BBC launches iPlayer Radio, aims for consistency across devices

BBC launches iPlayer Radio, aims for consistency across devices

New app and homepage for iPlayer Radio

The BBC has launched a new site and app for online access to BBC Radio stations and "listen again" on-demand content.

This isn't a ground-breaking development, but at least it will mean more consistency for the BBC's stations online.

There will be a new worldwide homepage at bbc.co.uk/radio, plus a new app for phones and tablets that enables on-the-move listening and includes an alarm clock so you can wake up to your favourite station. You can also view videos, check out catch-up content and set programme reminders, too.

The UK-only app will be available on iOS at first, with Android to follow.

There will be new station pages as part of the rollout
There will be new station pages as part of the rollout

The attempt to better represent the BBC's stations online isn't completely unexpected; the corporation has struggled to effectively integrate radio into iPlayer since it launched, with the joint BBC-commercial partnership Radioplayer also confusing matters.

More interactive content

The app will also mean there will be more on-demand content, clips, videos and downloads available.The BBC says it will also develop the station homepages over time to include more content including videos, downloads, social media feeds as well as more access to content direct from DJs and presenters.

"BBC iPlayer Radio is the platform on which we will develop radio stations as fully multimedia brands so that as well as listen, audiences will be able to watch, share and engage with BBC radio," says Mark Friend, controller of multiplatform and interactive at BBC Audio & Music.

"Our next steps will be to make live radio more interactive, make it easier for people to enjoy the BBC's vast audio archive and strengthen radio's position as the number one place for discovering music in the UK."

Station dial

BBC radio listening across mobile and tablet devices has risen significantly over the past 12 months, reflecting growing audience demand for access to content anywhere.

Year-on-year, monthly iPlayer requests for radio have increased 56% to 2.8m on mobile, and 300% to 1.2 million on tablet.


Source : techradar[dot]com

ZTE and Huawei “pose a security threat to the United States” according to new report

Huawei Logo Photographer: Chris Ratcliffe/Bloomberg

A report due later today will suggest Chinese companies Huawei and ZTE are a "threat to security in the USA."

While the Huawei P1 S and the ZTE Grand X won’t be challenging the iPhone 5 or Galaxy S3 for the honor of being the top-selling smartphone in the US anytime soon, the two Chinese companies have been accused of being a threat of a different nature by a congressional committee.

A report penned by the House of Representatives intelligence panel, set to be released later today, voices concerns regarding Huawei and ZTE’s ties with the Chinese government and military. It states that “China has the means, opportunity and motive to use telecommunications companies for malicious purposes,” and continues with “based on available classified and unclassified information, Huawei and ZTE cannot be trusted to be free of foreign state influence and thus pose a security threat to the United States and to our systems.”

CBS News included a lengthy segment about the report on October 7’s 60 Minutes program, bringing Huawei’s name into households where it would have previously never have been known, and highlighting the government’s concerns.

The concern doesn’t seem to be related to either company’s smartphone or tablet lines, but about its network infrastructure products, of which Huawei is the world’s second largest producer. According to CBS, the committee is worried that the Chinese government could use any Huawei infrastructure installed in the US “to intercept high level communications, gather intelligence, wage cyber war, and shut down or disrupt critical services in times of national emergency.”

Firms warned to “look elsewhere”

Member of Congress Mike Rogers, who heads up the committee, warns that US firms considering working with Huawei should look elsewhere “if you care about your consumers privacy, and you care about the national security of the USA.”

Naturally, both Huawei and ZTE have denied these charges, with Huawei’s VP of External Relations in the US saying “Huawei is Huawei, Huawei is not China,” and that there has been “10 years of misinformation and innuendo” surrounding the company. ZTE responded to claims that suspicious “back doors” and “beaconing” had been discovered in its network hardware, calling them “software bugs” and communications to enable self-repair in the event of a malfunction.

None of this is particularly new, and Huawei has encountered similar problems in the past. It was blocked from bidding on 3com in 2008 and from purchasing server manufacturer 3Leaf last year, and both Sprint and AT&T have been asked not to use Huawei’s equipment. Outside the USA, Australia banned Huawei from bidding on a lucrative broadband project earlier this year too.

The use of Huawei’s network equipment in the UK is often cited as proof that the US is merely paranoid about the Chinese company. However, on the advice of British Intelligence, a joint “Cyber Security Evaluation Centre” was setup to test all Huawei’s equipment and software before its installation, which has reportedly gone on to be used by other countries interested in Huawei’s hardware, including New Zealand.

