Windows Store zips past 35,000 apps, now adding 415 Windows 8 apps a day

Starting out with 10,000 Windows 8 apps at its October launch, Microsoft heads into the new year with over 35,000 apps in its Windows Store.

windows-8-dropcap

According to stats by MetroScore Scanner, the Windows Store has exceeded 35,000 available Windows 8 apps. The marketplace is currently adding about 415 new apps daily, an even steeper rate than the 362 apps being added each day back in November. 

The official tally now stands at 35,167 apps for the new Microsoft machines, 22,000 of which are available in the U.S. According to The Next Web, Windows 8 started out with 10,000 apps on October 30, jumped to 16,000 apps by November 14, and reached the 20,000 mark on November 22. It’s also important to keep in mind that many of the apps are free, meaning that revenue is not growing at the same exponential rate. 

As the first Windows OS to offer an app store, it makes sense for all the companies that had programs and software for old Microsoft computers to push to get their wares up in the most appropriate format for the new system. Growth for the marketplace has been on a consistently positive trajectory since the OS debuted in October. But not everyone has jumped on the bandwagon for the app store; Google said it will not be developing any apps for the Windows 8 computers. 

Considering the dire predictions that faced Microsoft when the new OS came out, a rate of 415 new apps a day is reflective of the high level of interest developers are showing in the platform. If the store keeps up its current rate of new apps, the Windows Store will surpass 50,000 apps on February 1. Windows 8 has sold more than 40 million licenses so far, so it appars that Microsoft will begin the next year with a solid position. 

Image via Kevin Jarrett


Source : digitaltrends[dot]com

Bug in Snapchat and Facebook Poke lets recipients save video files

A new bug has been discovered that allows the recipient of a Snapchat or Facebook Poke video to revisit and keep it forever without the sender ever knowing it. All that’s needed to save videos is an iPhone or iPad, a data cable and a free file browser.

The process is pretty straightforward and can be done by virtually anyone. First, open the app and load a video but don’t open it. Then, plug your device into your computer and open an iPhone file browser, like iFunBox. From here, navigate to the Snapchat folder and look for the “tmp” folder. If you’re using Facebook Poke, the files will be buried a bit deeper in library/caches/fbstore/mediacard. Once they have been located, simply copy them and paste them to your computer. It’s as easy as that.

Snapchat founder Evan Spiegel told Buzzfeed that people who most enjoy using Snapchat are those who embrace the spirit and intent of the service. He said there will always be ways to reverse engineer technology products but it spoils the fun.

Snapchat launched in September 2011 with absolutely no media coverage. The idea behind the app is that you can share a photo or a video with someone for a set amount of time – up to 10 seconds. When the preset time limit has expired, the media is then deleted from both devices as well as Snapchat’s servers. Sure it’s possible for someone to capture a screenshot but like other apps, the sender is notified in such an event.

There are essentially two camps when it comes to the intended use of such an application. Some will say it’s innocent in nature, allowing users to send silly or goofy photos to friends or family that they otherwise wouldn’t send over social media or SMS. Others, however, see Snapchat as little more than an app to facilitate sexting. We’ll leave you to draw your own conclusion as to what you believe people are using it for.

The app now has a solid following, with over 50 million snaps being shared each day. In fact, Facebook essentially copied the entire idea and released it as a social media app called Poke not too long ago.


Source : techspot[dot]com

Best iPhone car apps

Best iPhone car apps

Check out our list for the best car apps for the Apple iPhone.

Apps might seem cheap, with a majority pricing in at $0.99, but over time that money adds up. Next thing you know you’ve emptied your coffers and littered your screen with icons you barely use.  In an effort to help you save some coin — and sift through the overflowing amount of digital junk on iTunes — we present to you this list of car apps for the iPhone that won’t waste your time or money.

