LA restaurant offers discount to diners who give up their phone during meal

A restaurant in Los Angeles is offering a 5 percent discount to diners willing to hand over their handset for the duration of the meal. The owner says he wants people to connect again (with the person sitting opposite them rather than with someone in another part of the country).

There was a time when visiting a restaurant with a friend meant enjoying a tasty meal together and having an engaging conversation. Thanks to the proliferation of smartphones, however, it’s now also about texting a friend between the starter and the main, taking a call from a co-worker mid-meal, tweeting a photo of the dessert, and firing off an email during the post-dinner coffee. Of course, a review of the eatery posted online even before you’re out the door is also obligatory.

If both of you are at it, no one gets hurt, but it kind of defeats the whole point of going to a restaurant with a friend, does it not?

Discount

One restaurant owner/chef in Los Angeles has decided to encourage people to once again enjoy the company of their fellow diners by offering a 5 percent discount on their check if they hand over their phone before the first course is served.

Southern California radio station KPCC reported that Mark Gold, who runs Eva restaurant on Beverly Boulevard, is hoping to create a more homely atmosphere by giving patrons the chance to enjoy their meal without the possibility of a handset interrupting the flow of the dining experience.

“For us, it’s really not about people disrupting other guests. Eva is home, and we want to create that environment of home, and we want people to connect again,” Gold told KPCC. “It’s about two people sitting together and just connecting, without the distraction of a phone, and we’re trying to create an ambience where you come in and really enjoy the experience and the food and the company.”

Gold added that so far just under half of the diners visiting his restaurant have taken up the offer, though he failed to mention whether anyone had broken into a cold sweat halfway through the main course, begging to have their phone returned.

Phone Stack

Earlier this year another Californian man, Brian Perez, also had an idea to get diners looking at each other again, instead of at their handsets, creating a game called Phone Stack. The idea is that after taking your seat, everyone places their mobile in the center of the table. The first person who grabs their device during the meal, regardless of the reason, has to take care of the check.

How do you feel about Mark Gold’s idea of taking your phone away for the duration of the meal? Could you handle it? Or does the thought of being separated from your handset for even just a few minutes fill you with dread?

[Image: Shebeko / Shutterstock]


Source : digitaltrends[dot]com

‘It’s time for peace’ – Judge calls on Apple and Samsung to settle before verdict

Samsung versus Apple

As the Apple and Samsung patent infringement court case nears its end, presiding judge Lucy Koh has urged the two sides to settle before the jury delivers its verdict, telling them "it's time for peace."

As the patent infringement court battle between tech giants Apple and Samsung draws to a close in California following three weeks of arguments and testimony, presiding judge Lucy Koh has come up with a rather novel idea: she’s told the two companies to talk on the phone at least once to try to reach a settlement before the jury comes to give its verdict.

But many who’ve been following events at the San Jose federal court would probably agree there’s about as much chance of that happening as there is of Apple boss Tim Cook and Samsung chief Choi Gee-sung parachuting off the Burj Khalifa together wearing penguin suits singing “You Are My Sunshine.”

In the multi-billion dollar patent battle, Apple is accusing Samsung of ripping off the design of its iPhone and iPad devices in the creation of some its own smartphones and tablets, including the Korean company’s Galaxy range of mobile devices.

The Cupertino company wants a permanent sales ban imposed on these Samsung products, as well as monetary damages. But it’s not all one-way traffic. Samsung accuses Apple of infringing a number of its patents, including ones linked to the way smartphones deal with email attachments, photos and the playing of music files.

Peace

Speaking in court on Wednesday, Koh told lawyers for Apple and Samsung, “It’s time for peace.”

Reuters reported that the judge told both sides they had “succeeded in raising awareness about the importance of their intellectual property rights.”

She added that she saw risks for both companies in leaving the outcome of the case to the nine-member jury – risks highlighted in this recent DT article by Simon Hill. He suggests that if Apple and Samsung don’t settle by themselves and it’s instead left to the jury, there’ll be “a storm” in the world of tech.

But both Cook and Gee-sung have already met once in a bid to resolve the long-running dispute. When the two company bosses sat around a table in April, they failed to reach any agreement – hence the current court case.

And after three weeks of costly court-based back-and-forth between Apple and Samsung, does anyone really believe Koh’s plea will come to anything?


Source : digitaltrends[dot]com

Judge tells Apple, Samsung to make nice

Judge tells Apple, Samsung to make nice

Judge makes final appeal for peace before the jury steps in

The judge presiding over the Apple vs Samsung tech trial of the century has advised the two giants to consider settling their differences.

Judge Lucy Koh said the bitter rivals should discuss a settlement over the phone "at least once" this weekend, before the case reaches the jury next week.

"It's time for peace," said the judge during the case in San Jose, California, who added that she could see "risks here for both sides," if the case comes down to a jury.

The quest for peace

Both Apple and Samsung are requesting damages and/or sales bans of the other company's mobile tech amid complex claims that they infringed on each other's intellectual property/

The plea from Koh is the second of its kind. Apple and Samsung attempted to work out their differences in a court-arranged meeting between the two CEOs in May, before the case began last month.

That meeting solved nothing and with the trial approaching a conclusion, Judge Lucy Ko wants to examine the possibility of finding a peaceful and amicable solution one last time.


Source : techradar[dot]com

How to create a customized iPhone case with Trϋ Protection

At $30, you can have a customized iPhone case shipped within 48 hours after the design is received. Join us on the hands-on to see how we make it happen.

Lots of iPhone case designs out there, but none that truly speaks to you? There’s where customization comes in handy. Several cellphone protection companies thrive on this business so it’s natural to get flustered by the options. But if you’re someone who is environmental conscious, Trϋ Protection’s customized iPhone 4/4S case might be of your interest. Using 100 percent recycled material body, the company’s products are all entirely made in the United States with a kind of eco-friendliness that made it impossible for us not to give the iPhone custom case a sample.

Custom creations

To get started, you’ll need your desired photo at as high a quality as possible. If you’re a Photoshop pro, this means resizing the photo at 300 dpi in CMYK color and making sure it still fits the dimensions of an iPhone. If whatever I said said sounds like gibberish, let’s just go with a photo that exceeds 1,000 pixels per side. That should give it plenty of room to not look pixelated when the printing process takes place.

You can upload your photo directly on Trϋ Protection’s Customize tab, selecting your base case color to begin. After the photo has been uploaded, you can move the picture around to center the print, or optionally add text, quotes, and other graphic effects to enhance your design. When you are satisfied with the result, you can preview the case before submitting the item for production.

Wait! Not so fast. To cover Trϋ Protection’s bases, the company asks that you accept a copyright agreement that states you own the picture uploaded. This is standard, and smart on the company’s part to make sure no one is ripping off art from the Web and creating their own products — whether for personal or commercial use. So as much as you might like the Digital Trends logo, sorry folks, original artwork or photographs only. 

Once the Trϋ Protection team receives your design, they will examine the graphics to ensure your JPEG is a usable size. If there are any issues along production, the company will reach you to you personally to get a better photo or notify you of an issue. If all goes well, the product is printed and shipped within 48 hours after the design was received.

So, how does it look?

Much like our last hands-on with Trϋ Protection’s Spirit of Competition Olympic-themed iPhone cases, the material is identical. The recycled plastic body is minimal, a bit brittle, and somewhat tough to get on and off our iPhone.

The print itself, however, is quite high quality. We see no pixelation, the colors are absolutely accurate, and the matte finish looks lovely. The only thing we would have wanted to do is shift the print up a little bit to center the graphics, but that’s a pure aesthetic issue.

At $30, Trϋ Protection’s customized iPhone case service is an affordable price and competitive to pay for a personalized item. At the rate of other customized iPhone pieces beginning at $40, there’s a lot of value to good quality, fast turnaround time, and an eco-friendly motto. We’re just holding out now for something similar on Android at such variety of options.


Source : digitaltrends[dot]com

Windows 8 arrives for TechNet & MSDN subscribers, 90-day trial available to all

The final, RTM build of Windows 8 is now officially available to download for MSDN and TechNet subscribers after being made available on torrent sites earlier this month. This is the same code that will be available to the general public on October 26 as an upgrade or with new Windows 8 PCs. Microsoft Software Assurance customers will get the RTM tomorrow, and Volume License customers without Software Assurance will be able to purchase Windows 8 through Microsoft Volume License Resellers on September 1.

