HP debuts four new all-in-one PCs, including the super-slim SpectreOne

HP SpectreOne

Hewlett Packard has announced for Windows 8 all-in-on PCs, including the super-slim SpectreOne and the budget Pavilion 20.

Hewlett-Packard has introduced four new Windows 8 desktop computers, consisting of a single budget model, two touchscreen PCs and the super-slim, top-of-the-range SpectreOne.

While the modular, sleek SpectreOne desktop machine may have shades of an Apple iMac about it, the screen’s design — with that solid dark bezel — is more reminiscent of a laptop than a desktop computer.

In fact, this melding of the two lines continues elsewhere too, as HP won’t be including a mouse inside the SpectreOne’s box — as it has decided to provide a wireless touchpad instead.

The addition of the touchpad neatly sidesteps any need for the SpectreOne to have a touchscreen, and is, if anything, a sensible solution to the problem of jabbing at a vertical display to enjoy Windows 8‘s touch-friendly abilities.

SpectreOne specs

The screen measures 23.6-inches and has a thickness of just 11.5mm — that’s 2mm thicker than an Apple iPad 3 — and a 1080p, 1920 x 1080 pixel resolution. It’s mounted on a tilting stand, which incorporates everything from four USB ports, an HDMI-out, a memory card reader and an Ethernet port too.

The mouse isn’t the only thing to disappear from the SpectreOne either, as there’s no optical drive either.

HP has included NFC though, and it can be used to log in to Windows 8 quickly using a compatible phone — which doesn’t have to run Windows Phone 8 — as well as stream music and video.

Intel’s Ivy Bridge processors will be the brains behind the SpectreOne, although exactly which chips have yet to be confirmed. Other features include Beats Audio and a Nvidia GeForce graphics card.

The SpectreOne will go on sale in the USA in November, and it’ll start at $1299.

HP Pavilion 20Envy and Pavilion Windows 8 All-in-Ones.

In addition to the SpectreOne, HP has also announced the touchscreen Envy 20 and 23, which unsurprisingly boast 20-inch and 23-inch screens respectively, each with a 1080p resolution.

They’re more conventional than the SpectreOne, as they both use a regular mouse and PC-style keyboard, and on the side of the monitor, you’ll find an optical drive too. Like the SpectreOne, Intel’s Ivy Bridge chips will be running the show.

Finally, for those on a budget, we have the Pavilion 20 All-in-One, which as we’re sure you’ve guessed, has a 20-inch screen. It’s not so budget that HP forgot to include a touchscreen though, and there’s the choice of an Intel of AMD processor too.

The Pavilion 20 starts at a wallet-friendly $499, and will be up for pre-order on October 26, while the Envy 20 and Envy 23 will start at either $849 or $1099, with pre-orders starting on the same date.


Source : digitaltrends[dot]com

Nokia Lumia 920 could arrive as 4G exclusive in UK

Nokia Lumia 920 could arrive as 4G exclusive in UK

Lumia 920 could be 4G exclusive for EE

Network partnership Everything Everywhere is reportedly in talks with Nokia over the LTE enabled Lumia 920, with the view of ranging the handset exclusively in the UK.

According to Financial Times sources, the Orange and T-Mobile mother ship is currently negotiating a deal with the Finnish manufacturer, ahead of the launch of its 4G network later this year – the first to become available in Britain.

Nokia CEO Stephen Elop has confirmed that the Lumia 920 will be able to work on the 4G frequency Everything Everywhere plans to launch – although he didn't comment on any possible deal between the two.

Questions answered tomorrow?

Interestingly enough Everything Everywhere has organised a press conference tomorrow morning, Tuesday 11, in London, where TechRadar will be in attendance to see it announce "exciting information on our new brand and the latest innovation in network technology."

We pressed Everything Everywhere on information surrounding this event and the today's latest rumours, but the network promptly got back to us with a spokesperson telling us: "we're not commenting on rumours."

TechRadar managed to check out the Nokia Lumia 920 in New York last week, and you can find out what we thought of the flagship Windows Phone 8 handset in our hands on Nokia Lumia 920 review.

Technorati claim code: G2P3RQRFE3SY


Source : techradar[dot]com

Samsung Galaxy Note 2 hits UK pre-orders

Samsung Galaxy Note 2 hits UK pre-orders

A SIM-free Galaxy Note 2 will set you back a whopping £544

The gigantic Samsung Galaxy Note 2 'phablet' is now available for UK fans to pre-order through the Mobiles Unlocked website.

The 5.5-inch, quad-core device is available to buy SIM-free for the almighty price of £544 for the 16GB model, with delivery expected in mid-October.

The successor to the original Galaxy Note, which proved much more of a success than many of us in-the-knows ever expected, was announced at IFA 2012 last week.