Business is booming, regardless of controversy

So what has Huawei, and to a lesser extent ZTE, done to deserve all this negative attention? In Huawei’s case, notoriously media-shy founder and former member of the People’s Liberation Army, Ren Zhengfei, certainly doesn’t help, and neither do ties to state-run Chinese banks, failure to supply requested documentation, and accusations of IP theft from the likes of Motorola and Cisco.

Leaving aside the political aspects of this story, will banning Huawei and ZTE’s equipment help keep sensitive US communications private? Ross Anderson, a professor of security engineering at Cambridge University told The Economist that it would likely only provide a false sense of security, after all, almost all other similar companies use equipment produced in China anyway. It’s a fair point, but unfortunately, it’s not difficult to imagine governments — Chinese or otherwise — using communication networks to spy on citizens or other governments, so the paranoia — justified or otherwise — will remain.

Despite all this, business is on the up. Globally, Huawei reported $32.4 billion in revenue last year, with $1.3 billion coming solely from the US, which was up from $765 million the year before. A total of 70-percent of its business comes from international markets, and the company has recently announced £1.3 billion of investment in the UK’s mobile infrastructure, along with a plan to almost double its 800-strong workforce to 1,500 by 2017.


Source : digitaltrends[dot]com

EA Sports talks about the future of gaming on mobile

EA Sports talks about the future of gaming on mobile

EA's Fifa 13 - a multi-platform entity

EA Sports Mike McCabe has explained that bringing the Fifa 13 experience to mobile phones remains a challenge, but that rapidly improving devices are making things easier.

Speaking to TechRadar just after the launch of Fifa 13, McCabe – who has a background in mobile devices and is currently head of emerging markets and new platforms – explained that connectivity, rather than power was the key.

"Before this role I looked after mobile for Asia Pacific and we had always tried to create those emulated versions of the big brothers," he said.

"But it was very difficult, with limiting factors like the processing ability which has obviously changed dramatically: there are incredibly powerful processors in mobile devices now.

"At one point there wasn't that level of connectivity and for us, the device being live is key in creating a sticky experience which keeps users engaged over a longer period of time."

The next-gen

The rapid evolution of smartphones means that the gap between what is possible on a handset and on the current crop of now ageing consoles has never been narrower, and McCabe does not think that the forthcoming next generation of Xbox 720 and PlayStation 4 will necessarily create a new gulf.

"I cant comment on what may happen in the future because we don't know where that will end up, but for mobile I don't think [updated console hardware] will create a wider gap for a few years.

"So mobile is on a unique trajectory in that the connectivity means that it's basically creating its own ecosystem.

"Some users may choose that as their sole experience and satisfy their gaming needs exclusively through that platform. Other gamers with a console will see it as an extension - it will be complementary to their experience.

"So I think mobile is in a very solid position. Those two mechanisms will be an integral part of gaming into the future."


Source : techradar[dot]com

Huawei and ZTE should be banned from US, says Intelligence Committee

Huawei and ZTE should be banned from US, says Intelligence Committee

A threat to national security?

Chinese mobile makers pose a threat to national security and should be banned from the US, says the US House of Representatives' Intelligence Committee.

Apparently companies like Huawei and ZTE pose an espionage threat. The committee also accuses them of bribery, corruption, discriminatory behaviour and copyright infringement.

It assumes any company dominating the smartphone market will also take control of electric power grids, banking and finance systems, gas, oil and water systems, and rail and shipping.

According to a draft of the report, due to be released later today, US intelligence should focus on the influence of Chinese mobile manufacturers.

The Intelligence Committee carried out an 11-month investigation of Huawei and ZTE.

Both companies are big players, and growing fast in the West. Huawei is the world's second-biggest maker of routers, switches and telecoms equipment by revenue. ZTE is fifth. In terms of mobiles, ZTE is fourth globally, while Huawei is sixth.

Denied

Huawei denied the committee's allegations.

"Baseless suggestions otherwise or purporting that Huawei is somehow uniquely vulnerable to cyber mischief ignore technical and commercial realities, recklessly threaten American jobs and innovation, do nothing to protect national security, and should be exposed as dangerous political distractions from legitimate public-private initiatives to address what are global and industry-wide cyber challenges," said spokesman William Plummer in a statement.

ZTE also said it "profoundly disagrees" with the claim it is controlled by the Chinese government.

The US panel claims Huawei and ZTE failed to hand over requested documents.

According to panel chairman Mike Rogers, US companies thinking about buying from Huawei should "find another vendor if you care about your intellectual property; if you care about your consumers' privacy and you care about the national security of the United States of America."

The committee will hold a press conference today at 2pm UK time to share its report.