Best iPhone car apps gas buddyGas Buddy (Free)

They say two heads are better than one, but how about 23 million? According to GasBuddy,’s developers, that’s the amount of people using this crowd-sourced gas app. Simply put, GasBuddy helps you find the cheapest gas prices in your area, for free! Users are encouraged to submit prices routinely, with prize points offered for each accurate submission. Simply load the app and enter in your zip-code, or use the iPhone’s GPS, and GasBuddy will then supply a list of prices in your surrounding area as well as how recently those prices were updated. It’s a fast and easy way to ensure you’re getting the best price possible. Who doesn’t love saving money on gas?

Best iPhone car apps repairpalRepairPal (Free)

RepairPal is a quick and easy way to keep your vehicle’s repair history accurate and up-to-date. But the app’s best feature by far is its ability to cross reference repair costs. Need to know how much that new transmission is going to set you back? RepairPal will search your area and give you an honest estimate. It’s a handy way to ensure you never pay out the nose again and an essential app for any car owner.

Best iPhone car apps wazeWaze (Free)

Another community-sourced app, Waze works much like GasBuddy, providing up to date gas prices, but also alerts drivers of approaching traffic jams, road hazards, police traps, and accidents. Boasting a user base of 30 million strong, Waze gives up-to-date turn-by-turn voice navigation and even incorporates a social element, allowing users to share their destination on a live map. The whole app can be operated hands-free so you can keep your eyes on the road and your hands on the wheel.

Best iPhone car apps gashogGasHog ($0.99)

A very simple and handy app, GasHog lets you track your fuel consumption by entering in your odometer reading and the amount of fuel added when you fill your tank. For those seeking long term fuel frugality, GasHog tracks your fuel consumption averages, so you can see if you’re fuel economy has dipped throughout the year.

Best iPhone car apps honkHonk ($0.99)

As busy as you are these days, you can’t possibly be expected to remember mundane details like how much time is left in the parking meter. Thankfully, Honk is here to help avoid those pesky parking tickets from piling up in the glove box.

Honk’s interface is both simple and easy to use. With a swipe of a finger, user’s can set an alarm based on the amount of time they’ve paid to park. A countdown timer is then displayed on the app’s icon badge, so you don’t even have to launch the app to see how much time is left. Once your meter begins to run down, Honk will notify you that it’s time to head back to your car.

Best iPhone car apps ifind my cariFind My Car ($0.99)

We’re not going to blame old age, but there are times we simply forget where we parked. Luckily iFind My Car (formerly the equally obnoxious, Walk Me To My Car) is here to help. Simply launch the app and tap the “Pin Car” button to record your current location. Using the iPhone’s built-in GPS, iFind My Car stores your location. When you’re ready to return to your four-wheeled chariot launch the app again and hit the “Walk Me” button. The app will vibrate once your car is in sight. It’s as easy as that.

Best iPhone car apps parkopediaParkopedia ($1.99)

Looking for parking sucks, especially in busy cities where finding an empty spot is as rare as a Nicolas Cage film that isn’t dreadful (please stop making movies … please). Parkopedia aims to solve the former by helping you find a parking space when you need it. You can use your current location, or enter in an address before you head out the door. Using its crowd-sourced database, Parkopedia will then list and direct you to all available parking spots in your area, including information regarding rates, availability, and hours of operation. The app currently boasts over 25 million logged parking spots in 40 countries.

Best iPhone car apps ionroadiOnRoad ($4.99)

Not every car is equipped with the latest, most advanced safety tech. But instead of plunking down the cash for a new and expensive ride, iOnRoad provides users a number of safety tech features found in many of today’s premium vehicles. By utilizing the iPhone’s native camera, GPS, and sensors, iOnRoad can detect forward collisions, provide tailgating alerts, warn of unintended lane changes, and features a built-in car locator. iOndRoad offers real-time protection for drivers, relaying both audio and visual messages so drivers can take evasive action and avoid accidents. For best results, be sure to mount your iPhone to your windshield or dash.

