Jetsetter: Deus Ex developer is making Tomb Raider 2013′s mutliplayer

Happy New Year from Jetsetter and Digital Trends. In this week's column we look at who's developing the newly revealed multiplayer mode in Tomb Raider 2013 and major developments in the world of Korean MMOs from TERA to World of Tanks.

Should old acquaintance be forgot and never brought to mind? Should old Jetsetter be forgot and auld lang syne? For Jetsetter my dear, for Jetsetter, we’ll take a cup of kindness yet. And we’ll take a right good-will draft for auld lang syne and Jetsetter to boot.

Welcome once again to Jetsetter, Digital Trends weekly look at the international world of video games, bringing you word of what games people are playing and making well beyond the borders of the United States. The US represents the biggest video game market in the world by a wide margin and our tastes dominate the industry but it’s a big old world out there and it’s always worth exploring what else is out there. Did you know there was a Japanese game called Pepsiman about the Pepsi mascot? How about a Chinese version of Final Fantasy VII for the NES? Fear not. Jetsetter’s got your back.

With days to go before 2013, we’re starting close to home with a story about the next project for one of Canada’s best studios before doing it Gangnam Style and looking at two big developments in the world of Korean MMOs.

Deus Ex: Human Revolution developer making Tomb Raider multiplayer modes.

We reported just a few days back that Tomb Raider, Square-Enix’s upcoming reboot of Lara Croft’s adventures, will include multiplayer modes in a first for the series. Turns out that Crystal Dynamics is only developing the adventure itself. Tomb Raider multiplayer is actually created by none other than Eidos Montreal, the intrepid studio behind 2011’s mindblowingly awesome (in this writer’s opinion) Deus Ex: Human Revolution. It’s surprising that the Canadian studio is taking the time to work on a separate project as it’s been hard at work on Thief 4 for years now.

 

World of Tanks heads to Korea.

Hey, sexy ladies, you heard about World of Tanks opening for business in South Korea? Yeah, that’s right: Two “Gangnam Style” references in a single column! There are two days left in 2012, I’ve got to cram those references in before they become completely dated. Anyway, yes, the Belarusian free-to-play MMO that’s become a global phenomenon with 45 million active players in Russia, China, and elsewhere opened for business in South Korea on Thursday. “I’m sure that World of Tanks will be able to gain more and more gamer attention in Korea, thanks to the game’s profoundness both strategically and gameplay-wise,” said Wargaming Korea’s general manager Chankuk Park. Profoundness! Clearly I need to play this game.

 

TERA goes free-to-play in Korea and Japan.

TERA publisher Hangame announced that its successful MMO will now be free-to-play in Korea and Japan. TERA was released in the US and Europe in the middle of 2012 after an extensive localization process, and while the game earned itself solid reviews with its gorgeous graphics and action-based combat, its adherence to monthly subscription fees has limited its success. That won’t change any time soon, though, as TERA will remain a subscription game in the US. The shift in Korea and Japan makes sense considering the game released at the beginning of 2011 in the region and is ready to move to the next phase of growth with the free-to-play pay model.


Source : digitaltrends[dot]com

Lost and Found in 2013: 10 missing in action games due out next year (we hope)

The Last Guardian. Final Fantasy Versus XIII. 2012 was a great year for video games but there's no shortage of long lost games stuck in development hell we wish had come out this year. Here are ten games including those lost hopefuls we expect to hear about in 2013.

Don’t believe the haters—2012 was a fantastic year in video games. From indies like FTL: Faster Than Light to surprise underdogs like The Walking Dead and franchise resurrections like XCOM: Enemy Unknown, the past twelve months have been littered with high quality storytelling and play on literally every platform available. For all of the great games, though, there was quite a few that were missed. Not those games like Tomb Raider, Aliens: Colonial Marines, or BioShock Infinite that were pushed from 2012 release dates into 2013, but the lost and damned of gaming. The vaporware, the announced but never played, the missing in action games that perpetually sit on developer’s fiscal forecast documents and Amazon.com preorder pages, waiting forever for a firm release date that will never come.