Via Reuters


Source : techradar[dot]com

Dishonored review: The sleeper has awoken

Dishonored review

Bethesda and Arkane Studios offer what is destined to be one of the sleeper hits of the year, Dishonored.

Despite the passionate love affair that people in the gaming media have had for Bethesda and developer Arkane Studios’ new IP Dishonored since it first turned heads at E3, it will likely end up with the tag “sleeper hit” rather than blockbuster. Without a lucrative number after the title to denote a sequel, or a billion dollar franchise name in front of it, Dishonored may be passed over by people that have already allotted their gaming money on one or more of the massive franchise titles due out later this year, not to mention a whole new console from Nintendo. That is both understandable and justifiable for the majority of us living on a budget, unable and unwilling to drop the financial equivalent of a tropical vacation on several upcoming big releases. But it is a shame, as Dishonored is almost certainly the best game of the year that most people won’t play.

I hope I am wrong though, and I have been known to be off on my predictions a time or two. My sad and lonely HD-DVD collection can attest to that, and registering johncarterthemovie2.com may have been a touch premature. So I may not be an expert when it comes to picking things like this. But new IPs face an uphill battle, and Dishonored can be difficult to describe. It really is essentially two games in one package, depending how you approach it.

The foundation of the game is built upon a first-person stealth mechanic, with enemies that can be avoided or ambushed, and areas that promote out of sight movement. If you like, you can complete the entire game without being seen once or killing a single foe. On the other hand, if you want to raise a little hell you have the tools that allow you to smite your enemies in creative ways that could have you cackling with glee as you spend 20 minutes setting up one perfectly awesome kill. Both styles offer their own positives and negatives, both adapt to the way you approach them, and each is exceptional in its own way.

What Do you Do With a Drunken Whaler?

In an alternate world, the city of Dunwall has become a pale shadow of its former glory. The Rat Plague has forever altered life in the capital of the Empire of Isles, and following a desperate appeal to other nations for a cure, The Lord Protector, Corvo Attano, returns to his Empress just in time to watch her assassinated.

The heir, Emily, is kidnapped while Corvo is convicted of the crime by the corrupt Spymaster, who names himself Lord Regent. There is dissension though, and a small band of rebels free Corvo and enlist him to help with their plan to place Emily on the throne. But before being sent on his first mission, a being known as the Outsider visits him. Neither good nor evil, the Outsider’s motives are known only to him, but one thing is sure, he wants a good show. Granting Corvo magical abilities, he sets him on the path to justice — or revenge.

Dishonored

The world of Dishonored is unique and filled with enough details to give you a feel for life in Dunwall and the surrounding areas. The narrative is relatively straightforward, but anyone that has read a fantasy novel with a steampunk flair will feel a twinge of recognition. It is a beautiful and well designed world, but it is missing something. 

Throughout the course of the game, you glean a rough idea of what the world you now inhabit is like, but you never fully understand the nature of things or get a sense of the rules of this weird new world. It is all hinted at, but much of that is through collectible books that you read on your missions rather than through moments you encounter organically. In this the storytelling fails just a bit, but that is because the world is so imaginative and rich that it naturally sets the bar higher on itself. You want to know more about this world. You want to understand the world that Corvo exists in, but you see only glimpses.

That desire is borne of an exceptionally creative primer, so perhaps it is best that there are blanks for you to fill in. A bit more about the world, especially in such a narrative dominated game would be nice, but perhaps I am nitpicking because I am hungry for more. If nothing else, it gives Arkane a huge amount of freedom for any possible sequels to mine.

To Kill or Not to Kill

As for the story itself, it is seen through the prism of consequences, and your actions make an impression on the world around you. If you play a deadly game, leaving bodies in your wake, the world will be darker. Plague victims (known as weepers) will roam the streets far more than if you play a less violent game, and pessimism dictates the nature of those you encounter. You may hear them talk about your dark exploits, and others may not be as willing to help you as they might otherwise. Taking a non-lethal approach will create a slightly brighter world, which in turn also creates quests that wouldn’t otherwise be available, but it comes at the cost of missing some other unique missions and it can take far longer.

DishonoredAlthough the game gives you the options of how to play, unless you are familiar with the events and how they unfold, going non-lethal — or at least mostly non-lethal — will give you more. Characters you spare return may return later, and certain moments will be unlocked as a result of your mercy. But make no mistake, the stealth/non-lethal approach can be difficult and frustrating at times, and be prepared to save often and reload even more than that. But pulling off a flawless run can be a thing of beauty.