Best iPhone car apps greenmetergreenMeter ($5.99)

Sometimes saving money on gas is as simple as altering our driving habits. Using the iPhone’s accelerometer, greenMeter measures your braking and acceleration techniques by taking into account aerodynamic drag, acceleration and mechanical rolling resistance. The app gathers information in real time and computes fuel usage/cost, oil consumption, and carbon emissions, with data able to be shown in both U.S. and metric units. Because greenMeter gathers its information from the iPhone’s accelerometer, it’s recommended users mount it to the windshield or dash while driving.

Best iPhone car apps DynoliciousDynolicious ($13.00)

Don’t have access to your own dynamometer but want to know what performance numbers your car is spittin’ out? That’s alright, most of people don’t, which is why Dynolicious serves as the ultimate app for the digital greasemonkey in all of us. Using the iPhone’s accelerometer, Dynalicious measures horsepower at the wheels, 0-60, quarter mile drag times, and lateral Gs. Simply enter your car’s curb weight, drivetrain loss, and go. Planning on adding some aftermarket modifications to your car? Dynolicious is a great way to measure your performance numbers before and after. The app even has a built in social function, allowing you to upload your performance times to Facebook and Twitter, so you can boast about how cherry your ride truly is.


Source : digitaltrends[dot]com

Nokia Lumia prices drop: Lumia 920 $40 on Amazon, 822, and 810 now free with contract

Only a short while after Nokia launched its new Lumia family of smartphones, prices are already beginning to drop.

Nokia’s flagship Windows Phone 8 device hasn’t been on the market for too long, but the Lumia 920 has already seen a significant price drop. The AT&T exclusive debuted in November for $100, and the phone is now available on Amazon for as low as $40.

The $100 price point still stands when purchasing elsewhere, but the online retail giant has slashed a significant amount off the device’s price tag. Its sister phone, the slightly lower-end Lumia 822, was originally made available on Verizon’s network for $100 as well. However, the carrier is now offering it for free with a two-year contract.

T-Mobile is offering a similar deal for its subscribers. T-Mobile USA is selling Nokia’s Lumia 810 for free a contract as well.

“Pricing is always a carrier decision, but holiday season promotions are fairly standard at this time of year,” Nokia spokesperson Doug Dawson said to The Wall Street Journal.

While Nokia has not released any official sales figures for its new Windows Phone 8 Lumia line, sales in the second quarter of 2012 reached four million, Mashable reports. This may sound like a lot of phones to sell within three months, but the number pales in comparison to Apple’s iPhone sales. The Cupertino, Calif.-based company sold 35.1 million units of its smartphone during the same time period. That’s more than eight times the amount of Nokia Lumia devices sold.

This price drop could work to Nokia’s benefit. Its Lumia line will now target an entirely different sector of the market, providing another smartphone alternative for budget and value smartphone shoppers. At the same time, it maintains its $100 price point aimed at smartphone buyers willing to shell out a few more bucks.

Amazon is no stranger when it comes to offering sizeable discounts on smartphones. While purchasing a Nokia Lumia 920 for $40 may be one of the biggest bargains on the Web, Amazon has also slashed Samsung’s Galaxy S3 down to the same price range. Sprint users can purchase the 16GB Galaxy S3 via Amazon for $50, Verizon users can buy it for $60, and AT&T subscribers can snag it for a slightly higher cost at $80.


Source : digitaltrends[dot]com

The next Xbox and other predictions for gaming in 2013

The Walking Dead

We take a moment to consider what's ahead for gaming software and hardware in 2013.

How many of us cried because of a video game in 2012? I’d wager that the figure is a lot larger than most may expect thanks to the incredibly involving story that Telltale Games’ writing staff crafted for The Walking Dead. What does the monumental success of a genre that was pegged earlier in 2012 as “a bit of a lost art form” – by adventure game authority Tim Schafer no less! – mean for 2013?  

How about the looming console war? Nintendo’s Wii U is here, the first shot fired in the eighth console generation. Next-gen follow-ups from Microsoft and Sony are all but assured, even if neither company has officially revealed anything. Will 2013 bring news of their plans? Perhaps even a hardware release? What other sources of competition must the two industry titans worry about? Is the Ouya a threat? Or Valve’s rumored “Steam Box” hardware?