If you are feeling a little impatient, Microsoft is also offering a 90-day trial edition of Windows 8 Enterprise. Both 32-bit and 64-bit versions are available to anyone for free as ISO images in several languages. We should note, however, that this evaluation edition cannot be upgraded to the full retail version when the 90-day period expires -- your best bet is to configure a Windows 8 virtual machine or install it on a separate partition.

Windows 8 Enterprise includes all the features of Windows 8 Pro, plus a few business-focused options like Windows To Go, DirectAccess, BranchCache, and RemoteFX virtualization.

The final code is almost the same as the Consumer Preview released in June but there are a few notable changes, including more customization options for the Start Screen, no more Aero, new Bing and People apps, and some minor improvements under the hood. Microsoft also launched a final version of its Windows Store today and opened it to developers so they can start working on Windows 8 style (not Metro) apps.

We’ve posted some fresh performance numbers comparing Windows 8 with its Windows 7 sibling, covering boot up and shutdown times, file copying, encoding, browsing, gaming and some synthetic benchmarks.


Source : techspot[dot]com

Apple vs Samsung trial: Judge tells rivals to discuss settlement

Apple vs Samsung trial: Judge tells rivals to discuss settlement

Judge makes final appeal for peace before the jury steps in

The judge presiding over the Apple vs Samsung tech trial of the century has advised the two giants to consider settling their differences.

Judge Lucy Koh said the bitter rivals should discuss a settlement over the phone "at least once" this weekend, before the case reaches the jury next week.

"It's time for peace," said the judge during the case in San Jose, California, who added that she could see "risks here for both sides," if the case comes down to a jury.

The quest for peace

Both Apple and Samsung are requesting damages and/or sales bans of the other company's mobile tech amid complex claims that they infringed on each other's intellectual property/

The plea from Koh is the second of its kind. Apple and Samsung attempted to work out their differences in a court-arranged meeting between the two CEOs in May, before the case began last month.

That meeting solved nothing and with the trial approaching a conclusion, Judge Lucy Ko wants to examine the possibility of finding a peaceful and amicable solution one last time.


Source : techradar[dot]com

Samsung reveals 10 million Galaxy Notes sold worldwide

Samsung reveals 10 million Galaxy Notes sold worldwide

10 million people can't be wrong

While today's big buzz is centered on Samsung's newly unveiled Galaxy Note 10.1, the firm also took time to recognize the success of its existing smartphone-tablet hybrid.

Samsung announced that it has now sold 10 million units of the original Galaxy Note in the nine months since it launched.

Often referred to as a "phablet" for its 5.3-inch screen falling between the typical range of a smartphone and a tablet, the Galaxy Note found its audience and carved out a new market in the ever-tightening race among mobile devices.

Galaxy Note's future

Building on the Galaxy Note's success, Samsung is going the more traditional tablet route with the Galaxy Note 10.1.

The 10.1 combines elements and internals of the Galaxy S3 with the original Note's signature S-pen stylus for easy input.

There are also rumblings about an imminent Galaxy Note 2, with leaked manufacturing photos hinting at an upgrade to a 5.5-inch screen along with the same overclocked 1.6 GHz version of the quad-core Exynos processor found in the Galaxy S3.

Samsung's Galaxy Note 10.1 went on sale today in New York Starting at $499 for 16GB and $549 for 32GB. It will launch across the rest of the country on Thursday.


Source : techradar[dot]com

HTC CEO admits company faults, is ready to rebuild

HTC CEO admits company faults, is ready to rebuild

HTC's CEO admits the company's troubles, but hopes to turn things around

Despite the successes of both the HTC One X and One S, the Taiwanese company hasn't had a very good 2012.

HTC's second quarter financials revealed a 26.8 percent drop from where they were a year ago, and things aren't looking much better for the third quarter.

The company had readjusted its third quarter projections to come in at between $2.3 to $2.7 billion, which would be a 23 percent decrease from Q2.

As a result, the government had reportedly discussed a bail-out for the HTC to help save the island's gross domestic product.

Now, an uncovered memo to the company from CEO Peter Chou has surfaced, in which he admits the company's mistakes, and addresses the need to get back on track promptly.

CEO demands better execution of upcoming changes

In Chou's memo, recovered by the Wall Street Journal, he points to "multiple areas" which need fixing, and relates HTC has grown too fast in the past two years.

Chou also states the HTC had a bit of trouble executing strategies well, stating "we agreed to do something, but we either didn't do it, or executed it loosely."

In his plans to help the company recover, Chou dictates a need to focus on the HTC One brand, with a clearer intent to not get tangled up in bureaucracy.

The HTC CEO believes those in charge are "talking all the time but without decision, strategic direction, or a sense of urgency," and hopes to improve communication within the company.

Despite the seemingly apologist nature of Chou's memo, he made sure to reiterate the company was still doing well financially, adding, "The most important thing is what we do to solve the problem."

Whether this memo will provide HTC with the much needed boost of confidence it needs to turn things around remains to be seen, but it's clear those in charge still have faith the company can pull out of its current misfortune.


Source : techradar[dot]com

New Super Mario Bros. 2 review

Gold Can't Buy a Soul. New Super Mario Bros. 2 is craft made gaming, but it lacks the artisan's touch.

New Super Mario Bros 2 reviewNew Super Mario Bros. 2 is a good game. No other title captures the deep, peaty feel of running and jumping through an imaginary world of turtle infested forests and cloud kingdoms like this game. It’s a craftsman’s exploration of momentum, but it isn’t an artist’s. Something essential is lost in New Super Mario Bros. 2, and no amount of raccoon tails or golden coins can replace it.

All the elements are here. Bowser’s ragamuffin kids kidnap Princess “Peach” Toadstool just like in Super Mario Bros. 3 (and New Super Mario Bros. Wii and other games) and it’s up to Mario and Luigi to traipse across 8 worlds to find her. As Mario topples those kids in their castle fortresses, the vanquished kids hand off the princess to the nearest sibling using the same route they always use: Familiar green Mushroom Kingdom hills give way to desert in World 2, beach and forest in World 3, then ice, then sky, then the volcanoes Bowser always goes home to. Why doesn’t Mario just get in his car and drive to the fire world to ask Bowser if he can cut out the middlemen and possibly play a pick up game of tennis?

 

Templates don’t damn a project. NSMB Wii borrowed the very same structure from New Super Mario Bros. That game’s levels though featured expansive designs built to accommodate up to four players, and as a result felt totally unique. NSMB Wii’s stages were expansive, startling, and challenging in ways that forced you to rethink how Mario moved. New Super Mario Bros. 2 meanwhile only offers variations, not new ideas. Old Mario games have a giant ghost named Big Boo? Well what about an even bigger Boo! That’s the theme of one ghost house level early in the game, and it’s fun, just rote. Warp Zones are the one exception. You can jump forward in the game with canons unlocked by finding secret level exits, but they don’t just fire you into new worlds. Instead, they fire you into shadow levels where you can’t stop running, just timing perfect jumps on enemies over precise traps.

New Super Mario Bros. 2

New Super Mario Bros. 2’s raison d’être, at least according to the marketing, is the overflow of golden coins in each level but even this is just a revisiting of an old idea. Coins in the original SMB were a reward earning you extra lives, but their primary purpose was tutorial. They were positioned in ways that showed you how to run and jump through a level properly. By the end, they were arranged in trickier ways to demonstrate expert maneuvers. Stages in NSMB 2 do the same and dole out coins in different ways; blocks with multiple coins can turn into golden helmets spouting coins as Mario moves; hopping into a tiny crevasse between two pipes will cause a row of coins to magically appear above Mario. There’s no tangible reward for collecting coins though. Showing off to friends through Coin Rush, an extra mode with three difficulty levels slowly unlocked as you move through the campaign, is an entertaining diversion but insubstantial. The coins aren’t game changers—There’s just a lot of them around.

Super Mario Bros. was, as a series, synonymous with surprise. One of video games’ greatest pleasures over the past 27 years was firing up the latest Mario adventure and finding out what was going to happen. Prediction was impossible. After Super Mario Bros. had you run from left to right hopping on turtles, Super Mario Bros. 2 had you hitting punk-rocker mice in the face with vegetables. Super Mario Bros. 3 had giants, sprawling maps, and you could fly. Super Mario World had vicious terrapin football players and dead-end forests and dinosaur pals. Yoshi’s Island was a storybook come to life.

New Super Mario Bros. 2 Screen shot  That tradition has continued into today. New Super Mario Bros. was a scaled back exploration of the 1985 original’s fundamentals, but it tweaked those fundamentals with wall-jumping and new mushrooms that made you massive or miniscule, forcing you play stages multiple times in different ways. NSMB Wii stretched out levels to accommodate more players, and as a result made a solo Mario that played unlike any previous entries.