A new year always brings new hope. Here are ten games previously announced for current consoles that we hope will re-emerge in 2013 as either the last fruits of the PlayStation 3 and Xbox 360, the first wave of next-gen games, or fruitful library expansions for the PS Vita and Nintendo 3DS.

 

Final Fantasy Versus XIII

Square-Enix habitually announces games far too early, but none have been more premature than Final Fantasy Versus XIII. Developed by Tetsuya Nomura (Final Fantasy VII) and the Kingdom Hearts 2 development team, this modernist spin-off of Final Fantasy XIII (it purportedly takes place in the same world but in a much different era) was originally announced in 2006 but has never been playable. Kotaku reported earlier this year that the game was finally dead but Square-Enix CEO Yoichi Wada hit Twitter to retort. “I’ve seen the rumors that Final Fantasy Versus XIII has been cancelled,” said Wada, “The rumors aren’t true. I’ve actually been in a recent presentation about the game and I’ve seen it.” Nomura also said in May that the game was coming along. “We would like to ask for your patients on an official announcement for this title,” said Nomura. With production of Final Fantasy XIV: A Realm Reborn and Lightning Returns: Final Fantasy XIII almost complete, the time is now.

 

Agent

E3 2009 was a rough year for Sony’s PS3. The company’s press conference announced not one, but three exclusives that have never seen the light of day, including: the next item on our list, the PlayStation 3 version of Final Fantasy XIV, and the Rockstar Games thriller, Agent. Set during the Cold War, the game was supposed to be a dramatic shift for Grand Theft Auto studio Rockstar North, focusing on Ian Fleming-style espionage rather than late-20th century crime dramedy. The above logo is the only official image ever released from the game, though a former Rockstar artist posted what were alleged screenshots of the game in 2011. With Grand Theft Auto V wrapping up for a spring 2013 release, it’s time for Rockstar North to refocus on the game.

 

The Last Guardian

The first trailer of Fumito Ueda’s follow up to Shadow of the Colossus was reportedly shown to Sony executives and select press in 2007, but to date The Last Guardian has been more of a myth than a real game. Sony showed the first official trailer for the game at E3 2009 and pegged it with a 2010 release date. Later the release date was pushed to 2012, but the year’s come and gone and the PS3 exclusive never made an appearance. Even though Ueda resigned from Sony in 2012, he stayed on to finish the game and promised in September that it’s still in production. “I give you my word that it exists,” said Ueda. Sony Worldwide Studios head Shuhei Yoshida promised it was coming soon. “The team is still on it very hard. There are certain technical issues they’ve been working on. That’s the period when the game, looking from the outside, doesn’t seem to be making much progress. But internally there is a lot of work going into creating the title.”

 

Zone of the Enders 3

Metal Gear creator Hideo Kojima has shown plenty of footage of his next stealth game, but the iconic developer has said repeatedly that he’s desperate to work on another series again. His mech fighting fantasia Zone of the Enders got some love thanks to the release of Zone of the Enders HD Collection earlier this year, but the long-rumored sequel is still just a faint possibility. In May Kojima announced Zone of the Enders: Enders Project, a new sequel starring the fighting mech suit Anubis. Kojima even showed off new character models (seen above) but didn’t disclose platforms for the game. Expect to see Konami talk about ZOE3 alongside Metal Gear Solid: Ground Zeroes (The Phantom Pain?) in 2013.

 

BioShock Vita

Irrational Games’ Ken Levine is a terrible tease. Not only did he promise BioShock Infinite would come out in 2012, only to delay the game into 2013, he also announced an original BioShock title for the PS Vita at E3 2011. That game disappeared after that brief mention, but Levine said at the beginning of December that he’s ready to work on it. What’s the hold up? Sony and publisher 2K Games are still working out an arrangement. “Where the Vita stands right now, it’s in the hands of the business people at Take-Two and the business people at Sony working out, hey, what happens in these business discussions,” said Levine, “[BioShock Vita] is something I’m still very interested in. I still have a cool design for it.”