The fact is, there are a lot of question marks swirling around 2013. The coming year may well be a landmark one in the realm of video games, with changes large and small speaking to the wider acceptance of different interactive entertainment forms. With the global New Year’s Eve party only days away, we’re taking a moment today to consider what we know, what we don’t know, and what all of it means as we look ahead to 2013.

The Next-Gen Conversation

There’s no topic that will be more widely discussed in 2013 among video game-loving folk than the coming of next-gen hardware. The current generation of games is still delivering on all fronts and even raising the bar in places, but the console hardware from Sony and Microsoft is starting to creak. You can’t play the PC version of Far Cry 3 and not immediately feel the difference between it and the console versions – in visual execution, in AI capabilities, in any number of elements. Nintendo’s Wii U is out and you don’t have to be an industry analyst to recognize that it won’t be long before Microsoft and Sony (and perhaps others) follow suit. In fact, there’s compelling evidence right now that Microsoft specifically has some big plans for 2013.

But first let’s look at the start-of-year release calendar. The list of releases hitting stores between January and May 2013 is truly daunting – even just the three-month period that is Q1. DmC: Devil May CryNi no KuniDead Space 3Fire Emblem: AwakeningSly Cooper: Thieves in Time, Aliens: Colonial MarinesCrysis 3Metal Gear Rising: RevengeanceRayman LegendsSimCityTomb RaiderGod of War: AscensionStarCraft 2: Heart of the SwarmGears of War: Judgment, and BioShock Infinite are all fully confirmed for release in Q1. Not to mention the successfully Kickstarter’ed, Android-powered Ouya console.

xbox durangoSubsequent months will see the release of highly anticipated titles like The Last of Us, Tom Clancy Splinter Cell: Blacklist, and Grand Theft Auto 5. The concentration of major franchise releases in early 2013 is heavier than it has ever been before that same time period in previous years. Even Gears of War, what is traditionally a fall-releasing franchise, puts in an appearance, albeit as a spin-off story.

Now consider the rumors. We’ve heard a lot of unconfirmed talk about Microsoft’s next-gen plans. The coming Xbox 360 successor could be arriving before or by Thanksgiving 2013. It might simply be called “Xbox,” and it will support Blu-ray playback. It will be released alongside a 7-inch Surface tablet that is dedicated to Xbox gaming. The hardware is likely to be an expensive purchase, but Microsoft will continue to offer smartphone-like service contracts for price-subsidized alternatives. So many rumors. The latest is that there will be two Xbox models, both set-top boxes, with one geared toward casual audiences and the other geared toward serious gamers.

Here’s the really interesting part though. Microsoft is not a company that is known for entertaining rumors. The standard company response for any media queries relating to unconfirmed news is: “Microsoft does not comment on rumors and speculation.” Yet when The Verge reported on the rumored set-top Xbox console plans and reached out to the company for comment, the reply was – very surprisingly — not that. Instead, Microsoft offered a non-specific statement that confirms nothing but says a lot. Read it for yourself:

Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships. We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention.

Given all of this, the smart assumption is that the next-gen iteration of the Xbox, no matter the form it might take, is coming in late 2013. Between the total lack of confirmed holiday 2013 game releases — very unusual at this point in the year — and the rush of rumors, it seems almost a certainty. Microsoft’s break from the norm with the above statement merely reinforces that line of thinking. Don’t forget that every word of this is speculation, but I’d be very surprised if the next Xbox didn’t show itself in 2013.

Things are considerably less clear on the Sony side. While there’s little doubt that the company is working on its next-gen PlayStation offering, it seems unlikely that the plans include a 2013 launch. “Orbis” is the name that frequently floats around in relation to the next PlayStation hardware, though “Thebes” was also recently revealed as a possible codename. Various unnamed sources indicate that Sony’s plan calls for a spring or fall 2014 release, though again, nothing is confirmed.