There are no surprises in NSMB 2. There are tricks and fun and some solid, laudable work, but no surprises. 

Conclusion

There’s a good reason that NSMB 2 just feels like craftsmen’s work. Since the series is Nintendo’s golden goose, it opened “Mario Cram School,” bringing in developers from Nintendo’s internal studios other than the Mario teams to teach them how to make levels in the series and thus crank out new games quicker. First time Mario director Yusuke Amano and his team of rookies learned their lessons well, but you can’t teach inspiration, and even Mario’s weirdest adventures like Super Mario Sunshine are overflowing with that.

The Model T Ford was a good car in much the same way that New Super Mario Bros. 2 is a good game. It’s just a game without a soul.

Score: 6.5 out of 10


Source : digitaltrends[dot]com

Apple talks iPhone 5 LTE with Korean carriers

Apple talks iPhone 5 LTE with Korean carriers

More signs point to the iPhone 5 supporting 4G LTE

We've heard reports of Apple's iPhone 5 being compatible with 4G LTE networks before, but new information out of Korea points to the expected feature being a reality.

According to the Korea Times, two of Korea's biggest mobile providers are currently negotiating with Apple for the iPhone 5 to be compatible with the country's 4G LTE network.

Anonymous officials from SK Telecom and KT revealed the negotiations, and hope to come to an agreement with Apple very soon.

An executive with KT is quoted by the Korea Times saying, "KT is in negotiation with Apple to persuade the latter to support KT's 1.8-gigahertz frequency in Korea for the upcoming iPhone."

Apple including 4G LTE support in Korea isn't a given, as almost every country uses a different LTE frequency, meaning Apple must include different modems in iPhones around the world.

8 million strong, and growing

Korea currently boasts more than 8 million 4G subscribers across all of its carriers, and that number is expected to double by the end of the year.

SK Telecom is the leading service with some 4 million subscribers to its LTE network, while second place KT is home to nearly 1.5 million.

An SK Telecom executive told the Korea Times, "If Apple's upcoming iPhone again fails to support LTE bandwidths, then this would be a very disappointing scenario as LTE is everywhere in Korea."

The new iPad doesn't support 4G LTE in Korea, but it seems like it would be wise for Apple to include that support with the iPhone 5 based on the size of the market.

The latest rumors point to the iPhone 5 unveiling on September 12, so we won't have much longer to wait to find out just what Apple has planned.


Source : techradar[dot]com

Leaked Samsung Galaxy Note 2 factory photo confirms larger screen

Leaked Samsung Galaxy Note 2 factory photo confirms larger screen

The Samsung Galaxy Note 2 could be the largest smartphone ever (credit: nowhereelse.com)

The above image seems to confirm rumors that the Samsung Galaxy Note 2 will sport an even bigger display than its predecessor.

The photo reportedly comes from a disassembled factory unit, leaked by a shady individual known only as "Wiliam."

The original Samsung Galaxy Note has been dubbed a "phablet" and a smartphone-tablet hybrid due to its relatively huge 5.3-inch screen, and now it seems likely that the Galaxy Note 2's screen will measure up at an even larger 5.5 inches.

With a 5.5-inch screen, the Galaxy Note 2 will shift even further into the realm of miniature tablet, despite being a smartphone in all but size.

Best of both worlds

With a 5.5-inch display, the Samsung Galaxy Note 2 will be the largest smartphone ever released.

The Galaxy Note 2 might not fit in your pocket, but it will come with all the advantages of a tablet's larger screen.

And that extra space will grant Samsung the room to include some impressive components, including an overclocked 1.6 GHz version of the quad-core Exynos processor found in some versions of the Samsung Galaxy S3.

The Samsung Galaxy Note 2 could also pack a 12- or 13-megapixel camera, if the rumors are to be believed.

A September release is likely

Rumors of a larger display initially popped up in July, when it was also predicted that the device would be unveiled at IFA 2012 in Berlin.

Other rumors since then have predicted that the Samsung Galaxy Note 2 release date would fall on August 15, which obviously hasn't occurred, so an IFA reveal at the end of August is looking more and more likely.

That would prime the Galaxy Note 2 for a September release, possibly even allowing it to preempt whatever magic Apple is preparing to unleash in the form of the iPhone 5.

Meanwhile, the full-sized Galaxy note 10.1 tablet is set for wide release on August 16, just in time for the fall busy season.


Source : techradar[dot]com

Google vs. Apple: The inevitable patent battle ahead

Google Vs. Apple

When will Google and Apple fight each other directly? Is a direct patent fight inevitable after Samsung vs Apple ends?

There’s a storm coming in the world of tech. The Apple vs Samsung trial may be the hot news right now, but it could prove to be the undercard for a heavyweight clash of the titans between Apple and Google. There has been plenty of animosity between the two in recent years and Google has certainly been supporting its Android partners against Apple behind the scenes, but the two have yet to step into the ring together. The battle ahead seems inevitable.

Samsung vs Apple trial will embolden one of them

With the outcome of the Samsung and Apple trial still far from certain, we can be sure of one thing – the winning side will look to push the advantage. It seems more likely that Apple will emerge victorious at the moment, but Samsung has a good defense and a countersuit to press. The fight between the two most successful smartphone manufacturers on the planet right now will probably not end when this trial does. An agreement across the board seems like a distant possibility.

If Apple wins, you can bet that more infringement suits will follow. If Samsung wins, Google and the other Android manufacturers may be emboldened to take on Apple.

Could we see a court battle directly between Google and Apple? Though Roger Cheng at CNET says no way, we think it’s a possibility.

Motorola could be the key

When Google bought Motorola Mobility for $12.5 billion, it also acquired a number of strong patents and inherited a legal dispute with Apple. The Motorola vs. Apple case involved claims from Apple about multiple patent infringements by Motorola and some counterclaims by Motorola that Apple had infringed on its patents. The litigation started in 2010 and the patent claims on both sides were gradually whittled down until Judge Posner finally dismissed the entire case in June of this year. Apple plans to appeal and Google may be forced to fight the case after all.

Cutting out Google

Apple has been systematically removing Google from default status in iOS and withdrawing support for its services. This purge is becoming clearer as the release of iOS 6 approaches. The new version of Apple’s platform will not use Google Maps – Apple has created its own maps app. There will also be no YouTube app included, although this may have been Google’s decision as Apple’s license expired and its YouTube app was outdated, never updated, and didn’t support ads.

The branded Google search button on mobile Safari was removed a long time ago and just reads “Search” now. Google search is still the default, but Apple offers Yahoo and Bing as options. Would they consider removing Google search as the default? Probably not without an alternative that offers a comparatively good experience. Is Bing there yet? I don’t know.

Part of the reason for this attack could be the fact that Google is raking it in from iOS devices. It has been suggested that Google actually makes more from iOS than it does from Android. Apple obviously doesn’t want to line the pockets of its sworn enemy.

Is it a fair fight?

It seems pretty clear that Google is ducking a direct fight and frankly who can blame it? No one really wants to fight Apple if they can avoid it. When it comes to litigation, Apple is clearly the aggressor, but you could argue that Google started it by trying to muscle in on Apple’s market. There’s no doubt that the release of Android caused the original rift.

It is worth mentioning that, despite perceptions, Google is comparatively small next to Apple. The profits generated by Apple are far in excess of what Google makes. Apple is pulling in the lion’s share of the profit in the smartphone industry, as a matter of fact. More than one estimate suggests Apple claimed over 70 percent of smartphone profits in the second quarter.

When it comes to stocks, Google’s (GOOG) market cap is about half that of Apple’s (AAPL). We also have to remember that Google is already engaged in a bitter battle with Microsoft (MSFT). How many fronts can it really afford to open up?

Apple is a control freak

Even the most fervent of Apple fans would find it tough to deny that Apple likes to be in control. The iOS ecosystem is often referred to as a “walled garden.” Apple makes its own hardware and it dictates terms to partners in every aspect of its business. The company is used to being in the driving seat and the patent war seems to be partly about frustration at other companies daring to emulate Apple’s success, but that’s how business works. So Samsung copied Apple: Who cares? Everyone’s doing it.

Markets evolve and everyone copies successful ideas and builds upon them. Human progress depends on it. I know some people will argue there’s a difference between that and outright theft or cloning of Apple products, but the line is far from clear. Ultimately, it’s for the courts to decide, but even victory in the courtroom is not going to give Apple what it wants.

