Before you resort to MS Paint or piracy, try the 5 best free image-editing tools

Before you resort to MS Paint or piracy, try the 5 best free image-editing tools

Unleash you inner graphic designer with these free and effective downloadable photo-editing apps. Plus, we highlight a few Web-based alternatives.

There’s no argument about it: Adobe Photoshop is still, hands down, the best photo-editing software. Unless you’ve been formally trained, this computer application is also one of the most difficult to learn, frustrating to use, and expensive to buy. But for the home user, Photoshop isn’t necessary for basic and semi-advanced tasks, such as resizing, cropping, and exposure correction. Downloadable photo editing tools have advanced way past Microsoft Paint, and you really can do almost anything you could do in Photoshop, and sometimes more. The best part? Many of them are completely free.

We tested out a number of apps, highlighting the good and bad of each. Some programs offer powerful editing tools, while others help you organize and upload photos to your social networking profiles.

GIMP 

Often heralded as the best free alternative to Photoshop, GIMP (GNU Image Manipulation Program) is an open-source application that relies on a community of volunteer developers who maintain and improve the product. Available for Mac and PC, you get a lot of professional-level editing and retouching tools, and it is the closest to Photoshop among the free apps mentioned here – perfect for designers who can’t or won’t shell out hundreds of dollars to Adobe. Once you launch the program, you’ll find a dedicated window that displays the image, and separate windows to organize the toolbox and layers – it may look like Photoshop, but GIMP has its own look and feel. When using a large or two displays you have a nice, big workspace to play with your images. Icons in the toolbox represent actions such as the crop, lasso, paint and brush tools, and you can apply various effects to your photos.

Plus: Professional-level tools let you retouch your work to your heart’s content. Dedicated open-source community of developers.

Minus: Like Photoshop, there is a learning curve. (Users familiar with Photoshop may need to adapt themselves to the GIMP environment.)

PhotoScape 

Besides image editing, PhotoScape also lets you create slideshows and animated GIFs, capture screenshots, and combine and split images. You can customize your toolbar, so you can organize the features you use most, and then revert to the default toolbar when you want to dig deeper into the software’s offerings.

Free comes with a price, however. PhotoScape software is free to download. But it’s part of the Open Candy network, and runs ads for other “recommended” software. This is isolated to PhotoScape, and won’t infiltrate the rest of your computer with adware, but worth noting.

 Plus: A mix of basic and advanced tools help edit photos. Converts RAW images to JPEG from DSLRs and other advanced cameras.

Minus: Adware recommends other software programs for you to download – the price you pay for “free.”

Paint.NET 

This is a case where the apprentice becomes the master. Paint.NET was originally developed as an college undergraduate senior design project mentored by Microsoft; it continues to be maintained by alumni of the program. It was originally developed as a free replacement for Microsoft Paint, which comes as part of Windows. Paint.NET has surpassed Microsoft Paint in functionality, and has some advanced features.

Paint.NET has an intuitive user interface that supports layers, undo, special effects, and other tools. Where Microsoft Paint was able to do little more than resize images, Paint.NET is able to handle more advanced photo editing that you’d expect from Photoshop and other paid programs. 

Plus: Features far surpass Microsoft Paint, which the program was modeled after. Supports Windows 8.

Minus: The program isn’t as well maintained as other freeware, although development continues.

 

Picasa 

Picasa is less of a photo editor and more of a slideshow creator and photo organizer, but there are just enough basic editing tools for the layman designer. The Mac and PC program, which Google acquired in 2004, lets you share photos on your Google+ profile. Using Picasa you can easily scoop up all the photos on your computer or drive, and format them to share. You can select a standard upload size and the program will take care of prepping the photos. In addition to Google+, you can sync your albums from Picasa to web albums on other sites.

Plus: Easily picks up photos from your computer or other media to share on Google+ account. Google continually adds new features like geotagging and face recognition, and incorporated aspects of the now-defunct Picnik (another Google property). 

Minus: Automatically grabs any file in your criteria, which might include unintended files such as graphics from games and other images on your computer.

 

Serif Photo Plus

Serif created Photo Plus Starter Edition as a free version of its paid software suite to give users elementary tools to edit photos. The software has the basics covered, with tools that let you resize, apply filters and effects, and reduce red eye, among other functions. Because it lacks certain features of the paid version (the goal is to entice you to pay to upgrade) and will only get you so far in your photo editing. It does however, provide tools in an easy-to-use format that lets you polish photos for your album.

Plus: Basic tools to clean up and edit photos.

Minus: A free version of a paid software package, so it lacks more robust features.

 

Online alternatives

Don’t want to download and install software on your computer? If you have a reliable connection, here are a few Web-based programs that will never see the spinning the disc of your hard drive.

Pixlr.com 

Pixlr.com has a tiered offering that is entirely free. The site separates its photo editing into Pixlr Editor (advanced); Pixlr Express (efficient); and Pixlr-o-matic (playful). The site also offers a mobile suite so you can edit photos on a smartphone or tablet – both iOS and Android versions are available. 

The Pixlr Editor is most like Photoshop. It’s a straightforward photo-editing tool that lets you crop, size, and tweak the image. It has a red eye tool that eliminates those devil eyes that appear when the flash goes off. Express lets you put creative overlays on your images – this is really for playing with your photos. You can put a stain on a picture to make it look like you rested a coffee mug on the photo, for example. Pixlr-o-matic is well-described as “playful.” This is where you create the Instagram-like, old-looking photos. You can apply borders on your images or give edges a faded or torn look. You can go old-school darkroom: While you’re playing with your photos they have the appearance that they’re in a solution or water bath during the development process.

Plus: Once you’re done editing in Editor you can go to Express or Pixlr-o-matic to add effects.

