How much?!? Woman in France gets phone bill for $15 quadrillion (yes, it was a mistake)

A woman in France got the shock of her life when she received her cell phone bill recently. Although the $15 quadrillion was obviously wrong, she had a hard time trying to convince workers at the telecoms company of the fact.

Sometimes you get your cell phone bill through and it might seem a little more than what you’d been expecting, but what the heck, you pay it.

However, Solenne San Jose, from the French city of Bordeaux, would’ve been hard pressed to do such a thing as her bill was a lot, lot more than she’d been expecting. In fact, it had so many zeros on it that she didn’t even know how to say it.

San Jose had decided to pull out of her phone contract early and as a result was told by her carrier she’d have to pay a termination fee that would be included in her final bill which would be sent in the mail.

Upon opening the bill and seeing the final fee, San Jose said she “nearly had a heart attack.” Why? Because it was for €11,721,000,000,000,000 (about $15 quadrillion), that’s why.

Receiving a phone bill more than 5,000 times greater than the gross domestic product of the country in which you live is really no way to start the day, so San Jose called the company, Bouygues Telecom, to suggest there’d been some kind of mistake in an effort to get it to cancel the charge made to her bank account.

But this is where things got really absurd. On her first attempt to sort the problem out, she was reportedly told that nothing could be done, and informed that “it’s calculated automatically.”

Another person at the company said someone would be in touch to sort out paying the amount in instalments. Eventually, an employee with some common sense realized a mistake had been made. The real bill? €117 ($151).

The company have reportedly said sorry for the error and told San Jose she won’t have to pay anything at all. With the stress and hassle it must have caused, however, you might think it could’ve offered a more generous apology – a mistakenly written check for a couple of quadrillion dollars would’ve been nice.

[Sud Quest via Technorati] [Top image: JeniFoto / Featured: marcogarrincha / Shutterstock]


Source : digitaltrends[dot]com

Android may top 1 billion activations by next year, predicts Google's Schmidt

Android may top 1 billion activations by next year, predicts Google's Schmidt

You know what's cool? A billion activations

Google chairman Eric Schmidt thinks that Android activations could top a billion by next year, as the operating system continues to reign over more than half of the mobile marketplace.

"We just announced 1.3 million activations of Android phones per day globally - per day," he underlined during a recent interview with AllThingsD.

That's with more than half a billion Android devices already activated globally.

"Do a little math with me," Schmidt asked. "If you're at 1.3 [million activations per day], times 365 [days a year], and of course that number doubling every six months or something like this."

"This is well more than a billion devices globally perhaps within a year."

Android vs Apple defining platform fight

Schmidt defined what 1 billion Android activations means in his company's constant tug-of-war with Apple.

"I believe that the Android-Apple platform fight is the defining fight in the industry today," Schmidt said, before noting Android's progress. "And I didn't say that two years ago."

As with any good fight, there's always a little smack talk and a good backhanded compliment.

"[Apple's has] an enormously large platform for developers, knowledge, cloud services, scale, and so forth." Schmidt went on to laud how many talented engineers Apple has, along with his rival's apps, content, and partnerships.

But that just set him up to say, "The Google platform, Android, is even larger."

"Surveys that we've seen of unit volume indicate that there are four times as many Android phones as there are iPhones."

We're all winners in the eyes of Schmidt

Google's scale has translated into a higher marketshare, with Android at 52.2 percent of active devices and Apple accounting for 33.4 percent, according to pre-iPhone 5 numbers.

But the former CEO of Google, which is now the second most valuable tech company behind Apple, said that the real winners are consumers.

"We have not seen in our industry platform-network fights of this scale."

With lower-cost devices and more innovative hardware teased by the Google chairman, Schmidt concluded, "And I go back to who's the beneficiary. And the beneficiary is you all - globally."


Source : techradar[dot]com

Cisco, US tech firms reportedly urged Congress to investigate Huawei, ZTE

Cisco, US tech firms reportedly urged Congress to investigate Huawei, ZTE

Other US tech companies are reportedly suspicious of Huawei, ZTE

Cisco Systems, among others, may have nudged Congress into investigating Chinese companies Huawei and ZTE for security concerns, according to a new report from the Washington Post.

China's two largest telecommunications companies have taken a beating from U.S. Congressmen as they tried to enter the States' technology market.

Politicians are concerned the tech giants will use their systems to help expand the Chinese government's spying networks into the US.

Earlier this week, the US Intelligence Committee said the duo shouldn't be allowed to operate in the U.S. But the only proof of those claims are held secret in classified reports.

Cisco in the captain's chair

Cisco and other U.S. tech companies urged Congress to investigate Huawei and ZTE, according to an unnamed senior Hill staffer.