Let’s give peace a chance

The most annoying thing about the Google vs Apple battle is that we – the consumers – are suffering. Perhaps they consider us collateral damage. Our tech devices cost more because of licensing deals and expensive litigation. Features and services that we would enjoy are being ripped out and divided. The likelihood of getting a device that just works with everything we have is decreasing because the only way to have that integrated tech lifestyle we all want is by pledging allegiance to one company and buying all of its products.

Since no one company offers the best experience across the board, we’re forced to mix and match. Despite the capability being there for seamless integration of all our devices, petty squabbles are preventing it from happening. I’d like to bang all of their heads together. Work together!

Listen up, tech companies. You should:

  • Stop putting your shareholders first (you don’t have to tell them that)
  • Let go of your hate. That’s the path to the dark side
  • Remember the loyal consumer who just wants a good product at a reasonable price
  • Tech is supposed to improve our lives
  • Instead of fighting, put your energy into making better products

You may say that I’m a dreamer, but I’m not the only one. There is a chance that Google and Apple will see sense and stop fighting. I bet Google would happily shake hands and move on, and Tim Cook did say he would “prefer to settle.” If you rewind a few years, you would never have predicted that Microsoft and Apple would team up together. It’s just a little sad that what brought them together was mutual hatred of Google. 


Source : digitaltrends[dot]com

Empire: Total War designer says free-to-play games lose 70 pct. of players

empire total war free to play

Games today are a service rather than a product, and one dev says game makers need to know audience habits when making free-to-play games.

Paying $60 up front for a video game? What is this, 1995? When Mortal Kombat II came out for Super Nintendo that year, the average sticker price was $69.99. Accounting for inflation, that’s about $105 today according to the United States Department of Labor. Video games were crazy expensive back in the day, and frankly that’s no way to get people enjoying your creations and it’s no way to do business. That’s why free-to-play gaming is the hottest thing since quarter-operated arcade games—You get the game in people’s hands for nothing and then, when they inevitably want more game, they pay for it.

According to one developer though, free-to-play game makers better brace themselves for a big crash after their games open and start raking in the dough.

Jan van der Crabben, formerly of Creative Assembly and whose credits include both Empire: Total War and Napoleon: Total War, said during his GDC Europe keynote address that free-to-play developers will see a severe drop off in registered players when their games start up. How big? Devs should expect 70 percent of its initial user base to abandon the game.

Most players will, said Crabben, abandon a free-to-play game just moments after registering. The key to netting players is to provide a game that, like the arcade games of old, hooks players within seconds. Retaining those players however requires a World of Warcraft-like stream of rewards to keep them entertained according to strategy game maker. The litmus test for what players will keep paying is four days. If they’re still playing on the fourth day, they’ll pay for content going forward.

Holding onto 30 percent of initial players isn’t a failure though according to Crabben. That’s a successful game.

30 percent is a notable figure in the free-to-play market. Research group Enterbrain reported this week that Japanese social games will rake in $3.4 billion this fiscal year, a more than 30 percent jump from the market’s $2.6 billion take in fiscal 2011. The number of players pouring money into Japanese social game networks like Gree, Mobage, and others is relatively small though, supporting Crabben’s claims. Just 16 percent of Gree users spend money on free-to-play games. But that’s enough to fuel a $3.4 billion per year industry.

Source: MCV


Source : digitaltrends[dot]com

Gamescom 2012: Cross Buy lets you buy PlayStation 3 games and get the Vita version for free

playstation cross buy

Cross Buy lets people who buy PS3 games like Sly Cooper: Thieves in Time get the Vita version for free, but Sony's mum on PS3 cost.

Amid Sony’s myriad game announcements for PlayStation Vita and PlayStation 3 at its Gamecom conference on Tuesday was one announcement that effected both devices: Cross Buy.

A number of games on Sony’s late 2012, early 2013 menu are going to come out for both Vita and PS3. Among them are PlayStation All-Stars Battle Royale, Ratchet & Clank: Full Frontal Assault, and Sly Cooper: Thieves in Time. There’s been no small amount of speculation over how Sony will incentivize purchasing both the portable and home versions of the games. This past spring, MLB 12: The Show hit both systems with Cross Play—meaning you could play on one, save your game, and continue on the other—and briefly packaged together for $80.

Cross Buy will do the same. Sony said at Gamecom that All-Stars as well as the new Ratchet and Sly games will give players free access to the Vita version of the games when they buy the PlayStation 3 versions.

Rejoice, you scarce Vita owners! Or not. Sony did not announce the pricing on these releases. PlayStation 3 games published by Sony come out at the standard $59.99, but there’s no guarantee that Cross Buy titles will stay at that price.

Cross Buy is promising, and a good way to encourage people to buy a Vita, but until Sony confirms how much Cross Buy games cost, it’s best to be cautious. We’ve reached out to Sony and will update this article when we hear back.


Source : digitaltrends[dot]com

Underwhelming Motorola Droid Razr HD specs reported, Razr Maxx HD not happening

Underwhelming Motorola Droid Razr HD specs reported, Razr Maxx HD not happening

Photos of a Motorola Droid Razr HD prototype leaked in August (credit: Androidheadlines.com)

Motorola's Droid Razr HD and Razr Maxx HD were rumored last Friday to be launching in October (likely by way of Verizon), but those rumors could prove to be only half-true.

New information has surfaced to indicate that the Razr Maxx HD isn't coming at all.

According to one new source, the HD Razr Maxx successor simply doesn't exist, which casts yet more doubt on the possibility of October for the Droid Razr HD release date, since the source for that rumor is apparently unreliable.

But a new report claims to have the Droid Razr HD specs nailed down, and while it definitely exists, it turns out the new Motorola device might not be as ambitious as was previously thought.

Weaker camera, smaller battery

Previous rumors claimed that the Motorola Droid Razr HD camera would clock in at an impressive 13.1-megapixels, though prototype photos that leaked earlier this month came with reports of a mere 8 megapixels for the device.

The latest reports corroborate that leak, and the Droid Razr HD does in fact appear to carry an 8-megapixel camera.

In addition, the strapping 3,300mAh battery that was rumored has been replaced by a 2,530mAh option.

That's doubly disappointing, since the imaginary Razr Maxx HD, if it existed, would surely have packed a bigger battery like its predecessor.

But the Droid Razr HD is also said to sport the efficient 1.5 GHz Snapdragon S4 processor - the same one used by the Samsung Galaxy S3 and the HTC One X - so battery life shouldn't be an issue either way.

Screen, storage, and more details

The latest accounts describe a large 4.6-inch screen on the Motorola Droid Razr HD, with a crisp 720p resolution.

In fact, to get an idea what the screen will look like, take a look at the Motorola Atrix HD unveiled in July, since reports claim the Droid Razr HD screen will use the same ColorBoost technology.

Other than that, a Micro SD slot is confirmed, though there's no word yet on exact storage capacity, and Ice Cream Sandwich's standard on-screen navigation buttons are practically guaranteed.

The Motorola Droid Razr HD will ship with Ice Cream Sandwich if it sticks to its currently projected release date of October, with an update to Jelly Bean expected in 2013.

But with Apple's iPhone 5 rumored to be launching in September or October, some sources speculate that the Motorola Droid Razr HD could be dead on arrival if today's rumors prove accurate.


Source : techradar[dot]com

Sony CEO talks importance of cloud gaming to PlayStation’s future

sony ceo kaz hirai

The PlayStation 4 is still just a rumor, but Sony CEO Kaz Hirai's increasing emphasis on cloud gaming hints at what the console will be.

There will be a PlayStation 4. It might be called Orbis. It may or may not play used games, but it will very likely play Blu-ray discs as well as video games downloaded from the PlayStation Network. It’ll do everything the PlayStation 3 does today, and the games will be prettier with more advanced physics. That’s what a new console is supposed to do. It’s what they’ve always done. PlayStation 4 will do more though. It will almost certainly be the first video game console from an established industry leader to make cloud-based streaming gaming a central part of its business.

“We need to make sure that we continue our success in the entertainment space—in the music space, in the video game space, and in motion pictures. That’s an area where we are profitable, and it needs to continue to grow,” Sony CEO Kaz Hirai told Business Week. Until 2012, Hirai was president of Sony Computer Entertainment and was largely responsible for rehabilitating Sony’s console business after the PlayStation 3’s disappointing 2006 debut. Now he hopes to rehabilitate all of Sony’s businesses, by unifying them through all its hardware and cloud services.