 

Beyond Good & Evil 2

One of the best games to hit the PlayStation 2, Xbox, and GameCube was Michael Ancel’s science fiction epic Beyond Good & Evil. Part Zelda, part Star Wars, the game was an unusually ambitious attempt at world creation, arguably deeper in scope than Ubisoft’s more modern efforts like Assassin’s Creed. Ubi and Ancel debuted a teaser trailer for the game in the spring of 2008 and leaked a brief gameplay demo in 2009, but the game’s sat in the background since. Ancel gave an update on the game in May, recommitting it for next-gen consoles, but not giving a release date. “We won’t make promises that we can’t keep,” said Ancel, “We are in an active creation stage and at the moment we are only focusing on the game and making it the best that we can. I can say that it’s a very ambitious game and we need some tech to achieve that ambition. We focus on the game. We create it first, then we’ll see what can run it.” With five years of development time, Beyond Good & Evil 2 seems like a good launch candidate for Xbox 720 and PlayStation 4 in 2013.

Project Zwei

Resident Evil creator Shinji Mikami hasn’t been absent from game development for very long as the excellent Vanquish released just two years ago, but he hasn’t made a new survival horror game since 2005’s Resident Evil 4. Mikami announced his codenamed return to survival horror, Project Zwei, in April 2012 alongside the above art. “I’ve found my focus and once again I’m striving for pure survival horror,” said Mikami. The only problem: There’s been no news about the game since that April announcement. His studio Tango Gameworks is developing the game and publisher Bethesda has said that it’s planned for 2013.

 

Ni-Oh

This is going back. Koei actually announced this action brawler inspired by an unfinished script by famed director Akira Kurosawa all the way back in 2004 – it was one of the very first PlayStation 3 games ever publicly discussed. A trailer for the game materialized in 2005 and the game was planned to release alongside the PS3 in 2006. In the interim, Koei merged with Tecmo and the game faded from the public. Ni-Oh shockingly re-emerged in August when Tecmo co-founder Yoichi Erikawa confirmed that developer Team Ninja was making progress on the game. “We just finished the alpha version of the game,” said Erikawa, “[Work is] continuing steadily.” It’s never too late for a PlayStation 3 launch game!

 

Mega Man

Mega Man 10, released in 2010, was the last official Mega Man game released before series creator Keiji Inafune resigned from Capcom. At the time, multiple new Mega Man games were in development including Mega Man Universe, an MMO Little Big Planet-style take on the series that focused on user-created levels, and Mega Man Legends 3 for the Nintendo 3DS. Both were cancelled in 2011 following Inafune’s departure, a silent atrocity committed by his shamed former employer. Capcom is melting its Mega Man freeze though. The release of fan-made Street Fighter X Tekken came with the promise that Capcom would spend 2013 celebrating the franchise. Capcom USA executive Christian Svensson has suggested that a series rebirth is on the way.

 

Seaman 3DS

If 2012 proved anything, it’s that you can’t keep a great Sega game down. Jet Set Radio and Nights Into Dreams returned in HD remasters even as the company struggled financially. Yoot Saito and Sega’s bizarre Dreamcast pet simulator Seaman was even touted as a candidate for a reboot. In February 2012, reports came out that Saito and Nintendo were working on a Nintendo 3DS version of Seaman. Then in June, Saito teased fans with a picture of the iconic freak critter from the series in a Santa Claus costume. Nintendo’s 3DS publishing schedule is barren past the spring, so Seaman 3D seems like a good bet for later in the year.


Source : digitaltrends[dot]com

First Renders of the Samsung Galaxy S IV Are Released

The Samsung Galaxy S III is just about the hottest phone on the market today. Whether you’re an Apple fanboy or Steve Ballmer, 30 million Galaxy S IIIs is a lot to swallow. With so much surrounding Samsung in 2012 and even more to come in 2013, the mobile world is starting to focus on the next “Next Big Thing”.