Minus: You have to jump from one application to the next.

iPiccy 

If you use Microsoft Paint rather than Photoshop, iPiccy might be up to your speed. The site lets you edit photos with an automated process. Rather than using wands and tools to actively edit photos, the effects are applied to the whole photo in most cases.

Click a button to fix image, resize, crop, rotate and flip, or change the exposure, among other settings. While iPiccy may sound like a simplified app, there is complexity in that it offers a number of editing options. Many settings have a slide rule that let you adjust brightness, contrast, and other functions. The one complaint might be that there is no undo button. What we would like to see is a reset-to-zero button on the slide rule, as it’s difficult to get the bar back to the beginning if you decide you want to return to the starting point. Several tools including a blemish and wrinkle remover help clean up photos. Then you can do a few cosmetic fixes like apply a sun tan, blush, or mascara. Though it has some practical purposes, some fun can be had with iPiccy.

Plus: Several options help you clean up photos and make them more attractive to share.

Minus: It’s easy to get carried away with some adjustments, and difficult to get back to zero to restart the process.

Photoshop.com

For so long Adobe Photoshop has been the gold standard of image-editing software on the desktop, shouldn’t Adobe be the go-to for online photo editing? Don’t let the name fool you, as Photoshop.com has a different look and feel than the desktop program. But a full range of basic tools are available including the ability to resize images, fix red-eye, adjust saturation, and touch up photos. Adjustments include highlight, dodge, burn, sharpen, and soften images. There are a number of effects including a chrystalize, pixelate, pop color sketch and distort effect.

Adobe also gives you 2GB of cloud space to upload and share photos. In recent editions the focus may have shifted toward Photoshop.com becoming more of a photo sharing site, but the editing tools are still top-notch.

Plus: Sophisticated yet simple photo-editing tools.

Minus: Despite its name, more emphasis on photo sharing gets in the way of editing your pics.

Fotor  

Fotor simplifies the photo-editing process: Click through a few menus to crop, brighten, and tweak your photos. Once you’re done, you can add effects like borders, the look of the paper, or a scratchy pencil on the photo, for example. You can even customize the interface by changing the theme.

Plus: Easy-to-use menu to edit photos.

Minus: Sometimes difficult to find the “apply” button that saves the change and lets you move on to the next step. Want more advanced tools for detailed-level editing? Go elsewhere.


Source : digitaltrends[dot]com

Hooray! We can afford 4G after all!

Hooray! We can afford 4G after all!

4G, like space, is the future. YOU MUST WANT IT

A few months ago I wrote a piece asking: 'Can EE make 4G a success in Britain?' – the idea being that by being first to market, the brand created by fusing Orange and T-Mobile would gain the key association with next-generation speeds.

It's certainly made a strong fist of that through a huge marketing campaign; from lighting up Battersea Power Station to myriad adverts throughout Britain's cities the message was certainly prevalent, although some consumers still are only vaguely aware of new thing that offers faster mobile speeds, then baulk when they hear how much it will cost.

When EE announced its 4G prices, hearts collectively sank. Paying £56 a month for 8GB of data? Sure, you can pay the carrier less and have fewer bytes to play with, but if you're not going to do data-sapping activities like streaming movies and playing games on the go, what's the point in having 4G at all?

Consumers still aren't bothered about waiting 4 seconds rather than 2 to load a webpage. They're not going around playing online games yet, and the likes of NetFlix are still services mostly viewed in the home - so paying a huge amount extra at this early stage can be a hard sell. Make it cheap enough to use and people will find use cases.

Cheap at half the price

In the same piece, I also noted that "While we can't expect to pay rock-bottom rates for the faster speeds (it's not free to deploy 4G, obviously);" thankfully, that appears to have been incorrect according to the announcement from Three today.

While it hasn't elaborated on its plans exactly, the news that it won't be charging a premium to use 4G is a massive boost to consumers that wanted to be on next-generation speeds but had that pesky issue of wanting to eat each month as well.

4G

We're not proclaiming that Three's deal is going to be wonderful just yet – there's no mention of what data caps it might impose on 4G connections, where it's currently unlimited on a number of schemes – but it's certainly given prospective 4G users something huge to think about.

Will anyone wander into an EE shop to pick up a 4G phone when it can get the same at Three at a much lower cost, safe in the knowledge they will get the same speeds in a few months without a price hike?

Apples and Oranges/T-Mobiles

It's only fair to point out that we're not comparing like for like here: EE is offering something different to Three with its package. Yes, it is much more expensive as it stands, but users do get things like 'Clone Phone' to save their key data and free movies to stream on the go, as well as cinema tickets and the like from EE. The brand will likely push harder at these 'value add services' in the coming months too to help separate itself further.

But ask most consumers which they'd rather have: a cheaper tariff or loads of freebies, and they'll probably opt for the former each time. They might ask about coverage as Three still struggles with the impression among a section of the public that it only serves a shed in the centre of London, but the network is promising to have 80% of the country covered by the time it spits out the new speeds, which should placate most.

From a consumer perspective, it's almost unbelievable that a move like this has been made – most of us were conditioned to believe that we were just going to have to suck up the high prices for the improved connections, as that was the way it happened a decade ago with 3G, after all.

But given some networks are already offering speeds of up to 85% that of 4G in some cases for '3G prices' it makes sense that it needn't cost more to go up to LTE speeds – so we're glad that someone came out and did it.


Source : techradar[dot]com

Will more research on violent video games unearth answers, or just more questions?

grand-theif-auto-5-violence

Although it is becoming commonplace for politicians and others to blame violent video games for all the recent shooting tragedies, the truth is that there has not been any conclusive evidence linking the two. In fact, researchers like Dr. Kevin Williams think there is more to it.

