Sony Xperia Advance comes to US unlocked for $50 less than the LG Nexus 4

While the LG Nexus 4 is extremely cheap at $299, not everyone loves the brand LG. Sure, you get an extremely powerful device at an amazing price— but again, that’s if you like LG. What a more ‘premium’ brand device for around the same price? Sony Xperia Advance has now made its way over to the United States and is just $250 unlocked from NewEgg.

Alright, let’s make this perfectly clear: The LG Nexus 4 stomps all over the Xperia Advance and only costs $50 more. If you care more about brand and like smaller screen form factors though, you might want to consider the Advance. The Sony Xperia Advance might not be a powerhouse, but it’s not a total weakling either.

The 3.5-inch smartphone has a WVGA resolution and a dual-core 1GHz Cortex-A9 processor with a Mali-400GPU. Instead of the Nexus 4′s 2GB of RAM, you only get 512MB of RAM. There is also a 5MP camera, 8GB of storage, and the ability to use this with any GSM carrier— though there is no HSPA support and T-Mobile will work with 2G. It’s also worth noting that the Xperia Advance is stuck on Android 2.3 right now, though a planned upgrade to ICS is supposed to be coming– eventually.

Honestly, most of us won’t even stop to consider the Sony Xperia Advance when there are other ultra-powerful options around the same price— aka the LG Nexus 4. Still, if you are a Sony fan and looking for a cheap, entry-level device, you could certainly do a lot worse than the Xperia Advance.

Anyone interested in the entry-to-mid level Sony Xperia Advance or will you pass in favor of something else?



Source : mobilemag[dot]com

Do gamers really want unbiased reviews?

game review honesty

Gamers say they want unbiased reviews, but are they being truthful? Outage over some recent reviews suggests that gamers want confirmation, not criticism.

The average game review score on Metacritic is currently 72.3. Of all the games listed on the site, the current average score for all of them is just slightly better than 7 out of 10. That’s a solid three and a half stars out of five.

Halo 4 on MetacriticTake a visit to any gaming forum and you’ll likely find a thread moaning about this fact. Some forums have entire threads dedicated to complaints about the terrible state of gaming journalism and the positive bias that makes reviews difficult to take seriously. That hasn’t been helped by the recent furor brought on by the article written by Rab Florence and published by Eurogamer criticizing the state of gaming journalism, which then turned into news when one of the subjects mentioned by name, gaming writer Lauren Wainwright, threatened to sue for defamation after Florence quoted her tweets verbatim. Eurogamer relented due to the UK’s bewildering libel laws, but the story shone a light on the ethics of the gaming industry. 

Florence’s article argued that the industry and those covering it were too tightly entwined, which led to a natural, if not deliberate bias in both publications and game publishers alike. Publications have little choice but to strike ad deals with the companies they’re meant to criticize. Game publishers try to win over journalists by flying them to exciting events or, if that fails, subtly giving trouble-makers the cold shoulder by refusing to send out early press copies and  slapping a lock on previews.

Both practices are worthy of a raised eyebrow, but are they the root of the problem? Or do gamers only have themselves to blame?

Is there an industry conspiracy?

The relationship between publications and publishers is a problem, but it’s not limited to the gaming industry. Almost every form of media that’s frequently reviewed, from movies to music, faces the same issues. Metacritic’s average score for movies is currently a 61.4, the average for TV is a 61.3 and the average for music is 71.6. Positive bias abound – granted, not as much as that found in game reviews, but it is still there.

Another problem with blaming the industry is the review score average of the most popular and influential sites. These sites work most closely with game publishers and rely heavily on their ads, so if industry incest was the problem, we’d expect them to post exceptionally high scores. They don’t. The ten most active game review sites score about 4.5 points lower than the industry-wide average (on a 1-100 scale).

Both of these points make it hard to believe that positive bias in game reviews is the result of an industry conspiracy. So what’s the problem?

It’s the gamers.

Tom Chick's review

Gamers don’t want criticism

This is a thought that has bounced around my head over the past year, and Tom Chick’s review of Halo 4 crystallized it.