The staffer said politicians were already concerned about the two companies, and major players in the U.S. tech industry just fanned the flames of their suspension.

"What happens is you get competitors who are able to gin up lawmakers who are already wound up about China," the anonymous staffer said to the Post. "What they do is pull the string and see where the top spins."

The Post even found a seven-page sales presentation called "Huawei's & National Security," which is meant to give ammo to Cisco representatives on why clients should avoid Chinese competitors and go with American companies.

"Fear of Huawei spreads globally," according to the presentation. "Despite denials, Huawei has struggled to de-link itself from China's People's Liberation Army and the Chinese government."

The vitriol is no surprise in the cutthroat world of telecommunications. Cisco CEO, John Chambers, has repeatedly criticized Huawei for "not playing by the rules" and declared the company a "long-term threat."

The new McCarthyism

Huawei has been repeatedly denied entry into the U.S. tech game by the Treasury Department's Committee on Foreign Investments for years. All based on security concerns.

The two Chinese companies and their government have all denied the allegations of spying.

Last month, Huawei published a 81-page document when its top brass was being grilled by the House Intelligence Committee.

The report made the case for the benefits of Huawei entering the U.S. tech market, but said the investigation was "allegations based on allegations" and likened its treatment to McCarthyism.

Even though the barriers to entering the U.S. market seem pretty high, Huawei and ZTE still seems pretty determined to take a slice of that American telecom pie.


Source : techradar[dot]com

The man behind some of 007’s biggest missions explains how to shake (not stir) 50 years of Bond into one game

007 Legends

Bruce Feirstein, the screenwriter responsible for several James Bond film and games, about honoring 50 years of Bond with the new game, 007 Legends.

After a very long wait, complicated by the bankruptcy of MGM Studios, James Bond fans are finally getting a new movie in Skyfall, just in time to celebrate a half century of Bond films. They’re also getting a new video game from Activision and developer Eurocom, 007 Legends, which recreates several of the characters most famous adventures including Skyfall, which will be released as DLC following the launch of the game and premier of the movie. And then there’s the just-released Bond 50 Blu-ray Collection with all 22 films, a must have for all die hard Bond fans. That’s a great way to celebrate 50 years of 007.

Bruce Feirstein

Bruce Feirstein, who penned GoldenEye, Tomorrow Never Dies, and The World Is Not Enough, is helping to bring Bond back virtually with an original story that links six classic Bond films (Goldfinger, On Her Majesty’s Secret Service, Moonraker, License to Kill, Die Another Day, and Skyfall) together with an updated setting, and starring actor Daniel Craig as 007. The Hollywood scribe, who also penned the Bond games Agent Under Fire, From Russia with Love, GoldenEye, and Blood Stone, talks about the role video games have played in keeping Bond relevant with a new generation of fans in this exclusive interview.

What do you feel having Daniel Craig as the James Bond in 007 Legends adds to the synergy with Skyfall hitting theaters?

When you look back over the history of Bond, every Bond was the right Bond for his time. Connery was clearly the perfect Cold War Bond. Pierce was clearly the perfect Bond for the post Cold War time and now Daniel perfectly reflects the post 9/11 world with the character that he created, his interpretation of Bond. In terms of doing the game, rather than go backwards into the missions, we update the stories slightly and modernized them to reflect the current Bond. That’s why Daniel is the current Bond who goes through all the levels of the game.

How does Craig’s Bond – which is much different than the Bonds in the original movies that are featured in the game — impact the experience people will be going through with the missions in 007 Legends?

Daniel Craig’s Bond is much more serious. He harkens back to the very lethal weapon aspect of Connery, so the missions have been tailored to reflect that character in that they’re more action based. It’s similar to what we did with the GoldenEye game last year in that we changed the character and streamlined the storyline to reflect the Daniel Craig Bond.

Can you give some examples of how you’ve updated some of the classic films in this game?

007-Legends Goldfinger

Goldfinger is now set against the worldwide financial meltdown, which is why Goldfinger is going after the gold. He’s so involved in the gold. With Moonraker, these are the last space shuttles and we talk about the way the world has changed. Believe it or not, On Her Majesty’s Secret Service needed less updating because it’s a very personal story. The villains and action have modernized, so instead of the Italian Mafia it reflects the current world. When the player begins these missions you’re in today’s world and the Bond character is facing all of these villains in a parallel, but equal world to the Daniel Craig era. What we’re updating is the environments of where the game exists in today’s world.

How does writing Bond games compare to writing Bond movies?