The fallout from the tragic shooting rampage in Newtown, Connecticut will be with us for years. It has sparked several debates about the state of our society, uniting a large percentage of the of the nation against loose gun laws, while others seek to place the blame elsewhere. That includes a new surge of attention focusing on violent entertainment, with video games drawing a big bulls eye thanks in part to the National Rifle Association blaming games (along with movies, music, natural disasters, celebrities, foreign aide, and President Obama) for tragic events like the Sandy Hook Elementary shooting. And yet despite politicians like Rep. Diane Franklin (D-CA) stating that violent games cause diagnosable mental health conditions and Senator Lamar Alexander (R-TN) claiming that video games are a bigger threat than guns, there’s no evidence linking violent games in any such capacity.

“Some studies have claimed they are measuring violence but I’m not sure I necessarily agree with their interpretation,” said Dr. Kevin D. Williams, Associate Professor of Communication at Mississippi State University. “They may have a participant buzz another unfamiliar person with a loud blast of noise. They may have a participant fill out a questionnaire stating how that participant would punish someone in a hypothetical situation. Let’s be honest. At the heart of the situation is fear that a game player after playing a violent game would physically assault or perhaps kill another person. Noise blasts to a complete stranger or writing down a punishment to a fake situation doesn’t seem like a realistic measure of true violence.”

Williams is a leading expert in the field of the effects of video games. In 2006 he was honored with the Broadcast Education Association’s Best Doctoral Dissertation Award, in which he claimed that ”The research suggests that frustration with game play may be a more important factor in inspiring violence than merely viewing graphic violence in the games,” Williams said.”

While there have been a lot of individual research studies done throughout the U.S. and around the globe involving video games and violence, there has thus far been no conclusive evidence linking the two. That’s one of the reasons Vice President Joseph Biden recently met with video game publishers and developers in Washington, D.C. in his effort to explore this topic. One issue with many politicians, including Biden, is that they’re very old, and certainly not gamers.

“I think a lot of the older legislators thought we had thoroughly explored the impact violent media had on viewers,” said Williams. “In the past few decades there had been congressionally lead studies on the impact of violent movies and television on viewers. I believe those politicians had the misperception that games were just an extension of that. Games are much different in that they fully involve the player. The player in part generates the narrative and is responsible for what happens on the screen. It’s a different medium than movies or television and deserves to be studied and treated as such. I hope that younger politicians realize this. I also hope they put their money where their mouth is. Watching the Sunday morning talk shows, I hear a lot of politicians who want to blame the games more than the guns. I understand their argument, but are they willing to really fund and do the work now that they’ve pointed out the gorilla in the room?”

But even more research isn’t likely to quell the debate. There have been plenty of studies over the years, but there are also those who are pushing their own agendas even within this research.

“As scientists we like to put these statistical limits on things as if one hundredth of a decimal point makes a concern valid or not,” said Williams. “We’re too caught up in our own egos to see that perspective matters. Readers of violence research should be cautious and come to know not only the research being presented but the researcher as well. There are a lot of big personalities in this field. Some have staked their professional career on proving there is an effect. Some have staked their career on countering others’ claims. Up and coming researchers like myself can get caught in the crossfire, having their work validated or invalidated because of who they quoted as opposed to the design of their research.”

One good thing that can come from the current media exposure around violent games is funding for more research. With the upcoming release of Rockstar Games’ Grand Theft Auto V, there’s sure to be plenty of media attention around violent games throughout this spring, at least. Researchers believe more has to be done to explore violence in games, and that sentiment is shared by President Obama.

“Most of the video game studies are single exposure experiments,” said Williams. “Participants play a game once and are then measured. Any effect they experience wears off quickly. We need more experiments that systematically investigate long term repeated exposure. Unfortunately, there is a lack of funds to do such experiments at most universities.”

Williams’ research has focused on the moderators of violent video games. While he’s interested in the effects of violent video games on players, he’s more interested on the aspects of video games that could influence a violence effect. He most recently explored the impact Wii motion control games have on hostility. He found that the additional connection the gamer has with the avatar through motion controls does increase the hostility effect, but that’s different than enticing someone to go out and commit violent acts.

“I look at hostility because I feel we can accurately measure that and we also know that hostility is related to acts of violence,” said Williams. “But it does not mean that hostility always leads to real violence. Overall, we see that hostility effects are small and short lived.”

One thing that has come up in the current debate is the role parents play in all of this. Gamers who are of age have a First Amendment right to play games and watch entertainment that they want. Gamers who don’t have children don’t want to be penalized for parents who don’t want to take an active role in their kids’ lives.

“Parents play the most important role,” said Williams. “We know from past research that the most likely predictor of whether someone is going to become violent later in life is their parents’ view of violence. Was it a violent home? Was there domestic violence? Did the parents exemplify that violence solves problems? We all have that wall built up inside us, that wall that tells us to not take a swing at somebody when they treat you badly. That wall is built by religion and social rules, but most importantly, by parents. Can you know what media your child is engaging with at all times? No, media saturates our lives too completely, but parents must be vigilant as to knowing what media their children are consuming. Certainly there is no reason why a parent should not be investigating what games their child is asking them to buy. Popular games are not only filled with violence but also with sexuality and adult language. Retailers must also do a better job of restricting sales to minors when the games are not age appropriate. I know some businesses which do a wonderful job, but it needs to be more consistent across the nation.”