Sony is historically known for its news leaks. Word of the PlayStation Vita, the PSP Go, and the various PlayStation 3 model updates slipped out well in advance of the company’s official reveal, often with supporting images. The fact that we’ve seen nothing of the sort for the next Sony console hardly confirms anything, but it’s definitely a factor to consider. Company president Shuhei Yoshida has been pretty clear in his public statements that the company isn’t ready to talk about the end of the current hardware generation.

The only thing we can really gather at this point is that Sony’s next console won’t be called “PlayStation 4.” The Japanese word for the number four is “shi,” which does double-duty as the word for “death.” While a name like “PlayStation Death” might foster favor with the action-loving gamers of the world, it’s not exactly the best route to follow, from a PR perspective. So while it’s unlikely that you’ll see the “PlayStation” brand go away, it’s probably safe to expect something other than “PS4,” especially in Japan.

Then there are the upstarts. Expect to see continued growth for Nintendo’s Wii U platform, which shows a lot of promise in its current form. Some patching will need to be done, but the real test will come on the content side. Nintendo has to make up a lot of ground among serious gamers due to the Wii’s ever-shrinking relevance as a platform for blockbuster releases. Motion control endures as a useful gimmick, but the Wii’s real success as a mainstream audience-pleasing toy was quickly outdone by the rise of smartphones. The Wii U is more competitive with current hardware than its predecessor, but we’ll have to wait and see if it can measure up against the next-gen.

Mobile gaming is a beast unto itself. Where many gamesmiths on the console/PC side work to enhance the artistic qualities and capabilities of the medium, mobile platforms are (mostly) content to deliver low-price, low-impact eToys. Some might call it “Kleenex gaming,” the sort of experiences that you can pay a buck for, play for the length of a bus ride, and promptly forget about. That’s not true of all mobile games of course, but it is definitely the case for the vast majority.

The thing is, mobile tech advances at an incredibly rapid rate. It’s mostly just playing catch-up with the current generation of PC (as in “personal computer”) hardware. If rumors of a Surface tablet built specifically for Xbox are true, our concept of mobile gaming could broaden considerably in 2013. It is a virtual certainty that tablets and even smartphones are going to achieve performance parity with heftier PCs and consoles one day. 2013 won’t be the year for that, but it’s coming, and soon.

Ouya is yet another wrinkle in the Kleenex gaming puzzle. The Kickstarter success story is arriving before anything else – as soon as March 2013, provided the developers stick to their previously set schedule – but it’s also the biggest question mark of this bunch. We know that the tiny box contains the power of a mid-to-high-end Android tablet. An open-source approach makes the console completely hack-able by design. The concern is that tablet tech advances very quickly, and the Ouya’s Tegra 3 chip from NVIDIA may well be outdated by the time the console arrives in backers’ hands. It’s an affordable HD console that plays tablet games, but is the tablet gaming audience really asking for Angry Birds on their TV? How is Activision’s console release of Angry Birds faring?

Ouya will have a lot of big-screen comptetition, between the dedicated consoles and Valve Corporation’s plans for a more hybridized approach. Various rumors surfaced throughout 2012 that suggest the company has some hardware plans in the works. The idea of a “Steam Box” was outed earlier this year as a gaming dedicated PC spec that hardware manufacturers can conform with for guaranteed Steam games support. Your average gaming console is fundamentally a gaming-dedicated PC, and the concept of a “Steam Box” takes that line of thinking one step further.

Between Big Picture Mode and the addition of non-gaming software to Steam, it’s clear that Valve is looking to broaden its appeal to a wider audience. The company’s own Gabe Newell even said straight out earlier this month that Valve will be releasing its own, Steam-loaded hardware. He revealed that the company’s hardware offering “will be a very controlled environment” designed specifically to cater to the Steam experience. He added that a more general-purpose PC will accomplish the same thing, with the added benefit of full PC functionality.

With all of this going on, you have to wonder where dedicated cloud gaming services are going to fit in. OnLive isn’t in the best shape following its late-summer implosion, though we saw a small sign of life in November when an update added support for the service to LG’s Google TVs. Gaikai was looking like a solid OnLive competitor until it was purchased in July. Sony was the buyer, which raises many questions about how content delivery will work on the company’s PS3 successor. The biggest mystery of them all is Spawn Labs, the official Cloud Gaming division of GameStop. The brick-and-mortar retailer faces grave threats in the rising popularity of digital distribution and the efforts of Spawn Labs should become visible in the coming year.