Mr. Chick’s blog, Quarter To Three, has a reputation for being critical. This is reflected in its Metacritic average of 62, which is the 9th lowest average score among all publications the site has ever listed. No one was surprised to see him give Halo 4 one star (out of five), which translates to a Metacritic score of 20. In his review he slams the latest entry in Microsoft’s headline franchise for being “ponderous, familiar, and disappointing.”

Gamer response was quick and vicious. Over 1000 comments, the vast majority of them critical, were posted within 24 hours of the review being listed on Metacritic. The flames range from the dramatic, “Your cynicism is only rivaled by your ignorance” to morally outraged, “You are having a very negative impact on the years of effort that went into this game” to dismissive, “Oh look, a meaningless website is giving a meaningless score, trying to be special.”

The punchline? Most of these comments were published late on November 4th or on November 5th. while Halo 4 was not released until November 6th. Mr. Chick was the only person in the conversation who’d actually played the game, not counting the handful of gamers that got a hold of leaked copies.

Quarter To Three did not catch flak from rabid fanboys alone. BigPond GameArena and EGM, which posted respective scores of 55 and 70, also were overrun with gamers bashing their less-than-stellar reviews. The scores on both of these sites are far from the average score of 87. Again, many of the comments were posted before the release of Halo 4. DT’s own freelancer Adam Rosenberg gave the game a very respectable 4.5 out of 5 for G4, which immediately drew the ire of fans, and fairly vicious complaints like “a 4.5? no wonder x-play is going under just give it the dam  [sic] 5 out of 5.” Our own review, which scored Halo 4 well at 8.5 out of 10, fared little better.

Halo 4 G4 commentThis is not a trend confined to Halo fans. Mr. Chick received the same hate (at lower volume) over his negative reviews of The Secret World, Max Payne 3, and Journey. Nor is this trend an artifact of Mr. Chick’s writing. Take a look at the comments left on any review that posts a score more than 20 points under the Metacritic average. Vitriol is almost guaranteed.

Confirmation bias

After reading critical reviews – and the response to them – I can’t help but feel that what most gamers really want in a review is confirmation. They want to know that Big Name Title X, the game they’ve looked forwarded to or have already invested hours in, is really all that.

I must admit that I’ve occasionally read reviews of a game after I played it. Why? Because I wanted to read the stories of others who enjoyed the same experience. Or because I wanted to see if anyone else had been critical of a game I hated. In essence, I wanted to see if people agreed with me. And while I rarely leave comments on reviews, I admit that a negative review of a game I love does stoke the flame of fanboy rage inside me.

These reactions are likely a part of human nature, but that doesn’t mean knee-jerk anger should be unleashed the moment it’s felt. Serious conversation requires serious restraint. That’s a trait many gamers seem to lack.

The bias gamers have towards confirmation sends a clear message. Publish a consensus review or shut up. Journalistic integrity is great in theory, but why should publications be expected to pursue it if their readers are consistently, vocally against any review that does not fall in line? It’s easy to talk about honesty and integrity when you’re not the journalist whose reputation is being attacked. It’s harder to believe in these ideals when gamers attack you for practicing them.

Like many of gaming’s large problems – including sexism, racism, and sequel-itus – the blame for positive bias can be aimed at the community just as easily as the industry. Gamers have no reward for honest critics. So why are we surprised that they’re so few?


Source : digitaltrends[dot]com

UK Retailers warn of Samsung Ativ S and Ativ Tab delay, could be a case of first in, last out

Samsung ATIV S

The release of the Samsung Ativ S has been delayed in the UK, moving from mid-November to mid-December. A similar fate has befallen the Ativ Tab, Samsung's entry into the rapidly shrinking Windows RT tablet market.

Samsung was the first to announce a Windows Phone 8 device, when it revealed the Ativ S at a packed IFA 2012 event. It was also joined by a 10.1-inch tablet named the Ativ Tab, which runs Windows RT. Unfortunately, despite this early lead, it’s possible the Ativ S will end up being the last of this first wave of Windows Phone 8 handsets to arrive.

Since the Ativ S’s debut, other manufacturers have not only announced, but launched their Windows Phone 8 hardware, with HTC beating the competition on to the shelves with the 8X. Samsung was expected to put the Ativ S on sale very soon, with November 19 being accepted as the UK release date.