The good news for gamers who are worried about the political maelstrom is that not even The Terminator could ban the sale of “offensively violent” video games to minors in California. Governor Arnold Schwarzenegger took his case against the Entertainment Software Association all the way to the Supreme Court and lost. Rep. Jim Matheson recently introduced a bill that would make it unlawful to sell or rent violent or Mature-rated video games to minors, making it punishable by a fine of up to $5,000. However, this bill is likely to face an uphill battle. And every effort to date in states across the country that has tried to fight the free speech games enjoy has failed. It’s likely there will be new research, and depending on those findings, the future of this debate could change.


Source : digitaltrends[dot]com

Cool new apps: Penultimate, Jam.it, Epic Citadel, Google Play Music, and more

BlackBerry 10 adopters are about to experience the joys of browsing through pages of apps and finding the best options for their new phone and OS. In the mean time, we’ve got the best apps and updates from the week, including Penultimate, Epic Citadel, Jam.it, and more.

Welcome back to the app hunt, BlackBerry users! With the introduction of BlackBerry 10, and two new handsets that house the OS, BlackBerry users are all about the apps now. BlackBerry World was filled to the brim with over 70,000 app available at launch, the biggest offering for a OS launch that we’ve seen. Featured in the launch are most of the big names that one would expect, including Skype, Facebook, Amazon Kindle, Angry Birds, and more. While BlackBerry 10′s early adopters pick through the plethora of available apps, the rest of the mobile world are searching for new options and updates to favorites. Here’s the best ones we found from the week of January 26 – February 2, 2013. 

Updates

Penultimate (iOS)

 

Evernote’s acquired handwriting app got its first update since the not-so-hostile takeover. The first priority on Evernote’s agenda was, of course, to integrate Penultimate with Evernote itself. Handwritten notes are also now searchable, assuming you have halfway decent handwriting. Perhaps the biggest change for this app, though, is that it’s now free. If you ever wanted to try your hand at taking notes by hand without the pen and pad, now’s as good a time as ever. 

Facebook (iOS)

Facebook is no fool; It knows what’s popular and what its users want. So when it announced that Vine would be defriended by the social networking service, it was done with a backup plan in mind. Facebook conveniently updated its own app with the ability to upload video from your phone. You can also now leave voice messages via the messages tab, in case you’re not one for typing. Finally, there’s an added ability to access Facebook’s Code Generator authorization system, allowing you to authenticate your identity on a new device.

Google Play Music (Android)

Looking to improve your music listening experience? Google Play Music’s latest update is heavy on bug fixes, but they are all welcome ones. The biggest one comes for Samsung Galaxy S3 users, who will no longer have their device frozen by trying to run this app. Feature additions include the ability to listen to music in larger mixes, shuffle a playlist, artist, or album. There’s also a previous button in the app, allowing easier navigation, and a pinning progress bar so you can track your pining as it happens. 

New Apps

Jam.it (iOS)

While its name is something you might yell at someone who you want to be quiet, this app is all about making noise. Collaborate with friends and other users to create music together. Build your own tracks, then share them via social networks and allow others to download and modify them. Keep passing the beats around until the sound is perfected. You can listen to the sounds of the crowd and rate them, bumping them up to the chart. See if you and your friends can create a pop hit.

Foursquare for Business (Android/iOS

Own a business where people check in on Foursquare? Instead of just watching folks come in and out of the door, now you can interact with customers online. Foursquare for Business allows the people behind the counter to post status updates for their store, view recent check ins, and manage all of their data on the go. This marks the first time businesses could access this information without logging in through the website. About time – it’s 2013 after all.

AppLock Pro (Android)

This app is for all of those people out there with friends that are not to be trusted. If you find yourself lending out your phone a lot, or have certain apps you’d rather not be opened without your permission, AppLock Pro will be welcome on your phone. When setting your standard lock screen, AppLock Pro allows you to keep certain apps on lockdown. This should buy you enough time to find some more trustworthy friends.

New Games

Half-Inch Heist (iOS)

The villain in this game is named Dr. Puss. Are you sold on it yet? Just in case you need to know more, Half-Inch Heist is a game that requires quick reactions and a keen sense of awareness. Work through every 8-bit stylized level with speed and endurance in your battle against the evil Dr. Puss. You’ll have to be quick, but you’ll need some stamina to keep up as each level gets harder and more challenging.

Epic Citadel (Android)

Experience the power of the Unreal Engine on your Android device. Epic Citadel does its best to live up to the “Epic” part of its name by offering gorgeous graphics that are essentially unmatched on the platform. While this game is really just an interactive demo for the Unreal Engine, Epic Citadel will impress and make you excited for the possibilities that it promises. You might enter thinking a game with no game elements is lame, but the visuals will be a pretty decent distraction.

Table Top Racing (iOS)

Ever sat down and watched a race and thought, “This would be so much better if they shrunk down all the cars and made them drive around household obstacles”? If you answered yes to that extremely specific question, then check out Table Top Racing. From the creators of the WipeOut franchise that was so beloved by PlayStation owners, Table Top Racing features multiplayer races with unique tracks and car upgrades that will have you burning rubber in unconventional places.


Source : digitaltrends[dot]com

The story so far: A look at where Dead Space is going and how it got there

We recently had the chance to join a roundtable discussion with Visceral Games Vice President and General Manger Steve Papoutsis, who is also the executive producer of the Dead Space franchise. He addressed the concerns about the game focusing too heavily on combat, revealed his favorite product tie-in for the game, and explained why you won’t see “Dead Space 3″ on the Wii U.

You can’t please everyone. This is a lesson anyone in entertainment – or anyone who produces content of any medium, for that matter – has come to learn. When Michelangelo painted the ceiling of the Sistine Chapel, there were likely people that walked in and thought “meh.” We are an opinionated species, and one person’s masterpiece is another’s sloppy graffiti.