In the mock-up video, the Galaxy S IV is portrayed as a slimmer Galaxy S III with a much smaller bezel. Also, the teaser video notes that the Galaxy S IV will have a 2GHz quad-core processor, full 1080p AMOLED display, 13MP camera and Android 5.0 (Key Lime Pie).

Of course, these specs are just rumors and speculation. However, that would be pretty cool and definitely worthy of the name of “The Next Big Thing”.

Rozetked, one of YouTube’s finest rendering artists, released the world’s first Samsung Galaxy S4 render. Take a look:

What do you think the Galaxy S IV will look like? What kind of hardware will Samsung squeeze into their next flagship? Let us know in the comments below.



Source : mobilemag[dot]com

Use Your NFC Smartphone to Replace Your Hyundai Car Keys


Many people have replaced their Starbucks cards, for example, with a mobile app that offers even more functionality. You might already be using NFC on your smartphone to replace some credit cards, but what if you could replace your car keys too? Hyundai wants to make that happen.

When you think about it, this really makes a lot of sense. So many cars have push-to-start these days where the actual physical key doesn’t really matter all that much. All you need is something that can provide the appropriate signal and the NFC technology in compatible smartphones sounds like a perfect fit. Hyundai is aiming to replace traditional car keys with NFC-based apps by 2015. This wireless technology is likely an option, as some people will still want regular keys, but it is certainly intriguing.

But it’s not just about unlocking your doors and starting the engine. Hyundai wants to make it possible to set specific user profiles based on which smartphone is being used. In addition to opening the door, it might automatically set your seating and mirror positions, for example, and automatically switch to your favorite satellite radio station. And the cars would likely have an inductive charging plate to provide power to your mobile devices too.

I like it. There are already smartphone apps to work with compatible “smart” door locks, apps to pay for things, and apps to replace customer loyalty cards. It’s only a matter of time before we abandon traditional keys and wallets in favor of an all smartphone lifestyle.



Source : mobilemag[dot]com

How gaming and data are driving wearable fitness technology

The past year has seen some interesting advancements – and some goofy gadgets – in the way we exercise, but wearable technology still often fails to impress. That’s about to change.

The last year has seen a ton of new health gadgets, widgets and apps hit the market, all looking to crack the code on coaxing tubby Americans to move more. For a glimpse at just some of the ones we’ve covered, check out this, this, this, and this.

But before you run out to get the next blinky shiny device promising to jumpstart a new you in the New Year, it might be helpful to put this broader digital fitness trend in some context.

From motivational apps to “smart” jewelry like Nike’s Fuel Band and Jawbone’s Up, the developers and manufacturers in this space are making two big behavioral bets on the best way to turn couch potatoes into hard bodies. Before you buy anything, you need to know what they are and how likely they are to work for you.

Big Bet #1: The Quantified Self

Ever since the Nike+ debuted in 2009, (see here for a great Wired overview of its impact all we’ve been riding a growing swell of interest in “measure it to manage it” personal data collection. At the pinnacle of that particular niche of geekdom sits the Quantified Self community, whose “Self Knowledge Through Numbers” mantra veers curiously close to an article of faith for a bunch of scientists.

Adherents measure almost everything in their lives, from calories consumed, to hours slept, watts burned and miles traveled – all in a relentless effort to tweak, tune, hack, and refine their baser instincts into their best selves (see Tim Ferriss’ “Four Hour Everything” franchise as a pop-culture example).

Verdict: This is inescapable in the current market – pretty much all of these companies have hitched their wagon to the assumption that “If I can visualize my activity, I’ll be more motivated, and stick with it longer.”

The problem is that there’s a persistent gap between the activity reports, charts and graphs these companies promote and that remarkably sticky issue of human inertia. After all, trend lines and scatter plots are one thing; a well-timed kick in the pants, is another. Put another way, you can have all the data in the world, but without motivation, it’s just noise.

And for those self-starting self trackers who delight in every element of the game, there’s a different trap: spending so much time “fixin’ to get ready to” that their activity-to-analysis ratio tanks and they’re back on the couch where they started – a whole lot smarter to be sure, but none the wiser (and not much leaner).

