Halo 4 preview: Hands on with all three modes of the game you’ll be playing for a long time

Halo 4 preview

We go hands on with Halo 4, and try out the campaign, competitive multiplayer, and the cooperative mode as well.

Things were still frantic at Microsoft’s 343 Industries studio in Kirkland, formerly home to Bungie. Although key members of the development team had set aside the day to give select media the first hands-on experience with campaign gameplay and new Spartan Ops and War Games missions and maps, the rest of the 200 developers were in crunch mode as the November 9 global launch loomed.

“It’s been a long haul,” said Kiki Wolfkill, executive producer of Halo 4. “It’s been three years since we started developing the project and we’re now in the final stretch. This is an amazing time for us. Crunch time is always an emotionally intense time. We’re trying to make hard trade-off decisions and letting the feet off the gas. There’s a lot of excitement and anxiety to finally get the game out there with campaign and multiplayer first hands-on.”

Wolfill and the rest of her team have nothing to worry about. Halo 4, at least from the two campaign missions, two Spartan Ops missions, and half-day of War Games combat I played, delivers the patented blockbuster sci-fi experience that gamers have been waiting for. Passing the baton from Bungie to 343 Industries has been seamless from a gameplay perspective. With their involvement in the development of Halo: Combat Evolved Anniversary along with Saber Interactive and Certain Affinity, the team is keeping what fans love about the Halo franchise and pushing into new territory with Halo 4.

Campaign

Halo 4

In Mission 1, “Dawn,” Master Chief is awakened by Cortana when a Covenant ship attacks. The action takes place in 2557, which is exactly 4 years, 7 months, and 10 days after Master Chief settled into cryo sleep at the end of Halo 3. Once awakened, the player needs to fight through the ship, which is being swarmed by Covenant soldiers. The big action set piece at the end of this level takes place outside in partial gravity with enemy ships coming in and Elites, Grunts, and Jackals engaging from every direction.

This level serves as an appetizer for Halo 4. In fact, the game’s logo doesn’t appear until after you’ve survived this exodus. It eases players back into the Halo gameplay and brings newbies up to speed on what’s going on in the Halo universe. Things are both familiar and fun.

The game’s third mission, “Forerunner,” introduces the Prometheans to the mix. It changes everything. Master Chief and Cortana are trapped on the planet Requium, and are tracking a signal that’s from the UNSC Infinity. This level introduces all-new gameplay mechanics for contending with the Premethean threats. And all three are formidable challenges. They’re as different from the Covenant enemies as you can get. And with the latter part of the mission, players will actually be taking on both Covenant and Promethean enemies at the same time. (Luckily, they also are fighting each other when not engaging with Master Chief.)

There are three major enemies that players will be fighting from this new alien race — Knights, Watchers, and Crawlers. Any combination of them requires a different strategy. Knights can phase in and out of time, Crawlers can walk on walls and ceilings and they can attack like a pack of feral dogs. Watchers are a support class. They can regenerate Knights and actually fit inside Knights to protect them. The Prometheans will coordinate their efforts, which makes battling them extremely challenging.

Halo 4 Campaign“We want the Prometheans to feel like the most advanced enemies in the world,” said Brad Welch, lead multiplayer designer, Halo 4. “The Prometheans introduce a half-dozen new weapons which are a cross between being human-designed and these crazy and futuristic designs. It was important to be able to identify that a shotgun is a shotgun. Each weapon comes together and forms in your hand when you pick it up, and there’s a glowing energy stream that runs through the barrel to give the weapons a sense of life.”

As challenging as the Prometheans are to fight, it’s imperative to find their discarded weapons in taking the battle back. Once you get a hold of these weapons you might not want to go back to UNSC or Covenant arms (unless you’re forced to). Each weapon has dual fire modes like the bolt pistol, which has a shotgun blast that when you hold and charge it up can perform a one-hit kill. I also like their grenades, which can be used strategically to take out a large number of enemies. These enemies are very smart.

Not that you’ll have much time to take in the scenery, but watching these Prometheans die is always a unique experience. That’s because an enemy will de-res from the location of your kill shot. Perform a headshot kill (which is really the only way to get these enemies efficiently), and watch their bodies slowly and colorfully evaporate. Fire off a ton of rounds at a Crawler and watch as that last leg shot serves as the origin for the final seconds of its life. It’s this type of cool little detail that shows how far 343 has gone in crafting a living, breathing world that you’ll want to lose yourself in.