So what chance does a video game have, especially one born out the fringe genre of survival-horror? That is a question that the Dead Space franchise has faced since it was first released back in 2008. How do you offer a survival-horror game that can capture the same audience as blockbusters like Resident Evil and Silent Hill, and still attract a mainstream audience that tends to gravitate towards combat-heavy action titles?

The first game in the series put the horror first. It was filled with plenty of scares, scarce ammo, and death around every corner. It had a few pacing problems because of it, but it was generally hailed as a major success; greeted as a viable new franchise, as well as one of the best survival horror titles in years. It was, however, very much a genre game.

For the second iteration, the game had a slightly more combat-oriented slant, introducing larger areas and plenty of ammo. It received as good, if not better, reviews, sold more copies, but also lost some of the fans from the first game. Fear took a backseat to combat, and the threat of a fright gave way to the predictability of an enemy encounter. You could walk into a dark hallway and know that something was going to spring out at you every time. It was still hailed as a great game, but it was noticeably different from the first, and faced criticism for it.

With Dead Space 3, the series has seemingly shifted even further away from the survival-horror aspect and more towards the action-horror. The trailers and clips have shown a much heavier combat emphasis, and there is even a co-op mode that seems to nullify the fear aspect altogether. It is far less frightening to walk into a dark and creepy room when you have a machine gun toting buddy next to you.

That certainly doesn’t mean the game can’t scare you. It just means the impression given off is that horror is secondary.

We recently joined in a discussion with Steve Papoutsis, Visceral Games General Manager and Vice President, and the executive producer on the Dead Space franchise. The first question was, of course, regarding the shift from survival to action – but according to Papoutsis, it isn’t the game that needed to change, but rather our definition of it.

“I don’t really like to categorize Dead Space as survival-horror or action-horror,” Papoutsis said. “Any Dead Space game needs to have these things: it needs to have immersion, it needs to have great atmosphere, it needs to have superior sounds. It needs to have terror, tension, thrills, and yes, action. If you have all of those things, you have a Dead Space game.”

The survival-horror genre has been slowly dying over the last few years. Games like Resident Evil have moved further and further away from their roots with mixed results (see the critical and commercial bomb, Resident Evil 6). Other games, however, like Day 1 Studios’ F.E.A.R. 3 fared better and managed to keep the survival-horror base happy while also attracting more mainstream gamers looking for something new amid a saturated sea of shooters.

The move also makes sense given the story arc of the series’ protagonist, Isaac Clarke. He began as an engineer with particular skills that helped him survive, but he was not a soldier or fighter. By the time the second game arrived, Isaac was nearly mad following his encounter with the Marker, and his treatment at the hands of EarthGov didn’t help. By the time the third game arrives, Isaac has seen a lot and been through more than nearly anyone in his universe. It makes sense, at least from a narrative point of view, that Isaac would be more of a hardened combat vet at this point. Of course, the game isn’t out yet, and the fear factor could still be very high.

The introduction of the co-op was also not nearly as surprising as most may think, according to Papoutsis, who claims that the idea was first considered as far back as the first game. The thing about the co-op is that you don’t need to play it at all. When you are playing solo, the second character becomes a background character that occasionally shows up as the story dictates, but he is not a computer-controlled ally who joins you. In the single player campaign, you are very much on your own. The co-op is almost like a separate game.

Dead Space 3 intends to further expand the universe Visceral has created. The co-op is simply one more way to do that, and the new character, Sergeant John Carver, represents the surviving EarthGov forces. He is a fully realized character, complete with his own backstory that will be revealed in the game and through other mediums.

“We have a graphic novel that’s coming out soon that really focuses on John Carver’s past, and we have a novel that’s coming,” Papoutsis said before highlighting his favorite tie-in product. “Those are two really important things that we’ve done this time that are fun and fit in with the fiction. And the other thing that I got to see the other day that was absolutely super awesome was the art of Dead Space book that is coming soon, which is really, really, really neat. I was blown away by how nice it looked. It was very, very cool.”

The novel, Dead Space: Catalyst, will be written by B.K. Evenson, the author of the previous Dead Space novel, Dead Space: Martyr. Catalyst takes place two hundred years before the events of the first Dead Space game, and three hundred years in our future. The time and setting will directly tie into Dead Space 3, but to explain how would be something of a spoiler. Needless-to-say, the book will flesh out the game’s narrative.

But even as the universe expands, there is one area the Dead Space team is not planning to go: the Wii U. The previous games were exclusive to the Xbox 360, PS3, and PC, and this game will be no different. Visceral did develop Dead Space: Extraction, a spin-off game exclusively made for the Wii. But even with the added power of Nintendo’s new system the team is not looking to bring the horror to Nintendo’s doorstep.

“With the Wii U, I’m sure Nintendo is going to be successful with that. It’s very interesting, but it didn’t factor into the plans because the game’s controls and the way that it was designed, and where the series has gone, didn’t factor that in,” Papoutsis stated. “So we’re not going to just bolt on that stuff to Dead Space.

“When we did Dead Space: Extraction, that was a Wii game from the start. Everything about it took into account the hardware and how to best deliver on a Wii experience. On the Wii U, it may work, but again, players would feel like we were not utilizing that system to its full extent. It just wasn’t the plan, and we weren’t going to change the plan for it. “

That doesn’t rule out a possible Wii U exclusive down the road, but Visceral is keeping quiet regarding any further plans regarding the franchise. Papoutsis wouldn’t comment on any DLC for the game either, although Dead Space 2 featured several expansion packs, including a standalone chapter with a different character. Odds are Dead Space 3 won’t ignore the lucrative world of post-release content.