“People are moving more and more to the mobile space, the two keywords, and you’ll probably hear this from everybody: smartphones and tablets. Related to that is moving a lot of things to the cloud,” said Hirai, “In regards to the cloud, one of the things that you probably saw is our acquisition of a company called Gaikai. That is a company that’s going to propel the movement of the video game business into the cloud space very quickly.”

Gaikai isn’t the only purchase Sony’s made this summer in building its nascent cloud-based entertainment business. Earlier this week, Sony announced its intent to gain full ownership of Japanese broadband company So-Net so it can “advance the pursuit of cloud services and interactive entertainment experiences in Japan and Asia.”

Sony built its global empire on selling hardware and controlling the physical medium that people consumed entertainment on, a company of materials first and foremost. Its business was Walkmans, televisions, CDs, and DVDs. It’s desperately clung to that past in the last decade, hoping Blu-ray and devices like PlayStation Vita would somehow, someway keep earning the cash that Sony’s goods did in the past. It’s over though. Digital won. Now Hirai’s working overtime to make sure Sony is ready for a future when even digital goods aren’t stored on your hardware. Read between his comments, and the PlayStation 4 takes on a very clear shape as a streaming device.


Source : digitaltrends[dot]com

BioWare’s Command & Conquer: Generals 2 becomes part of EA’s free-to-play empire

command & conquer free to play

First Star Wars: The Old Republic, now BioWare's Command & Conquer: Generals 2. Electronic Arts sees the future, and it's in free-to-play.

How do you modernize Command & Conquer properly? Free-to-play.

Command & Conquer: Tiberium Alliances, the debut free-to-play, browser version of the series, opened for business in May. On Tuesday though, EA announced that Tiberium Alliances is just the first salvo in what it hopes will become a free-to-play empire. Next up: The BioWare-developed Command & Conquer: Generals 2 will be free-to-play as well.

First announced in December 2011 at the Spike Video Game Awards, Generals 2 was confirmed to be in development at BioWare Victory (formerly Victory Games) and would release exclusively on PC in 2013. On Wednesday though, Electronic Arts announced that Generals 2 would be one of the games marking EA’s broad transition into free-to-play gaming.

“It’s not just Generals 2 that we’re talking about. We’re trying to create an entire universe of Command & Conquer, and make that as an online destination,” Jon van Caneghem, EA vice president, told Gamasutra, “And the first game that we’re highlighting under the new paradigm is Generals 2. Initially the Generals product was really online-focused, so much that shifting the business model, and removing the barrier of entry of purchasing a box just made so much more sense. Letting someone play a triple-a game for free was something that I think was pretty cool.”

Command & Conquer: Generals 2 is expected out in 2013.

EA has slowly but surely been expanding its free-to-play library. What started a few years ago as an experiment with Battlefield Heroes has expanded to include Need for Speed World, FIFA Online, and soon Star Wars: The Old Republic. Even as EA grows into a free-to-play publisher, its still finding other ways to price gouge players with for-pay add-on content. Look no farther than the DLC for Mass Effect 3; that is the true nature of EA’s free-to-play future, a world in which its games need to purchased piecemeal.

The plan a few years back was to transform the Command & Conquer into something profitable in the modern age. Blizzard had a lockdown on the real-time strategy market with StarCraft II on the horizon. So EA did what any big publisher does these days: It turned Command & Conquer into a first-person shooter with solo and multiplayer components. Tiberium was in production for a couple of years when EA, in a rare stroke of rational thinking, realized that its plan was stupid and it killed it off. EA saw moderate success with Command & Conquer: Red Alert 3 later that year, and again in 2010 with Command & Conquer 4: Tiberian Twilight, but it still wasn’t the money making engine it could be. Free-to-play may succeed in the effort, but whether or not that’s good for players depends on just how much of the game is actually free to play.


Source : digitaltrends[dot]com

Nine things we want to see in Windows Phone 9

Nine things we want to see in Windows Phone 9

Windows Phone 8 is on its way; but what's after that?

Thanks to the leaked SDK, we have a better idea of what's coming in Windows Phone 8.

Its Windows 8 base supports multi-core CPUs, microSD cards, NFC, higher screen resolutions, Internet Explorer 10 and more powerful native applications. And there are new features such as terrain maps, multi-frame capture in the camera and back up for a list of installed apps.

Here are nine things we think are still missing that we'd like to see next time around, in Windows Phone 9.

1. Upgrade from Windows Phone 8

Windows Phone 8 is a big change from Windows Phone 7 and Windows Phone 7.5, using all new kernels. WP7 apps will run on Windows Phone 8, but you can't run Windows Phone 8 apps on Windows Phone 7 handsets.

That's understandable, because it's such a big change, but there's no reason for Windows Phone 9 to be as fundamental a change. With the promise of 18 months of updates, we expect to be able to upgrade Windows Phone 8 handsets to version 9.

2. Choice over SkyDrive sync

Unlike the PC, the SkyDrive app for Windows Phone doesn't sync files, it just enables you to access them when you're online. Even with an SD card in your phone, we don't necessarily want everything we have on SkyDrive syncing to the phone in the future.

We'd like to pick exactly what syncs to the phone (something the SkyDrive team recently promised to consider), and maybe even choose which sections of a OneNote notebook sync.

3. Less developer access to SkyDrive

Windows Phone 8 apps can use your SkyDrive account to store files and back up app data. That's OK as long as that data goes in a separate, clearly marked area (how about Program Files?) so it doesn't clutter up your SkyDrive, won't get deleted because you don't recognise it and doesn't get synced to all your PCs.

We'd also like better security for what apps can do on your SkyDrive; once you give them access they can read, write and even delete files.

They need to do that with the files that the app creates, but nothing (apart from the Windows Marketplace approvals process) is stopping an app from changing or deleting other files. Keeping the files you create with one app in a sandbox so you can't see them in another app is proving inconvenient in iCloud, but a developer doesn't have to be malicious for a programming error to accidentally delete files.

4. Better backup

Nine things we want to see in Windows Phone 9

We're delighted to see that Windows Phone 8 will bring back the option to back up text messages, photos, videos, 'most' settings and installed apps. We hope that means full resolution photo backup as in the latest SkyDrive update, not the downsized versions in Windows Phone today.

We also hope it means you can easily reinstall all your apps on a new phone (or your reset handset) rather than having to select them one by one in a third-party app such as Reinstaller.

If not, those are must-haves for Windows Phone 9. But we also want to see the ability to do a full backup and restore of your phone, using your PC, the cloud, a spare SD card or anything else.

5. Smaller and larger screens

The rumoured BlackBerry-style form factor for Windows Phone 8 isn't happening. It's not surprising, given that it would be hard to scale apps to fit into the 4:3 aspect ratio needed compared to the 15:9 used today (the shift to 16:9 for some Windows Phone 8 handsets is less of a problem).

But the rumoured form factor we really miss is the 1-inch square screen you could have used as a watch.

We'd also like a 7-inch tablet to compete with the Kindle Fire and Nexus 7 (something else the MALI GPU might be good at). Microsoft sees Windows 8 as right for tablets, but for something smaller we think Windows Phone is a better choice; anything below 10 inches and even Windows RT will be cramped.

6. More CPUs, more modems

Windows Phone 8 has dual-core CPUs, but they're all Qualcomm Snapdragon S4 chips. When Windows Phone's Joe Belfiore said the Windows 8 core means "we're ready for whatever hardware makers dream up" we thought we'd finally see handsets with ST-Ericsson NovaThor chips, seen in Android devices such as the Xperia Play.

We'd like to see what their more powerful multi-core MALI-400 GPU and integrated modem could do for Windows Phone handsets in terms of better graphics and more efficient functionality.

Keeping to a single specification makes it easier for Microsoft to deliver a consistent Windows Phone experience on different handsets, but one of the reasons to switch to the Windows 8 core is to make it easier to develop drivers for a wider range of devices.

If Microsoft really wants to attract more OEMs to Windows Phone, more hardware options would help.

7. Wi-Fi Sync that works

Nine things we want to see in Windows Phone 9

Being able to sync music and photos to your phone over Wi-Fi when it's plugged in overnight is a great feature.

If only you could set it up reliably without worrying about whether your PC is on a public or private network or whether it's your access point or a server handing out IP addresses.

Maybe the switch to the Windows 8 kernel will fix this as well, but it's too useful a tool to be this unreliable.

8. A screenshot tool

Imagine if enthusiastic users of your product could show their friends pictures of their favourite apps. Wouldn't it be handy if there was a way to capture what was on screen and use that to promote your product; let alone making it easy for bloggers to show off tips and shortcuts or for users with problems to show what was going wrong?