Spartan Ops

“Spartan Ops is our new episodic cooperative gameplay that’s part of our Halo Infinity multiplayer experience,” said Wolfkill. “There’s War Games, which is our competitive multiplayer game experience and there’s Spartan Ops, which is our cooperative episodic experience. Every week you’ll get a story episode with five missions. We have an amazing story arc planned out. It’s like a TV show that you get to play with your friends featuring some characters from the campaign.”

Halo 4 Spartan OpsI was able to team up with three others and play through a pair of new Spartan Ops missions — Land Grab and Sniper Alley. It was my first time playing this new four-player co-op. And I highly recommend that gamers enter Halo 4 through this cool new mode. Even replaying the missions was fun because of the open sandbox gameplay and the four unique players taking out Covenants in a desert landscape always played out differently. The ability to play with big toys like the new Gauss Warthog and Covenant vehicles in Land Grab adds another dimension to gameplay. While there was more on-foot action in Sniper Alley and a different feel to the pacing.

Before jumping into a mission, players are able to gear up their soldier from head to toe. The amount of customization is amazing. You can customize up to five load outs. There are primary weapons, secondary weapon, grenades, armor capabilities, tactical packages and upgrades. Everything will be unlockable in the game, including all of those cool new Promethean weapons. How you equip your Spartan will impact your success in a mission, as will how good your teammates are. Playing together is important. This mode is something I see people jumping back into and playing again and again just for fun.

War Games

343 unveiled a brand new Dominion mode for War Games and a new “Solace” map, inspired by a Promethean environment. Dominion is a six-on-six game that’s on two teams and three bases. And things get really crazy really fast.

Halo 4 War Games“These three teams are fighting over these three bases and, as a team, you’re charged with capturing bases, fortifying them, and resupplying them,” said Welch. “That’s how your team gets points. When you capture a base — you can take it from either the beginning of the match or you can steal it from an enemy team — it becomes allegiant to you. It will drop weapons for you. The turrets will only shoot at your enemies. The shield doors come online. And that’s all through the fortification phase. Once it’s fortified, the base just gets larger and all sorts of weapons come up, shield doors, turrets. Vehicle pads start charging and then once the base starts resupplying, your team is going to earn more points and weapons will start dropping on the base. That’s how you get lots of power weapons — either by attacking the other bases or defending your own base.”

This mode changes the strategies involved in team-based play. And with teams constantly trying to arm and disarm bases – outside of the normal killing everything in an opposing colored uniform – there’s a constant ebb and flow in battles. It makes for a fast and fun experience that makes you want to keep coming back for more. There will be four maps at launch, and I was able to play two of them – “Longbow” and “Exile.”

“Longbow has three really well-defined bases that are entrenched in hills in very strategic locations,” said Welch. “There’s a base on the high ground that spawns flying vehicles and the low ground bases spawn the ground vehicles. That was our first prototype map for the mode and it’s really evolved.”

Halo 4 War GamesIn “Exile” there’s a base inside a crashed ship that’s in the center of the map and the others are in the military encampments that are from the survivors of the crashed ship around the other side of the map. The turrets are positioned in a way that they defend the base if someone is coming at them, but they’re not so overpowering that you don’t just run and die when you run at them. They force you to take a different road towards the base or they help a player defend it.

I was also able to play other maps. There’s the new “Solace” map, which features two bases laid out in symmetrical fashion and has a Promethean environment. Welch said it’s best for five-on-five Capture the Flag, or four-on-four Team Slayer. It has similarities to “Narrows” from Halo 3, but it holds its own as a very unique map. 343 also showed off “Haven,” which is a small, really hyper-competitive Forerunner map, and “Adrift,” which is set up like an abandoned UNSC mining vessel.

Multiplayer, clearly a focus for the team at 343, is shaping up to be an experience that will evolve over time and keep things fresh for those who want to continue their immersion in this massive new saga. The gameplay stands out, much like the campaign levels, as being both familiar, yet new. That’s a tough balance to keep. But with so much anticipation and the bar raised so high for Halo 4, it’s looking like 343 will deliver on all levels.


Source : digitaltrends[dot]com

Has 4G become meaningless?

4G meaningless smartphones data carriers lte

A cesspool of acronyms, overoptimistic marketing claims and incompatible technologies has made 4G incomprehensible to the average consumer. Now carriers will suffer for the mess they’ve created.

Recently, the investment firm Piper Jaffray conducted a study that found a full 47 percent of U.S. consumers don’t feel the need for 4G. This isn’t good news for the carriers, which have been fiercely touting their 4G networks for a few years now. Almost all new smartphones have some kind of 4G connectivity, including the new iPhone, at long last.