It is fun to dream about the future of the franchise, but it most likely depends on the success of this game. EA just released its most recent earnings report, and while the company is well situated for the future thanks to heavy investments in mobile and social gaming, its console software sales bordered on anemic – thanks in no small part to a few high profile bombs, especially Medal of Honor: Warfighter. That illustrious series has been taken “out of rotation,” which could mean the end of one of the oldest franchises around – at least for now. Dead Space has far less clout, so a poor showing could spell serious trouble.

On the other hand, a hit will position EA nicely as the next generation of consoles arrives, and should give Visceral plenty of breathing room to craft another Dead Space for the next generation. And while the game is firmly grounded in its third-person shooter roots, things could always change.

“It would be pretty cool to do all kinds of different things,” Papoutsis said of the future of the franchise. “I could see an awesome open world game, maybe an MMO. An RPG would be pretty sick. Yeah, I don’t know, that’s a fun question, there isn’t one specific thing. I’ll say this though, the story needs to support whatever it is. The story needs to support whatever it is, it needs to feel like an authentic Dead Space game.”

The immediate future of the franchise will be decided soon enough. Dead Space 3 arrives for PC, PS3, and Xbox 360 on February 5.


Source : digitaltrends[dot]com

Ofcom likely to free more 2G/3G airwaves for 4G use

Ofcom likely to free more 2G/3G airwaves for 4G use

Vodafone and Three could get 4G services out of the gate sooner than expected

Ofcom is expected to approve proposals from Vodafone and Three in the UK, which would allow them to use existing spectrum to offer 4G LTE services.

The networks want to follow EE's lead and convert some of the airwaves it is licensed to use for 2G and 3G services into super-fast 4G mobile internet.

The government's communications regulator is now holding a public consultation on the proposals until March 29, with a decision expected shortly thereafter.

A positive outcome would be a massive boost for the networks, who're desperately attempting to minimise the damage done by EE's lengthy headstart on the competition.

Mobile liberation

"This will meet a long-standing objective to liberalize all mobile licenses so that there are no regulatory barriers to the deployment of the latest available mobile technology," Ofcom said in a stamtent on Friday, indicating that a positive outcome is on the cards.

If Ofcom does indeed approve the plans, it would enable Vodafone and Three to launch 4G contracts, perhaps before spectrum becomes available before the long-running auction saga comes to a close.

Seven companies are currently vying for the radio airwaves required to run 4G services in the UK. The bidding process is expected to continue for the next couple of weeks.

A quick resolution is vital for EE's rivals, given that the network was able to roll-out 4G connectivity to nine more UK cities, last week, bringing the total to 27.


Source : techradar[dot]com

Weekly mobile news recap: Winners and losers of Super Bowl week

The Ravens and 49ers meet in the Super Bowl this weekend to determine who is the best team in the league, which means there has to be a winner and a loser. In this week’s mobile news recap, we’ll take a look at some of the winners and losers in different areas of the mobile world.

This weekend is all about one thing: The Super Bowl. The Baltimore Ravens and the San Francisco 49ers show down in the final football game of the 2012 season to determine which team will be crowned champion. It’s three hours of pure intensity and human drama, which provides just enough of a distraction to make us forget about the PED stories, Ray Lewis’ legal issues, and the backward thinking 49ers locker room. While it looks like everyone involved in Super Bowl XLVII is losing at press week, the official winners and losers will be decided on the field. Since mobile companies will be taking part in the real draw of the big game – the commercials - we figure it’s best to take a look at the winners and losers of the past week in mobile. Let’s be honest, you’ll be spending as much time looking at your phone as you will at the TV screen during the game, so you might as well know what’s going on in mobile news from the week of January 26-February 3, 2013.

Apps

Winner: Temple Run 2

There are always new apps coming out. So often, in fact, it’s hard to keep up with all of them. So while new apps are on their way and some of our favorites keep getting better, it’s pretty easy to pick a winner when an app racks up 50 million downloads in just two weeks. Temple Run 2, the cleverly titled sequel to Temple Run, ran into the record books by becoming the fastest growing mobile game ever. Perhaps this is why those birds in that other game are so angry.

Loser: Facebook

The inevitable increase of mobile devices means more and more people are starting to frequent their favorite websites on the go. So it’s a no-brainer that Facebook’s mobile visitor base has increased significantly. The company saw the mobile-only users jump by over 30 million in the 4th quarter. Despite this, Facebook is losing money. Net income is down 79 percent and investors are moving on. Maybe if it didn’t take you forever to fix broken features on those popular apps of yours, things would be better, Facebook.

OS

Winner: BlackBerry 10

Not sure if you guys heard, but BlackBerry released its new operating system – BlackBerry 10 – and some new devices to run it on this week. It might seem like a no-brainer to give the win to the new guy, especially with expectations so low, but we think BlackBerry really earned this one. In true eccentric athlete-like fashion, the company formally known as Research in Motion even renamed itself to signify how serious it is about its new dedication to its mobile product. The Z10 and the Q10 both seem like winners, and the OS has been pretty well received. Welcome back, BlackBerry.

Loser: iOS 6.1

Never one to miss out on a chance to mooch off of someone else’s news cycle, Apple decided to launch the first major update for iOS since iOS 6 was released. Over 300 million users are using the sixth version of Apple’s mobile operating system, but if you’re going to try to get them excited while a competitor owns the spotlight, go big with it. Siri can now order you movie tickets? Great, we can’t wait for it to hear us wrong and get us tickets to whatever version of the Step Up series is in theaters now.

Tablet Market

Winner: Android

The IDC released its latest reports about the tablet market, and its findings aren’t all that shocking. Apple is still dominating, Android is gaining, and those trends are likely to continue. Our winner by default are Android tablets because the internal competition between the biggest players in that market is more interesting than the big picture. Amazon made devices once were the kings of the Android population, but Google’s critical hit with the Nexus 7 has cut into the lead. Now Acer has announced its attempt to take on the biggest players in Android tablets, things could get really interesting.