Again, maybe the Windows underpinnings will make this happen in Windows Phone 8 (it's in Windows 8 as Windows-Printscreen) but if it is, Microsoft is keeping it very quiet.

9. Clarity

Windows Phone 8 has had to be developed at top speed, and we might not officially see the SDK for developers to start work on WP8 apps until the end of September (Microsoft only says "by the end of the summer").

The problem is that Windows Phone 8 is based on technology from Windows 8, and Windows 8 is only just finished. The secrecy is understandable in the circumstances – but those won't be the same next time around.

To keep developer momentum and get apps that show off what Windows Phone can really do, Microsoft needs to give a lot more concrete information a lot earlier on next time.

Microsoft isn't Apple, and secrecy that works for Apple won''t work when it's time to get app developers onboard. If Windows Phone 9 is going to keep the excitement of Windows Phone 8 going, get that started sooner – because there won't be the hoopla of Surface and Windows 8 launching next year.


Source : techradar[dot]com

Nokia to unveil Windows Phone 8 handset on September 5?

Nokia to unveil Windows Phone 8 handset on September 5?

We may see Nokia's handsets before Windows Phone 8 launches

Nokia may launch its Windows Phone 8 handsets at a special trade event in New York on September 5, according to rumours.

The Finnish manufacturer has a partnership with Microsoft and is now concentrating all its efforts on the Windows Phone operating system, after ditching its in-house Symbian smartphone platform.

According to the Guardian's telecoms correspondent, Juliette Garside, Nokia may unveil its latest handsets in New York, tweeting: "Big Nokia media event in New York on 5 September with Stephen Elop. Windows 8 handsets launch? #business"

Not the only one

TechRadar has also heard similar whisperings to this effect, although nothing concrete has been confirmed yet and it's not clear if Nokia is going to be launching any products that week.

What we do know is that there's a Nokia World event taking place during the first week in September – which could well be a suitable platform for the Finnish firm to make the announcement.

Reuters also reports that Nokia CEO, Stephen Elop has confirmed that he will unveil a new smartphone running Windows Phone 8 in the "relatively near term", although no exact date has been given.


Source : techradar[dot]com

Verizon will offer $350 7-inch Samsung Galaxy Tab 2 beginning August 17

Samsung Galaxy Tab 2 (7.0) will be available to Verizon customers starting August 17. At $350, it's the network's cheapest tablet yet.

If you’re looking for a 7-inch tablet then you could do worse than the Samsung Galaxy Tab 2 (7.0). The pint-sized tablet packs a 1 GHz dual-core processor, 7-inch display with 1024 x 600 pixel resolution, and a 3.2-megapixel rear-facing camera. It also has 8GB of internal storage with a microSD card slot, and runs on Verizon’s 4G LTE network. While it doesn’t have the absolute latest version of Android, it is operating on Android 4.0 Ice Cream Sandwich. At $350, the 7-inch Samsung Galaxy Tab 2 is Verizon’s cheapest 4G tablet option.

While a purchasing a plan is separate from the $350 cost of the tablet, there is good news for existing Verizon customers. If you have already signed up to Verizon’s Share Everything plan you can add a tablet for an extra $10 per month, and it can feed off your existing allowance. New plans start at $40 for 4GB per month for shareable data devices.

We’ve yet to review the tinier version of the Samsung Galaxy Tab 2, but if it’s anything like its big brother, the 10-inch Samsung Galaxy Tab 2 10.1, it should be a pretty modest piece of gadget for a slightly more affordable price.

Still, with the 7-inch tablet market heating up, it’s hard to see past the Google Nexus 7. At $199, the Nexus 7 looks a lot better than the Tab 2 (7.0) unless the microSD slot or the Verizon network are vital for you. We’ve also seen Sprint offer the ZTE Optik tablet free with any smartphone, Barnes & Noble slashing Nook prices, and persistent rumors about an iPad mini and a Kindle Fire 2 in the last couple of weeks. If any of that sounds interesting to you, it might be wise to hang fire on the Tab 2 (7.0) at the moment.

The Samsung Galaxy Tab 2 (7.0) will go on sale on August 17 both in stores and online. 


Source : digitaltrends[dot]com

Gamescom 2012: Sony had to ‘re-do’ The Last Guardian for PS3

the last guardian release date

Three years after its debut, The Last Guardian for PS3 is still in development. Sony offered a telling update on the game at Gamescom 2012.

Word is that Fumito Ueda’s Team Ico and Sony Computer Entertainment started showing a concept trailer for The Last Guardian, the follow up to Shadow of the Colossus, as early as 2007. That concept trailer leaked just weeks before E3 2009, the conference that Sony debuted a similar, though different trailer starring a boy and his enormous griffin exploring an ancient castle. At the time, the game was promised for a 2010 release. Then it was 2011. Then it was 2012. Where the hell is The Last Guardian? Some rumors say cancelled while Sony says it’s coming.

Sony Worldwide Studios chief Shuhei Yoshida shed some light on why Guardian has been held up. In an interview with Eurogamer at Gamescom 2012, Yoshida said that significant portions of the game had to be completely redone to ensure the game worked on PlayStation 3.

“We had the game playable. At one point we felt that it would be produced for a certain time period,” said Yoshida, “That was the time we prematurely talked about the launch window. But it turned out the technical issues are much harder to solve. So the engineering team had to go back and re-do some of the work they had done.”

“The team is still working on it very hard. There are certain technical issues they’ve been working on. That’s the period of time when the game, looking from the outside, doesn’t seem to be making much progress. But internally there is a lot of work going into creating the title.”

Technical issues have been Sony’s talking points in regards to Guardian throughout the year. Yoshida made similar comments at E3 2012, explaining that technical problems with the game were preventing Sony from showing it publicly again. “When we have confidence in saying [when The Last Guardian will release], we will talk about it, but today we are working through some engineering effort,” said Yoshida in June.

The game’s iconic director Fumito Ueda, who quit Sony as a full-time employee in 2011 and continues to work on the game in a freelance capacity, tried to assure fans shortly after that that progress was being made. “It’s been business as usual,” said Ueda, “The only things that’ve really changed are the terms of my contract. I can’t really comment on the details.”

November will mark the seventh anniversary of Shadow of the Colossus’ release on PlayStation 2. If any studio can live up to nearly a decade of anticipation, it’s Team Ico.


Source : digitaltrends[dot]com

Samsung Galaxy Note 10.1 impressions: Third time’s a charm?

Our in-depth, hands-on impressions of the Galaxy Note 10.1 tablet, which adds a stylus and multiscreen support to the world of Android tablets.

With the Apple vs Samsung patent trial going full bore, some analysts have been somewhat harsh on Samsung, including myself. But we also haven’t been giving it enough credit lately for going out of its way to try out new software ideas. With the Galaxy Note, it pushed the boundaries of phone sizes and made the stylus a useful item again (kind of). With the Galaxy Note 10.1, Samsung hasn’t reinvented the tablet, but it has introduced many useful ideas to Android tablet ecosystem, which should help it compete against Windows 8 this fall.

Listening to feedback

Believe it or not, the Galaxy Note 10.1 was first shown this February at Mobile World Congress in Barcelona. I had the opportunity to try it out at that show but left somewhat disappointed. It was built around Samsung’s S-Pen stylus, but lacked a spot for that stylus to go. The overall presentation seemed sloppy and hard to differentiate between Samsung’s Galaxy Tab 2 10.1, which hit shelves a few months ago. Surprisingly, instead of releasing it as is, Samsung seems to have addressed all of the major complaints and has delayed the tablet “a few times,” according to representatives I met with last week. The new Galaxy Note 10.1 has integrated some features from the Galaxy S3 and been improved in a number of ways. (Check out our first impressions of the Galaxy Note 10.1.)

Splitscreen multitasking, sort of

The most exciting new idea in the Note 10.1 is its splitscreen multitasking. Though Android doesn’t officially support splitscreen app use, Samsung has modified Google’s operating system to fit its needs. You can now open up two apps at once and run them side by side. This opens up a lot of possibilities, like more easily copying text from one screen and entering it into another. The screen splits right down the middle, which makes for a better experience (in some cases) than the way Windows 8 handles multitasking.

There is a downside. This new feature is only usable with six built-in apps. These are the Web browser (not Chrome), the email app (not Gmail), the Gallery, the Video Player, S Note, and Polaris Office, which is an Android document editor. Having both Polaris office and the Samsung browser is nice, but this new ‘Multiscreen’ feature would need to become a standard baked into Android for it to be usable across multiple apps. It’s a good idea, but its uses are limited. Even the new Adobe Photoshop Touch app that was built together with Samsung isn’t able to be used in splitscreen. 