Part of consumers’ apathy over 4G might come from their inability to understand the difference between different flavors of it. The same survey found that 51 percent of consumers said that all 4G networks are the same. Not only can’t they name which is best,

That’s bad news for an industry as competitive as wireless communication, with recent marketing campaigns based upon name calling as a means of brand differentiation. With carriers betting ever more heavily upon data tiers as a main revenue stream, what can carriers do about consumers who don’t seem to understand their services?

How to be 4G

Confusion is the name of the game, and the carriers haven’t helped explain to consumers the benefits of 4G. Commercial mobile technologies are standardized by a complex number of bodies such as the ITU (International Telecommunication Union), the 3GGP (3rd Generation Partnership Project), and the IEEE (Institute of Electrical and Electronics Engineers). Still reading? Good. They are tasked with bickering until they set a strict, definite standard for each iteration.

These powers that be hold conferences, conduct studies, and perform secret ritual sacrifices in order to define what it each G – or generation – actually means. 4G is, of course the next numerical step, but the powers stumbled when it came to defining what that actually meant.

Strange encounters of the fourth generation

The 4G war got off to a specular fail from a marketing standpoint. There were many, vastly different technologies all vying for subscribers.

Sprint tried to get the ball rolling with WiMAX in 2008, a technology descended from the same tech in your Wi-Fi router. It was branded 4G, though real-life speeds were often more equivalent to a particularly fast 3G device. This was promising, but Sprint eventually declared the technology dead and migrated to LTE (Long Term Evolution, if you were curious). One down.

T-Mobile further muddied the waters with an upgrade to HSPA+, which is technically more like 3.5G, but which has been branded 4G.

AT&T had a wide, but much decried 3G network (partly blamed on iPhone exclusivity for years). While AT&T deploys its 4G LTE network nationwide, it’s also making things needlessly confusing by offering HSPA+ alongside, and branding it 4G just like T-Mobile. If you have an AT&T iPhone 4S, you might see a 4G logo appear sometimes, but it’s not the “true” 4G LTE you would get by upgrading to an iPhone 5.

Verizon launched a 4G LTE network in late 2010 – in its truest sense – it fulfilled the 4G guidelines.

Simple, right?

Setting low bars

No. Not simple, at all. Once the carriers got to building their new networks, the powers that be decided to change the definition of 4G. They lowered the minimum speed guidelines, so that carriers wouldn’t have to do too much heavy lifting, meaning that 4G networks would not be as revolutionary as they had first planned. Hence the bickering over “true” 4G. On top of that, building 4G networks gave carriers a chance to improve their existing networks with beefier backhaul – the connections that tie cell towers back to the backbone of the Internet. This greatly improved 3G speeds and availability, closing the gap between 3G and 4G.

cell tower 4g data speedsIt’s not surprising that the average consumer doesn’t care about 4G when they don’t get it, and 3G networks are progressively getting better. Coverage matters more than speed to many people — a souped-up network means squat if there isn’t a tower in your area.

The consumers don’t care

With so many different carrier definitions of 4G, and even an official designation that’s a moving target, it’s hardly surprising that people are confused. So what can the carriers do?

Agree on a standard speed definition. This is probably impossible, because the telecom industry is notorious for talking at, rather than with each other. But setting a baseline speed for 4G would at least let customers know what they’re being promised.

Stop slapping 4G on everything. This is really aimed at AT&T and T-Mobile, which are allowed to brand older HSPA+ 3G tech as 4G due to a magical shift in definitions back in 2010. While this is legal, it confuses people to a point where they don’t care.

Stop lying about speeds. Advertised speeds are not the same as real world speeds. T-Mobile might advertise 42mbps, but that’s the theoretical limit. That doesn’t look so rosy when you’re getting 45kbps downloads. Averages work much better, and leave less room for error.

Change phone branding conventions. While some handset-makers are responsible for this, it isn’t in a carrier’s best interest to have a phone named after wireless services. For example: The HTC EVO 4G LTE. Not the easiest name to understand. This particular model caused a friend to ask “What is a 4G?” as if it were some kind of new device. Apple keeps it simple with 3, 4s, 5 and so on. Heck, even Samsung does with its flagship line of Galaxy phones (S2, S3). I wonder where that inspiration came from?

Conclusion

The carriers have themselves to blame for the consumer confusion they’re currently stewing in. Unexplained acronyms, incompatible networks, technologies that vanish as soon as they’ve appeared – it’s as if they’re running Area 51, not voice and data networks. Carriers have the leverage to make the average consumer more interested in 4G, but it’s all up to them.