Loser: Apple

By default, the loser of this report has to be Apple. Yeah, it only lost market share because it absolutely owned the market for the longest time, and statistically it’s continuing to do so. But its share of the pie is shrinking. If Asia is any example, people might be getting sick of Apple. Then again, workers in Asia see under the hood of Apple products. Perhaps they don’t like what they see. 

New Device

Winner: 128GB iPad 4

Alright, we just declared Apple the loser in the tablet market. Are you ready for a contradictory statement? Apple’s supposed 128GB iPad 4 is the winner of the new tablet conversation this week. Why? Because it’s capitalizing on the fact that tablets are becoming used more and more for tasks computers would usually be used for. It’ll have a bigger price tag, sure, but Apple users are used to paying top dollar for their devices. If everything goes according to Apple’s plan, you can pay for that 128GB iPad with someone else’s money.  

Loser: 64GB (but not really) Microsoft Surface Pro Tablet

A bigger hard drive scored Apple a win in this column, so the company that does the exact opposite has to take the loss here. Step up to the plate and disappoint some people, Microsoft! The computing giant confirmed rumors that its Surface Pro tablet will ship with almost two-thirds of its internal storage already in use. The 64GB Surface Pro with 23GB of actually usable storage ships for $900, though we suggest when you go to pay for the device, you offer one-third of your total.

Law Breakers

Winner: Apps that break the rules

Everybody loves a rebel. They break the rules and they do what some of us would like to do but are too afraid to. When we see rule breakers we like stick it to the man and come out on top, it’s hard not to celebrate a little. That’s why apps that break the rules are the winners of this category. The popular new Vine app got away with something that 500px couldn’t: Featuring porn. The guys behind Vine claim it was an accident, and it very well may have, but the app is still around to tell its story, no matter how explicit it may be. Speaking of 500px, it’s back in the App Store. Meanwhile, the popular messaging service Whatsapp is having the legality of one of its features questioned. Keep fighting the power.

Loser: Jailbreakers

A time honored past time for mobile users died this pass week: Jailbreaking your phone is now illegal under the Digital Millenium Copyright Act. The reasons for the decision vary, most of them being uninformed and unengaged lawmakers, but it’s on the books now. Of course, no one’s really sure how anyone plans on enforcing this law. But we’re sure the first time it is enforced, we’ll be hearing an awful lot about it.


Source : digitaltrends[dot]com

Albert Hughes’ long road from beating pimps at NBA Live to filming the Crysis 3 web series

Director Albert Hughes explains why he and his twin brother Allen had to quit video games cold turkey, and what convinced him to come back to film the video series “The 7 Wonders of Crysis 3,” in support of the upcoming game.

Director Albert Hughes is the older half of the Hughes Brothers Hollywood duo, although he’s older by only nine minutes. The Los Angeles based siblings hit a home run in 19913 with their first film, the gritty street drama set in South Central LA, Menace II Society, which paved the way for their followup up, the heist drama, Dead Presidents. After working on the HBO documentary, American Pimps, the brothers reteamed for a mainstream Hollywood adaptation of From Hell, based on Alan Moore’s graphic novel about Jack the Ripper. Most recently, the directing duo partnered with Denzel Washington on the Warner Bros. blockbuster, Book of Eli. Most recently, the duo set a small portion of the internet ablaze with the news that they were working on a live action version of the manga-turned-turned property, Akira. After nearly a year and a half though, the brothers announced that they had left the project, which is now in limbo. 

Following from , the Hughes brothers decided to work on separate projects. While Allen has the 2013 Broken City starring Mark Wahlberg and Russell Crowe, Albert has gone virtual for the first time in his career. He’s been working with Electronic Arts and German game developer Crytek on a Web series for the sci-fi shooter, Crysis 3, which will be released for PC, PS3, and Xbox 360 on February 13. We spoke with Albert about directing “The 7 Wonders of Crysis 3,” and he explains why both he and his brother had to go cold turkey on video games in this exclusive interview.

What are your thoughts are on what they can create with video games today?

I was pretty blown away because I’ve been away from videogames since like the late ‘90s and early 2000s. When I saw the game engine and the cranes they were using when I went to Germany, I was just like, “Wow.” I saw the Crysis games they’ve done and just the lighting alone blew me away and the detail of all the graphics. Then when I went and saw how they were doing it and they talked me through all this stuff, to me it’s very similar, in a way, to what we do with movies. The only difference is the graphics are way more advanced.

They were going to show me little things like how they diffuse the lighting, where the light source comes from and things like that. Even when I was doing pre-vis (pre visualization), I never saw anything like that. It’s a full-blown thing they’ve got going there. It’s like making a movie, and I compare it to pre-vis in that way, but the most spectacular thing is how realistic everything is in real-time.

What impact did the game technology have creatively on allowing you to bring this new Web series to life?

It’s like anything is possible in a way. Sometime it’s a dangerous thing in a filmmaker’s hand, and even a video maker’s hands, when you know you can pretty much do anything you can imagine. If I compare it to an animated movie, sometimes the directors and designers are so excited about technology that they just go ape wild over camera and lighting, and they’re not really using it as a tool.

My whole thing was just let me just look at this like it’s a film and try not to overuse the stuff with a style over substance type of thing by doing all this trickery. Instead, I approached this like it’s a normal cinema camera. Sometimes you’ll get away with more than you will with a camera, but you have to pick and choose your spots and not be heavy-handed about it. That was more of a conscious thing I had to look at when I was doing this.

New Smart TVs offer a big HD screen and online connectivity for Web series.