This has now changed, as according to UK online retailer Clove Technology, the Ativ S has been pushed back to the second week of December, with stock expected to arrive on December 10. A glance at Amazon UK’s page tells a similar story, with a five to seven week despatch date quoted.

In the US, the Ativ S — a phone which impressed us — hasn’t found a network interested in stocking it yet, but Verizon has been rumored to be coming up with a version named the Odyssey, and that it could possibly arrive in November. A look online reveals Expansys USA expects the Ativ S to arrive on November 23. We’ve contacted them to see if this still stands, and will update here if we hear back.

So, it’s not looking like good news for the Ativ S, and worse still, the Ativ Tab has also suffered the same delay. Clove has added the same December 10 date for the tablet, which makes the whole affair sound like supply or production issues, however it’s not the first Windows RT tablet to have its release pushed back.

Microsoft’s Surface tablet has caused problems for Acer and Asus, with the former deciding not to release its tablets at all, while the latter has cut the price of its Vivo Tab RT in order to better compete in the market. Is Samsung having similar concerns, and held its own tablet back while it considers its position?

Samsung hasn’t made any official statement about the Ativ S and Ativ Tab’s delay.


Source : digitaltrends[dot]com

Little brother escapes: get the Samsung Galaxy S3 Mini today

Little brother escapes: get the Samsung Galaxy S3 Mini today

Now available, but do you really want it?

The Samsung Galaxy S3 Mini has finally turned up at stores and the handset is being shipped from today.

Announced at the beginning of October, the Galaxy S3 Mini brings the styling of its older, larger brother the Galaxy S3, but don't expect to find the same power and performace.

Online retailer Unlocked-Mobiles has confirmed it is now shipping the Galaxy S3 Mini, which can be yours for the rather princely sum of £294.98 SIM-free, while elsewhere on contract you can pick it up free starting at £25 per month.

Sure you want this?

Why do we reckon the Galaxy S3 Mini price is a little on the steep side? Well thanks to Google and LG, there's a more powerful alternative on the market.

That handset is the Google Nexus 4 – which is £55 less, although you'll have to wait until November 13 to get your grubby little mitts on it.

If you're still interested the Samsung Galaxy S3 Mini sports a 4-inch Super AMOLED display, 1GHz dual-core processor, 1GB of RAM, 5MP rear camera, NFC and comes running Android 4.1 Jelly Bean.

On paper it doesn't sound like a bad phone, but it's got the almost impossible task of trying to match the excellent Nexus 4.

You will be able to find out how well it does in our Samsung Galaxy S3 Mini review, which we'll have up soon.


Source : techradar[dot]com

GameFly launches PC game client, celebrates with BioShock giveaway

Celebrating the official launch of its desktop client, GameFly is allowing users to download a free copy of BioShock. The software was in beta for nearly a year and its release represents a milestone for the company, which previously focused on mail-order game rentals but plunged into the digital PC gaming space in May 2011 when it acquired Direct2Drive, one of Steam's primary competitors at the time.

Things were slow going on GameFly's digital front, but the company has finally built up a decent catalog of games -- supposedly more than 1,500 -- and it semi-recently begun offering regular discounts on major titles, which one might argue has been vital to Steam's success.

Granted, GameFly probably isn't much of a threat to Valve's relative monopoly on PC game downloads, but you have to start somewhere and free admission to BioShock is bound to draw some potentially loyal users, especially with BioShock Infinite expected to ship in February 2013.

At least that's what GameFly hopes, anyway. Freebie or not, many gamers won't budge from whatever service they're invested in. If that's not you, head over to GameFly's BioShock page, add it to your cart and roll through the checkout process (this includes creating an account and supplying a credit card, which shouldn't be charged). It's worth noting that while both GameFly's client and BioShock are available on Mac, OS X users report that the game isn't free.

Considering its age, you should be able to play BioShock if you have anything even remotely resembling a gaming machine. The official minimum specs call for a 2.5GHz Pentium 4 processor, 1GB of RAM, an Nvidia 6600/ATI X1300 128MB or better, 7GB of free hard drive space, and Windows XP or Vista, while the recommended hardware includes a 3GHz dual-core processor, 2GB of RAM and a GeForce 7900 GT or better for DX9/GeForce 8600 or better for DX10.


Source : techspot[dot]com

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