More speed is nice, but most of us would just settle for better reception. After all, if a guy with a mohawk can put a robot on Mars with less cash than it took to put on the Olympics, why can’t I have cell reception in an elevator?


Source : digitaltrends[dot]com

iOS 6 adoption 122 per cent faster than iOS 5

iOS 6 adoption 122 per cent faster than iOS 5

iDevice users flocking to download iOS 6

iPhone, iPad and iPod touch owners are upgrading to iOS 6 at an exponentially faster rate, according to new data.

TechCrunch quotes figures from the Apsalar analytics company, claiming that after the second day of iOS 6 availability, adoption rate is a whopping 122 per cent faster than the last major update, iOS 5.

On Thursday it was reported that 15 per cent of iDevice owners had already downloaded iOS 6 after one day, aided by the ability to obtain the software over-the-air.

This, compared to the 20 per cent adoption rate over five days for iOS 5, represents a dramatic increase in the appetite for Apple's latest OS.

'Buggy' Maps no deterrent

The figures seem to show that the vast majority of users are experiencing zero trepidation when it comes to downloading the latest mobile operating system.

This is despite the ongoing furore over Apple's new homegrown Maps app - a headline new feature in iOS 6.

On Friday, Apple pleaded for patience from a frustrated (and often amused) user base, many pining for the return of the shunned Google Maps to their homescreen.

"Maps is a cloud-based solution and the more people use it, the better it will get. We appreciate all of the customer feedback and are working hard to make the customer experience even better," a company spokesperson said.


Source : techradar[dot]com

Apple rolls out first iPhone 5 ads, but parody ad trumps them all

Apple rolled out its first TV ads for the recently-launched iPhone 5 late Friday. The four slick 30-second skits all feature a voiceover by actor Jeff Daniels. Meanwhile, an amusing video making fun of the new design is clocking up masses of hits on YouTube.

After a series of TV ads in July which were considered by many to be a bit on the lousy side, Apple has had another try – this time with its first ads for the iPhone 5.

Called Thumb, Cheese, Physics and Ears, the slick 30-second skits, each with a voiceover from Newsroom star Jeff Daniels, focus on various aspects of the Cupertino company’s new handset.

Meanwhile, a parody ad posted on YouTube poking fun at the refreshed smartphone has clocked up almost 1.5 million hits in just a couple of days….more on that in a moment.

First, the new ads by Apple. Thumb shows how the new screen – taller but not wider – allows for single-thumb operation of the device. Perhaps fearful of consumers jumping straight for handsets with bigger screens, such as the Galaxy S3, Apple has decided to highlight one of the advantages of its widescreen design. 

Cheese demonstrates the new Panorama feature enabling ultra-wide shots; Physics shows off the dimensions of the new device, asking how something can get bigger while getting smaller; and Ears takes a look at the new EarPod headphones bundled with the smartphone.

If you want a chuckle though, head straight to the parody ad at the end of the page, created by Seattle-based production company Cinesaurus – it’s all about ‘the tallest thing to happen to iPhone since iPhone.’


Source : digitaltrends[dot]com

Users complain of scratch-prone iPhone 5 handsets

Users complain of scratch-prone iPhone 5 handsets

Some iPhone 5 handsets showing out-of-the-box damage

The new anodised aluminium body of the iPhone 5 is more susceptible to scuffs and scratches, according to a host of complaints from early adopters.

CNET reports on multiple instances where the black device has superficial damage right out of the box, while nicks are also reported to come easily once the device has been unsheathed.

Users are taking to message boards and social media, posting photos of their new handsets, many already showing signs of wear and tear, with the silver aluminium colouring revealed beneath the 'slate' coating.

The problem seems to centre around the areas near to the antenna and the point where the screen joins the handset.

Soft coating

CNET says a little bit of snooping around the web let to the discovery of "at least three dozen" examples of customer frustration.

One user on the MacRumors forums posted: "Mine arrived today with small scratches on the right out of the box.

"Looks like they chipped the anodized coating putting the screen in, and there is a small mark on the lower back too, by the glass section. I'm not going to worry about it, but it shows the coating is soft, and will chip over time."

Another Antennagate?

Apple is yet comment on the issue, but will hope this doesn't become a repeat of 'Antennagate' troubles that blighted the launch of the iPhone 4 in the summer of 2010.

On that occasion Apple held an impromptu press conference when users found that gripping the device near to the antenna resulted in a serious drop in phone reception.

The company gave out free plastic 'bumpers' to counter the problems.


Source : techradar[dot]com

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