Samsung’s mini app tray is still included as well, which similarly lets you open up small floating windowed versions of a half-dozen Samsung apps like the calculator and calendar. And if you’ve loaded videos and play them through Samsung’s Video Player, you can make the video pop out and move it around the screen while you do other things.

All of these features might be useful and show off the power of the new tablet, but they are all quite limited. There are hundreds of thousands of apps on the Google Play store to download and none of them will support these features.

Improved S-Pen and mouse hovering

An S-Pen stylus is integrated into the Note 10.1 and can be pulled out whenever you want to use it. Executives pointed out to me that the new S-Pen is square so that it won’t roll off a table and designed for comfort. Like the original Galaxy Note, the Note 10.1 uses a Wacom touchscreen, which is, I’m told, the same type of touch technology that architects use due to its precision and responsiveness. 

The new Note tablet is also four times more pressure sensitive than the Note phone, which has enabled a cool new feature: hovering. If you are using the S-Pen and hover it close to the screen, you’ll see a tiny dot appear, which is a little smaller than a mouse pointer, but acts the same way. This is one of the coolest new features of the device and will work on any application. It’s most useful, however, on the Web. There are a ton of websites with menus that pop up when you hover your mouse over them, but these websites were mostly unusable on touch tablets because you can’t really hover your finger. This new hovering feature on the Galaxy Note 10.1 lets you better navigate the web and worked with great precision when I tried it out (see the video below).

The Note will also come with a built-in Nook reading app and upgraded S Note app, which had some cool integration with Wolfram Alpha, allowing you to write a math equation and have it solved for you (unfortunately for students, I don’t think Wolfram Alpha shows each step). Samsung also has an app called S Suggest that will showcase other apps in the Google Play store that take advantage of the S-Pen. 

Samsung has done its best to make the S-Pen a handy tool. On the Note 10.1, I can imagine pulling it out and using it, which is a first. 

Powerful hardware

The general design of the Note 10.1 hasn’t changed much, and yeah, it still has a glossy finish that is a magnet for fingerprints, but on the inside, Samsung has upped its game. The new Note will be the first device to feature Samsung’s new 1.4GHz quad-core Exnyos processor and will come with 2GB of RAM, 16-32GB of internal flash storage, and supports microSD cards up to 64GB. I wasn’t able to perform any benchmarking tests, but judging from the sheer number of applications I had open without the tablet slowing down, I’d say it could be one of the most powerful units on the market this year. The extra RAM is especially important. NFC is not included in this tablet, but other features like Bluetooth and GPS are embedded. It is currently Wi-Fi only.

(The Note currently runs Android 4.0 (ICS), but reps confirmed that it will get Android 4.1 (Jelly Bean) “this year.”

There’s too much to write about

Like the Galaxy S3, the new Galaxy Note 10.1 is so full of new features that it’s difficult to discuss them all. It has many S3 features like SmartStay, which keeps the screen on when you’re reading, and Groupcast, which lets you run a meeting where everyone in the room can participate in a slide show, assuming they have a Galaxy Note. There are a lot of little features like this, many of which you’ll never use, but Samsung is betting that no one will get mad at it for including too much free software. It’s a good bet.

Still, even with all these new features, Samsung is going to have a tough time competing with the iPad, which is also priced at $500. The iPad has a nicer screen and an app selection that dwarfs Android’s tablet apps, which still seem to number in the hundreds. But there are now six apps that can multitask on the Note 10.1. On the iPad, there are none.

The new Samsung Galaxy Note 10.1 tablet will be available starting tomorrow, August 16, 2012 and will cost $500 for the 16GB version and $550 for the 32GB version. It will be available on Amazon.com, Best Buy, Tiger Direct, Office Depot, and Hhgregg.

(The video below was taken in a loud room under time constraints. I apologize for fumbling with the Samsung dock a bit.)


Source : digitaltrends[dot]com

Gamescom 2012: Hands-On with Call of Duty: Black Ops 2′s multiplayer

Call of Duty: Black Ops 2

The future of war never looked so good: We go hands-on with Treyarch’s Call of Duty: Black Ops 2, and break down the load out options and the killstreak replacement.

Activision and developer Treyarch kicked off Gamescom 2012 with a bang, literally. The game developer revealed a ton of new information about the multiplayer experience for Call of Duty: Black Ops II (although there’s a lot still left under the hood for future reveals). Most importantly, the developer offered hands-on gameplay on four of the multiplayer maps, allowing media to get some quality time with the future of warfare.

“Coming off Black Ops the team was energized and they thrived on the creative freedom of exploring a new time period of 2025 with new weapons and vehicles and how that translated to gameplay, especially with the multiplayer experience,” said Mark Lamia, Treyarch Studio Head. “Drones, robotics, and artificial intelligence all play a vital role in warfare, and provide powerful combinations of power in multiplayer. Call of Duty: Black Ops II is the most ambitious and best multiplayer game we’ve ever made. The team is building off the success of Black Ops, but challenging the fundamentals of gameplay.”

While the campaign mode of the game will feature key missions set in the 1980s, the multiplayer experience will be set exclusively in 2025. This has allowed the separate multiplayer team at Treyarch (the developer has three massive teams working on each component of the game – campaign, zombies, and multiplayer) to delve into the current battlefield technology and extrapolate how it would appear a decade from now.

According to Treyarch Game Design Director David Vonderhaar, this futuristic setting gave his team a bigger sandbox to play with. Black Ops II has a new Score Streaks system replacing the Kill Streaks from the last game, which is closer to the support killstreaks in Modern Warfare 3 than the traditional killstreaks. This will introduce approximately 20 new upgrade rewards that players can access and use in combat, dynamically altering the strategies involved on the battlefield.

New Weapons of Destruction

“We’re introducing a new arsenal of rewards like the Guardian, which is a group crowd control mechanic,” said Vonderhaar. “The military uses something similar to this today, but it needs a Humvee with an upgraded frame and a trailer to carry a giant battery. Since we’re set in 2025, we’ve made it a portable turret. Technically, it’s non-lethal. But if you stand in the radius of that turret for long, you’re definitely going to get cooked.”

Black Ops 2 Hands on

Another futuristic reward comes in the form of an AGR (Autonomous Ground Robot). It’s a high level score streak reward that allows the player to jump in and control the walking turret on-the-fly. Whenever you jump out, the AI controls this powerful beast.

“It comes in a supply drop canister and a helicopter drops it and it bursts out of its container, powers on and goes out autonomously and starts wrecking people,” said Vonderhaar. “You can pull it up on the data pad by pressing X and you can take control of it at any time. This thing’s a complete beast, although if an enemy player is equipped correctly with an EMP (Electro Magnetic Pulse) grenade, you can deal with it. But it’s a lot of fun to play with.”

Vonderhaar said the Hellstorm Missile Score Streak reward perfectly illustrates how the team thought about keeping players engaged with rewards at all times, while adding new interactions to those rewards so players can have risk/reward gameplay around the decisions they’re making on the battlefield. This devastating missile has a secondary fire that increases the area of effect while risking prevision. If you can get a team clustered together, the burst can be devastating to a squad. But it’s not an easy move to pull off.

Another Score Streak comes in the form of an Escort Drone, a futuristic version of the unmanned weapons that are currently flying the skies in hotspots around the globe. This AI-controlled drone is constantly in contact with the player. They tell you they’re wheeled up, they’re coming down, and they’ll let you know how they’re behaving on your behalf. They add a nice level of immersion to the complexities of the battle and give you the sense of a bigger war, as well as a big brother in the sky.

Customizable Gameplay

“When we started development of this game, we were inspired by the need to challenge all core assumptions of what cows are sacred in the multiplayer game,” said Vonderhaar. “The common theme was that the power of the game belongs in the hands of players. Every gameplay system has been re-examined to make sure that we give the player the utmost control of the system.”

The new Create-A-Class system actually has its roots in an old fashioned board game. The team created several versions of a board game in paper form for each of the core systems, which allowed them to evaluate and test core systems. They decided to move away from the rigidly structured content in favor of a giant bucket with no categories that players could use to build the class they wanted to have.

CoD Black Ops 2

The system is called Pick 10, and it allows you to take 10 pieces of equipment from anything – weapons, perks, equipment, etc. – and build your experience. You don’t even have to take a primary weapon. If you don’t want a grenade, it doesn’t matter, everything costs one of these allocation points. Of course, there are some Wild Cards. Treyarch allows players to extend system rules and use these Wild Cards like extra lethal grenades, third attachments for weapons, or double perks, but each of these also takes up one of those 10 slots. This means every time you go into battle, it can be a truly unique experience.