Yeah. That’s true. I forgot about that because I’m so far behind in my whole personal use of things. I don’t really get into that stuff. I’ve been over to a few friend’s houses’ and I’m like, “Wow, it can actually go on YouTube and watch things on my TV now. But I’m still watching the same 27-inch VCR-TV combo pack that I had back when I was 18.

Finding VHS tapes must be difficult these days…

I haven’t touched the VHS in years, but it’s a TV that had that combination and it’s a mono speaker. My brother is more into the home theater experience. I know how to do it all. I edit in my off time and I know all those tools. But if I want to go see something in its proper format, whether it’s a Web series or a movie, I go to the theater or I go to a big screening room to see it. I’m not trying to keep up to date at home because it’s like trying to keep up with Apple, and you’ll go broke doing that.

What’s the last memory that you have from when you used to play video games?

When I played video games I was more interested in sports games. Why games are so dangerous for me – and dangerous for lots of people in a good or bad way – is that it took up so much time because I wanted to master it. I did master some games. I mastered them so well, that I retired my friends from playing. I would make playbooks for Madden NFL Live. I would print up massive coach-like playbooks and laminate them. I remember running into the room one day with like 10 of my friends and they saw me do that and they wouldn’t [play] us anymore. Me and my brother – we were doing this documentary American Pimp at the time – and we were going all around the country. All the pimps and hip hop guys were into NBA Live and we beat everybody at that game because we would play with a full-on joystick, not a little hand controller. We would play with the old school joystick and that gave us more control over the movements of the players. We’d do this like 12 hours a day nonstop and that’s probably why we didn’t make that many movies during that period.

What did you learn about gaming from that experience?

What I found is if you’re going to be a gamer – and like most gamers out there it’s a professional attitude – you’ve got to go at it for hours and hours and hours a day to get really, really good at it. And we did. We got really good at it, but it took away from the rest of life, basically. That’s the most searing gaming memory to me and I don’t think I want to go back there.

Speaking of professionals, there are actually pro gamers now who get paid to play games.

Are they hired by the companies or are they just playing each other?

There are leagues and they compete in front of huge crowds while others at home livestream the games.

Oh, my god. What a sick world we live in.

What’s next for you after Motor City?

Motor City shut down weeks before I was shooting. It was my late-term abortion, I guess. I was really excited about that one because it was basically everything I learned since I was little put into one movie. It was a movie with no dialog, so it was a strictly visual storytelling. I don’t know what’s next right now because I took a whole month after that. And right now I’m doing this Crysis 3 stuff, which has been going on probably seven or eight months now. At first the involvement was not supposed to be as in-depth. Originally the way it was proposed to me was every week I’d check in and start working on certain things, but what I found out about this Crysis 3 thing, once we started working on it is it’s almost like making a movie. It’s full-on every hand on deck. I didn’t expect that. I thought it was going to be more like a commercial or short film. Right now I’m just reading scripts for the movie, but I can’t really take on anything until I finish this, which I think goes well until after March.

What do you like about working on this Crysis 3 series?

What I do like about this project is how it pertains to movies. In a way it’s like it still sharpens the same skills. I’m able to set camera angles up. I’m able to set blocking, actors, the sound, dialog, the music, and lighting and stuff like that. It definitely hones those same skills.

What’s your favorite piece of technology or gadget and why?

Wow, that’s a hard question.

And it can’t be the TV/VHS combo.

No, it’s not that. It’s for sure not that. I’m learning to really resent that one. It would have to be my laptop. Everybody I know calls my computer my girlfriend. So my laptop and my iPhone, but I’ve got a love/hate relation with the iPhone. I’ve been with Apple since 1982. I’ve been on Mac since ‘89 and Apple is just like crack dealers. I would say it’s my laptop because everything I do when I shoot photos or whatever, I’m in Photoshop or edit with Final Cut Pro or the Web. It’s everything. I’m not a big iPad guy. I think the iPad is like a souped-up iPhone.

What particular Mac do you use?

The one they discontinued, the Mac Book Pro 17 inch. I know I have to upgrade my computer. There’s no CD or DVD drive. It’s just getting crazy out there. I don’t like where it’s going with Apple right now.


Source : digitaltrends[dot]com

Leaked: Mid-Range HTC M4 and Entry-Level HTC G2 Android Smartphones

HTC M4


HTC is getting ready to announce a couple of new Android smartphones and it looks like we’ve got the inside scoop on all of their pertinent features and specs. Neither one of these devices sounds like it’s going to be a flagship, as that spot is being reserved for the HTC M7, but they are approaching the middle and lower tier of the market with the M4 and G2, respectively.

These are just codenames at the moment, so it’s likely that HTC will change the names before an official unveiling and launch. They wouldn’t want to confuse that G2 with an LG Optimus G2, right? Starting with the mid-range HTC M4, it sounds like it’s going to have a 4.3-inch 720p display, backed with a 1.2GHz dual-core Snapdragon and 2GB of RAM. Other specs include the 13MP f/2.0 camera, 1.6MP front facing camera, 16GB storage, 1700mAh battery, Android Jelly Bean and HTC Sense. It’ll come loaded with LTE “where available.”

Approaching the much more entry level end of the market is the presumably affordable HTC G2. It’s quite a bit smaller with its 3.5-inch screen, leading us to believe that this is a replacement for something like the HTC Desire C. There’s a single core 1GHz processor, 512MB RAM, 4GB storage, microSD, 1500mAh battery and 5MP camera. Strangely, it’ll ship with Android 4.0 Ice Cream Sandwich, rather than Jelly Bean.

Both the HTC M4 and the HTC G2, along with more information about the HTC M7, should all be announced to the world at HTC’s event on February 19.



Source : mobilemag[dot]com

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