It features a 1.6GHz 4+1 processor, 1280x720 Super AMOLED display, runs on Android 4.1 Jelly Bean and is slightly thinner than its predecessor at 9.4mm.

Going hands-on

The device also features the trademark S-Pen stylus, an 8-megapixel camera, NFC connectivity and the S-Beam sharing tech.

It'll arrive in 16GB, 32GB and 64GB flavours and a MicroSD card slot for expanded storage.

Check out our hands-on review with the Galaxy Note 2 from IFA 2012.


Source : techradar[dot]com

Whoops, our game is on sale: Double Fine Games takes advantage of a terrible mistake

Middle Manager Of Justice

When an App Store mishap sent an unfinished game on sale by accident, Double Fine Games turned the potentially company-destroying screw-up into a bonding experience with fans.

Earlier this week, Double Fine’s first iOS game came out: the comic management simulation Middle Manager of Justice. Gamers and critics alike had been excited for the first app from the geniuses behind masterpieces like Psychonauts, Stacking, and Costume Quest, and lots of fans downloaded it immediately. 

Which was very bad for Double Fine. Because the game wasn’t done.

According to Gamasutra’s interview with project lead Ken Chi, the early release was a result of Apple’s demanding submission process. When Double Fine first began submitting the game to the App Store, the game was given a placeholder release date in September, but it quickly became clear that like so many games, the release would need to be delayed so all the bugs could be fixed. Double Fine didn’t want to pull the game and go to the back of the line, so Chi thought he would just tell Apple to hold the release after it had done the initial code review.

Somehow, that important final step got forgotten. So one morning, Chi was heading into work, thinking about what changes his team would make to the game today, when he got a call from the tech director informing him that it was already on sale in every territory.

Chi immediately sent a frantic request to Apple to pull the game from the App Store. But there were already a whole lot of players who thought the new Double Fine game was a buggy and unbalanced mess. So Chi posted on the Double Fine message boards, explaining the situation and apologizing for the mistake. 

Then he did something that reflects the improvisational smarts you’d expect from a company that does comedy better than anyone else in the business: he asked the players for feedback. So instead of players showing up on the forums to scream about what didn’t work, they were cheerfully submitting the kind of detailed bug reports that a company normally pays overworked QA testers to provide. Many of the posts were about straightforward programming errors: blurry textures, missing mission objectives, and a curious tendency to make the iPhone run very hot. But there were also quite a few smart design suggestions reflecting the experiences of ordinary players. They explained where goals were confusing, where the interface made input mistakes too easy to make, and where the game’s scrambling of genre expectations needed to be a little more clearly presented (an important consideration after the company’s genre-straddling flop Brutal Legend).

Having a game go out to the world before it’s been properly bug-tested can destroy players’ confidence in a designer. Thanks to Ken Chi’s ability to roll with a nasty surprise and the personable tone he takes on the Double Fine forums, it’s instead become a bridge between consumers and the company, further cementing Double Fine’s relationship with its fan base. Of course, lots of fans are sorry to see that they’ll have to wait a little longer for this eagerly-anticipated game. But it’s worth it for the chance to be a participant as well as a consumer. Double Fine is a San Francisco based company, so perhaps we can just call this combination of improvisation and invitation to participate “very Burning Man.”


Source : digitaltrends[dot]com

Impossible iPhone 5 concept we all want, ‘Rubberband Electronics’

"Rubberband Electronics" are this year's must-have (but undeniably impossible) dream feature of the upcoming iPhone.

In mere days, Apple will reveal the long-awaited iPhone 5 and put a stop to the endlessly entertaining guesswork leading up to its launch. So far we’ve had the obvious predictions like a bigger screen, longer battery life, and support for LTE. There’s also been talk of the iPhone losing its number system altogether. Similar to the new iPad, it would make sense for the next Apple smartphone to simply be named the new iPhone.

But this video by Aatma Studio shows us what the Cupertino company could do if it really wanted to push the limits of technology (and space and time). It imagines what would happen if Apple were able to thwart the basic rules of physics and uncover the hidden secrets of magic realism. The mock-up video (via AllThingsD) includes some admittedly awesome features that could potentially be built into the next iPhone like wireless charging (if Nokia can do it…), fingerprint scanning worthy of the CIA, and a Siri message center that would actually be useful. Around the minute mark, however, the video drops all pretence of being rooted in reality and teases us with a feature that would single handedly put Apple at the forefront of mobile devices forever. We won’t spoil it for you, but we will tell you it’s called “Rubberband Electronics” and it will never, ever happen. Never. 

If you need to be comforted after seeing your dreams crushed, we’ve made a list that tackles some more realistic features Apple should introduce in the next iPhone to stay relevant and competitive in the marketplace. And, more importantly, to make the world want to spend some hard-eraned cash on it. 


Source : digitaltrends[dot]com

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