Recommendation: The team at Basis, who pre-sold their entire inventory for the holidays in the first week of their launch, does a great job tackling the problem of inertia head-on, working on building habits one at a time so they stick, and translating raw data into actionable insights. If you don’t want to get bogged down in the information, and need more gentle and helpful nudges to get out and do more, then Basis might be a good match.

Big Bet #2: The Game-ification of Everything

This one’s been all the talk at think tank confabs for the past few years, from SXSW to TED and beyond (see one here)

At its most ambitious, adding a “game layer” to our frenzied lives is supposed to turn us into choose-our-own adventure versions of Pavlov’s dogs – checking in on location apps, coming back to our social network pages every hour, snapping up daily deals. For anyone that’s been suckered into buying, selling, gifting or grifting points, badges, vegetables or other markers of digital accomplishment and clogging friends’ feeds or inboxes – you’ve been gameified.

Still, our current fitness world, filled as it is with flatscreen TVs and Stairmasters, could do with a little more fun and games.

Transparent though they may be, these efforts to engage our sense of competition and accomplishment are helping more of us stick with our regimes, and get the dual benefit of charting progress and comparing ourselves to others. A recent Atlantic cover story rightly outed the current gaming fever as a resurgence of psychologist B.F Skinner’s Behaviorism. After years of battling the middle age bulge, the author found success by harnessing a few of these apps and devices to lose thirty pounds and, at least at press time, keep it off.

Verdict: Despite the hype, Game-ification 1.0 is done – just look at Zynga’s stock price. Location-based tech-darling Foursquare has revamped its business model after the novelty wore off their check-ins, and we expect a similar drop off in stickiness with most of these first wave fitness platforms.

Nike’s first Fuel effort fits squarely in the category. Unless you’re such an enthusiast that you’re intrigued by the score-keeping and tracking for it’s own sake, don’t hold out excessive hope that this is going to do for you what your Nordic-Trak rusting in the basement never could.

Given development lag times, though, expect to see more of these early attempts at game-ified fitness flush through the pipeline next year. As late as June, I advised a developer creating a new online/offline interactive wellness game for one of the big three console makers, and they were firmly stuck in the “badges and widgets” ghetto. The intention is good, but in terms of practical effects on the average exerciser, this stuff is pulling grade school levers when we need the grad school version.

Recommendation: If you want engagement and distraction from the usual grind of working out, and crave the actual or virtual company of others as you just do it, stay tuned for the new developments coming out of Portland and Nike’s Fuel program.

Just announced late this year, Nike is opening up the Fuel universe to third-party developers and launching a partnership with Xbox Kinect. 

While in the past, online exercise hasn’t played out to much effect (see Nintendo’s Wii Fit hype cycle), Nike’s efforts with Microsoft and their interactive video games go well beyond air tennis in your living room – things like harnessing advanced movement tracking/analysis and dropping you into games as your favorite Nike pro athlete. You will actually be able to Fuel points you’ve earned in real life as points in the games.

Think about that for a minute: Fake real pro athletes in 2D powered by real amateur athletes in 3D! How’s that for a postmodern take on losing your spare tire?

By kicking down the walls between their platform, their third-party developers, and their users’ Xbox and their physical activities, Nike puts us on the edge of some interesting potential progressions in fitness technology.

Conclusion

If you’re a die-hard early adopter who delights in newest-coolest and doesn’t mind the occasional bug, then jump in. There are more than enough interesting products out there right now to keep you glued to your wrist and the tech blogs that can tell you what those lights and numbers actually mean.

For the rest of us, 2013 is cooking up some truly intriguing developments, like sensors that tell us much more than steps counted or calories burned, and digital worlds that swallow us whole, only to spit us out again, more fit and more engaged with our physical selves.

Quantified and Game-ified Selves are here to stay, so the question is: what counts, and who’s keeping score?


Source : digitaltrends[dot]com

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