If you are willing to get your hands bloody you have a lot of options, and those increase throughout the game as you find more runes — collectibles that act as points for you to administer to your power tree as you see fit. Some powers like “Blink,” a teleport that shoots you from one line of sight to another, is an essential power, as are powers like “dark vision,” which allows you to see through walls, but you have the freedom to tailor your approach.

Once you have a fairly robust set of options the fun really begins, and even if you are determined to beat the game via stealth it is worth going on the odd rampage (before restarting a previous save). The options are incredible. In the coming weeks as this game gains a bit of notoriety, there is one game you will hear referenced often: BioShock. That isn’t all that surprising since Arkane worked on BioShock 2, but it is also a fair comparison based on the freedom of action you have, along with the magic combined with weaponry interface.

DishonoredIf you want to sneak to an electrified wall and rewire it to fry enemy guards, you can do that and just wait for them to walk through the wall unaware that they are about to get cooked. If you want to stick a grenade on a body then throw it off a roof to attract enemies waiting below, no problem. The more comfortable you are with the powers, the more options you have. Once you know the timing, you can even freeze an enemy as he is shooting at you, possess him, then with time frozen walk into the path of the bullet for the world’s most malicious suicide. Using a wind push combined with frozen time you can catch the pushed enemy with your sword, which never ever gets old.

The gameplay is smooth and responsive, and the only limits are those you put on yourself based on your path.

Choose Wisely (If you Want)

You won’t be able to max out every power, so you will need to make choices on your power ups. The runes you earn are the only way to increase those powers, and you can find them scattered throughout the maps. This ads something of a second mission within the mission, as some of these runes will take time and effort to reach. You don’t need to do anything special to go after the runes though, and that creates something of an odd issue in regards to seeking out and completing some of the optional side quests: namely, there is no penalty for skipping them, or any reward for completing them.

Very rarely you will need to complete an optional mission in order to unlock another optional mission later, but this seldom leads to a worthwhile reward (with one or two exceptions). Of course, it is worth doing the side quests to hear more story, see new areas, meet new characters, and generally to further immerse yourself in the world, but removing incentives makes completing some of these more minor quests feel like busy work rather than actual progression.

Dishonored The same is true of the main quests as well. Sometimes pulling off a non-lethal takedown can be far more complicated than a quick round of murder, yet there isn’t any real reward for it. At the end of each mission you are shown a score card. There is a category for your chaos rank which determines the finale of the game, but the other scores – including the box for if you were a “ghost” and weren’t spotted — really doesn’t mean anything in the grand scheme of things. You don’t earn more for playing better, you don’t receive more powers for being merciful (or getting high kills), and that highlights the fact that you don’t really need to do it. It just ratchets down the excitement of receiving perfect marks after a difficult mission, but it is a minor complaint.

It is also worth noting that despite the lack of rewards, I obsessively sought out and completed every optional mission anyway, and went back to replay levels so I could go through completely unseen. I assume most people will as well, so perhaps the criticism is moot. It is the gameplay, not the rewards (or lack thereof) that will get people to play and replay missions.

The gameplay is what sets Dishonored apart. The two approaches – bloody or shadow — are fundamentally different, and both are legitimate ways to play.

Sadly, once you complete the game, you cannot start a new game with your existing powers, and replaying old missions starts you with the powers you had when you started those missions the first time. It encourages you to play a new game from scratch to try the opposite path, but it’s also a bit disappointing to not go back a little more beefed up. Again, that is a minor complaint, as the game is narrative driven. 

Dishonored reviewThe game and gameplay are addictive enough that you probably won’t have an issue starting from scratch and trying it again and again, as the each playthrough feels totally different. That also makes it tough to say how long a game it is. It could be anywhere from 8 hours to 20– less if you try, more if you explore.

Conclusion

Dishonored is two games in one, and they both have moments of sheer brilliance. Each approach will make for an entirely unique experience, and each will appeal to a particular part of gamers. The stealth runthrough will bring out the most meticulous and demanding instincts – in other words you will be reloading a lot, but when you pull it off you will feel like a badass. The bloody walkthrough will require strategy and creativity, and you will constantly be thinking of new ways to dispatch enemies. It’s unfortunate that you can’t max things out and go back to try out old things in new ways, but it is the type of game that even after you have played it, you will wonder how you could have approached certain areas differently. You’ll want to go back to it again and again.  

Dishonored lives up to the hype, and it deserves the attention it has and will continue to receive. The gameplay is exceptional, and the world it displays deserves further development. Hopefully it will get the chance, and maybe this sleeper will graduate to full blown blockbuster.

Score: 9 out of 10

 (This game was reviewed on the Xbox 360 using a copy provided by the publisher)


Source : digitaltrends[dot]com

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