The entire experience has been designed to be visually intuitive, which will allow anyone to easily jump in and explore the system. The grid is a visual representation of all the content you have available. You pick your primary firearm from a weapons carousel, going left or right to pick a particular gun and up and down to change categories. I picked an AN94, which is good in combat because the first two rounds of each burst are fired at a faster rate — this benefits those players who can handle the trigger really well.

In keeping with that theme, attachments are also in a grid format. The laser site illustrates how the team thought about the weapons system because there are no perks that modify the behavior of a gun. You have to take an attachment and add it to the weapon. Since this is 2025, Treyarch added a millimeter scanner into the optic of the gun as one attachment, which sends a pulse wave through the map. This will allow you to see them through smoke. And in heat of battle, any second or advantage you get is a massive one.

Black Ops 2 MPIf at any point during this customization process you change your mind and you want to add something like a foregrip, you can. The game will show you the 10 items, so you can trade and stay at the right number by removing a grenade to add the foregrip.

The game also offers secondary perks through Greed Cards, which introduce new things like “Ghost” to the mix, which allows you to move without being detected by enemy UAVs, but you have to be moving for it to work. There are no perk pros in Black Ops II, and Vanderhaar said although everything is tunable, no one perk overly dominates a category, which ensures there’s plenty of diversity.

During combat, tactical grenades come in handy. A shock charge grenade can be used as an alarm system by players. If you throw them out by doors and entrances to an area, anyone coming through will get temporarily electrocuted. That gives players a few extra seconds to take them down.

Treyarch’s multiplayer rewards desirable gameplay, encouraging players to follow objectives. Now, the points you earn are for more than bragging rights in a leader board. Vonderhaar explained that with a UAV being worth 375 points, players can’t simply get a flag capture and two kills to start the UAV spam. There’s a value to each objective — for example a kill is worth 100 points, but capturing a flag in domination could earn you 250 points. The attempt to capture the flag is 100 points, completing the objective is an extra 150. That gives you two and a half kills worth of points. In contrast, to scale the points based on objective, taking out a Dragon Fly rewards players with only 50 points.

“These are key design changes where everything has a score requirement, but they’re not strict,” said Vonderhaar. “You can earn multiple score streaks at the same time. Guys helping teammates are going to be earning rewards.

Four New Multiplayer Maps

Call of Duty Black Ops 2 -- Aftermath map

Treyarch offered four playable multiplayer maps at Gamescom, which fans will be able to play throughout this weekend. There’s Aftermath, Countdown, Turbine, and Yemen. Each map featured different gameplay elements that opened up multiplayer strategies.

Aftermath shows off the destruction in the game with a torn-up Los Angeles, likely the aftermath of the campaign shown at E3 that saw the city wasted. This is a mid-sized stage with a lot of different routes to explore. There are interior areas that lead to high vantage points, as well as underground routes that take you into the basements of demolished buildings. Also adding depth to this map are large exterior streets.

Call of Duty Black Ops 2 -- Cargo map

Another mid-sized map, Cargo, is an ever-changing experience thanks to giant cranes that are picking up and moving crates around a dock area. This movement is constantly opening up new areas to explore, or hide, as they provide cover too. And there are some great vantage points for snipers to camp up in the buildings surrounding the central shipping container area. Filled with tunnels and narrow walkways, this map showcased some fast-paced gameplay with more of an arena feel.

The Yemen map seemed like it was designed for shotgun fans. In contrast to the previous described maps, it’s been designed for close-quarters combat. This Middle Eastern backdrop offers urban alleyways and claustrophobic corridors for in-your-face fighting. Building ledges also open up the ability to sneak around out of enemy sight for surprise attacks.

Call of Duty Black Ops 2 -- Turbine map

The largest of the maps shown, Turbine harkens back to Modern Warfare 2’s Afghan map. This huge map seems like it was designed for new team-oriented objective modes. Giant wind turbines fill the backdrop of this dusty map, which features a crashed airplane at its center. Everything in the game, including that plane wreck, can be climbed upon. There’s even a mounted rifle on a ledge that can be used to obliterate enemies. Factor in a pair of interior spaces, and this map offers a lot of depth.

Call of Duty Black Ops 2 -- Yemen mapLet’s be honest, Treyarch could have phoned it in with Black Ops II. These days, the Call of Duty franchise is all but guaranteed to sell a billion dollars of software each fall. But the team has really outdone themselves, delving into what works – and doesn’t – with multiplayer. With plenty of development time left, even at this stage, this multiplayer experience blows away previous Call of Duty games. And keep in mind, it’s just one part – albeit a very large part – of the new Black Ops II experience.

WEAPONS, EQUIPMENT, AND PERKS

Black Ops 2Assault Rifles

• AN-94

• SMR

• M8A1

• Type 25

• SA58

• Sig 556

• SCAR-H

Shotguns

• m1216

• Seiga 12

• R870-MCS


• LSATLight Machine Guns

• QBB-LSW

• Mk 48

Sniper Rifles

• DSR-50

• SVU-AS

• Ballista

• Special

• Assault Shield

Sub-Machine Guns

• MP7

• Chicom QCB

• PDW-57

• Skorpion EVO 3

• MSMC

• Secondary Weapons

Launchers

• SMAW

• RPG

• FJH-18AA

• Pistols

• KAP-40

• Tac-45

• Executioner

• u23-R

No Weapon Equipped

• Combat Knife

Primary Attachments (Assault Rifle Only)

• Reflex Scope

• ACOG

• Target Finder — Sight which highlights enemies when they enter the field-of-view

• Hybrid Optic

• Suppresser

• Fast Mag

• Adjustable Stock

• Quickdraw

• Grenade ScannerMillimeter Scanner

• Grenade Launcher

• Select Fire

• FMJ

• Extended Clip

Secondary Attachments (Pistol Only)

• Reflex

• Suppressor

• Extended Clip

• Fast Mag

• FMJ

• Dual Wield

• Laser Sight

Perk 1

• Flak Jacket — Take less explosive damage.

• Ghost — Cannot be detected by enemy UAVs while moving.

• Blind Eye — Unaffected by AI-controlled perks.

• Hardline — Receive bonus score points.

• Lightweight — Move faster, take no damage from falling.

Perk 2

• Hard-wired — Immune to counter-UAV and enemy EMPs.

• Scavenger — Replenish ammo and grenades from fallen enemies.

• Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.

• Toughness — Flinch less when shot.

• Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

• Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.

• Dead Silence — Move silently.

• Extreme Conditioning — Sprint for a longer duration.

• Tactical Mask — Reduce the effect of flash, concussion and shock charges.

• Awareness — Enemy movements are easier to hear.

• Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Lethal Grenades

• Grenade — Produces lethal radius damage upon detonation.

• Semtex — Grenade that sticks to surfaces before detonating.

• Combat Axe — Retrievable axe that causes instant death upon impact.

• Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.

• C4 — Plastic explosive device that can be set and triggered remotely.

• Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

• Sensor Grenade

• Flashbang

• Concussion

• Shock Charge — A deployable charge which stuns enemies that enter its proximity.

• EMP Grenade

• Tactical Insertion

• Smoke Grenade

• Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.

• One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

• Primary Gunfighter — Allows a 3rd attachment for the primary weapon.

• Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.

• Overkill — Take a primary weapon as your secondary weapon.

• Danger Close — Take a second Lethal.

• Perk 1 Greed — Take a second Perk 1.

• Perk 2 Greed — Take a second Perk 2.

• Perk 3 Greed — Take a second Perk 3.

• Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks

• RCC — 325 points — A remote-controlled car packed with explosives.

• UAV — 375 points — Shows enemies on the mini-map.

• Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.

• Care Package — 450 points — Air drop a random Scorestreak.

• Counter-UAV — 475 points — Temporarily disables enemy radar.

• Guardian — 500 points — Projects microwave field which stuns and impairs enemies.

• Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb whilefalling.

• Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.

• Death Machine — 600 points — Your own personal handheld mini-gun.

• Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.

• War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.

• Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.

• AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.

• Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.

• Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.

• Escort Drone — 1000 points — Get personal air support from an escort drone.

• Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.

• EMP Systems — 1050 points — Temporarily disables enemy electronics.

• Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.

• VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.

• Canine Unit — 1275 points — Attack dogs that hunt down the enemy.

• Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies

 


Source : digitaltrends[dot]com

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