Ubisoft

Trends In Gaming

Hardware rumors are fairly common, but early reports on actual games is much more an exercise in guesswork. It seems pretty clear that games like Ubisoft’s Watch Dogs and LucasArts’ Star Wars 1313 are bound for next-gen hardware, but there’s very little beyond the realm of hearsay to work with. Assuming that the next-gen console conversation is fueled with official confirmations in the first half of 2013, you can expect some major news on launch games and new IPs to start churning out between the 2013 Game Developer’s Conference in March and E3 in June. All that said, let’s speculate a bit.

The runaway success of Telltale’s The Walking Dead coupled with the Kickstarter behemoth that is Double Fine Adventure means that we’re almost certainly going to see more of a push from major publishers for adventure games. Madden and Call of Duty are virtually guaranteed multi-million-sellers every year, but The Walking Dead has the same sort of crossover appeal that makes AMC’s TV series such a monumental hit. Between the episodic release structure, the user-friendly, story-driven gameplay, and the piles and piles of accolades and honors, there’s little doubt that giants like Activision and EA will try to hop on the bandwagon.

Episodic ongoing stories also get around the rising sense of sequel exhaustion among gamers. It’s telling that Dishonored was one of the year’s most talked about games. Unless you’ve got an established universe like Star Wars or Marvel’s multiverse to lean on, you run the risk of burning gamers out with annual releases. Call of Duty is the clear example here, a yearly franchise release that is constantly dogged by fans for its focus on expansion over innovation. Sales numbers for the series seem to have reached critical mass, and while The Walking Dead hasn’t come anywhere near the same level of sales success, there’s some magic at work in Telltale’s release formula. The real test will come when the adventure game’s second season launches, but you have to believe that bigger publishers are already looking for way to emulate that success story.

It’s also impossible to ignore the rise of free-to-play in 2012. It seems that the traditionally subscription-based approach for massively multiplayer online role-playing games is on its way out. The year has been riddled with commentary on Blizzard’s World of Warcraft and the fact that its popularity seems to be in decline. The 2004 release peaked in 2010 with roughly 12 million subscribers, but in the time since those numbers have dropped to below 10 million. The success of the subscription-free Guild WarsGuild Wars 2 no doubt inspired studios like Funcom and BioWare to re-define their recent MMOs – The Secret World and Star Wars: The Old Republic, respectively — as free-to-play propositions.

rise of the hutt cartelFree-to-play has also now extended well beyond the MMORPG genre. Games like League of Legends and the recently released Hawken come immediately to mind, as does the FPS action of PlanetSide 2 and even the mobile gaming joys of The Simpsons: Tapped Out. There’s little doubt that F2P will see continued growth in 2013, even just looking at the releases we know about right now. Crytek’s Warface carries a silly name and a ton of potential. Dean Hall’s standalone DayZ continues to promise great things, provided it can offer a more accessible experience than the ArmA 2 mod it was born as does.

Even consoles are moving in that direction, as exemplified by 2012′s EVE Online tie-in Dust 514 (a PS3 exclusive) and 2013′s upcoming multi-platform Spartacus Legends. Activision is getting set to release it’s own F2P offering for Call of Duty in the People’s Republic of China, called Call of Duty Online. The China-exclusive multiplayer FPS is founded on the same principles that drive the adversarial multiplayer component of the annual boxed releases, only it’ll be free-to-play and supported by microtransactions. You can probably rule out the possibility of CoD Online coming to current-gen platforms, but next-gen? That’s certainly a possibility. Looking back at the bigger picture, you can likely expect official next-gen hardware announcements to be quickly followed by news of console-based F2P options, especially with Valve angling for Steam to have a place in gamers’ living rooms.


Source : digitaltrends[dot]com

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