Writing games is not unlike writing movies. Essentially, you open up a Final Draft file and you write through a 90-page script from start to finish. Then there are all the other hundreds of pages of dialogue and variations and things like that. Games are nice because you don’t need that third act where you find that Auric Goldfinger had an unhappy childhood or how this particular boss on some level became who he is. The game is much more streamlined storytelling, which plays perfectly into Daniel Craig because he’s a much more streamlined Bond.

What role have you seen the 007 video games play with the James Bond franchise over the years?

007 Craig

Bond is such a huge international character that there’s always a hunger for Bond. We always hear all of this nervousness about it being three or four years since the last Bond movie came out, but I believe Skyfall will do huge box office because there is a pent-up demand for it. James Bond is like Coca Cola. It’s everywhere. Everyone is aware of it. Any day of the week you can open up a newspaper and find something described as Bond-like. What the games do in a small way is they keep Bond in the forefront and they give Bond fans and video game players a refresh as the franchise goes along. The games run parallel to the movies. Clearly, the movies are the franchise and the games, while a huge business in and of themselves with millions of players, are supplemental.

What was it like working with the Skyfall filmmakers and bringing what they’re doing in the new movie to the DLC game?

We worked from the Skyfall script. I worked with Michael Wilson and Barbara Broccoli, and David Wilson (Michael’s son), who oversees the game. Barbara and Michael read the scripts and have input. It’s all knitted together. You also get feedback from the people at Eurocom who are making the game itself. Having written three James Bond movies, it’s like working with family. Cubby Broccoli used to talk about Bond being a big family and it is a family in that sense. I first met David Wilson when we all worked on GoldenEye the movie together. There’s not a lot of explaining that needs to go on. On the game side of it, David understands the parameters and what’s right and what’s wrong. It’s all inside the company.

Did you have the opportunity with the Skyfall game to go beyond what people are going to see on the big screen?

MoonrakerNo, you don’t. The challenge here for me as the writer was to knit together all of these levels into a cohesive story with an overall arc, which culminates in Skyfall. By the time you get to Skyfall, it explains why you’ve played through all these other missions on the way there.

In general, have recent Bond movies been influenced by games?

In general, I believe that when you look at big action movies, they’ve unquestionably been influenced by games. If you look at the visual cues and the storytelling in something like Call of Duty and you’re aware of the game world you can see how there’s been synergy between action movies and action games. There’s no question in my mind that games have had an impact on movies, even if people in the movie business don’t realize it.


Source : digitaltrends[dot]com

Google's Schmidt: Apple learned 'maps are really hard'

Google's Schmidt: Apple learned 'maps are really hard'

Google makes it look so easy

It doesn't take turn-by-turn directions to figure out that Google Maps is one of the biggest advantages that Androids now have over the iPhone 5 and Apple devices upgraded to iOS 6.

Former Google CEO and current chairman Eric Schmidt clearly agreed at an on-stage interview with AllThingsD.

"Apple should have kept with our maps," Schmidt said bluntly to some crowd laughter.

When asked if Apple's decision stemmed from Google not maintaining feature parity - specifically not allowing iOS to use and turn-by-turn directions and voice prompts with Google Maps - Schmidt deflected the question.

"We negotiated all of these details with Apple, and the fact of the matter is they had decided a long time ago to do their own maps," said Schmidt, neither confirming or denying turn-by-turn directions were on the table.

The lesson that Apple learned

"What Apple has learned is that maps are really hard," said Schmidt.

"We invested hundreds of millions of dollars in satellite work, airplane work, drive-by work to get the maps accurate. And we think we have the best product in the industry."

"Apple has done extremely well during the last five years," said Schmidt, before amending his statement to say Google played some part in that.

"Actually, Apple has done very well using our maps."

It would be up to Apple to approve a Google Maps app

Schmidt has previously admitted that Google hasn't done anything about maps on iOS 6 yet. But what does the future hold for a Google Maps app on the platform?

"I don't want to pre-announce products," Schmidt cautioned, "But I can tell you that were we to do that, they would also have to approve it."

"They haven't approved of all of Google's offerings over the years."

Schmidt sees Apple Maps improving

The future of the native maps app on iPhone is certain in Schmidt's mind.

"Apple has clearly made the decision to do their own maps," said Schmidt. "They made that decision a long time ago."

"I think we should assume that they will continue to make their maps better and address the criticisms that exist."

Indeed, Apple has already made improvements, like returning the Statue of Liberty back to its rightful location in New York Harbor. It's also fielding complaints from Taiwan's government and other countries for not blurring high-security spots.

Considering Google Maps' newest comprehensive update, there are still a lot of known issues with Apple Maps before the company can catch up to Google and make iOS users less directionally challenged again.


Source : techradar[dot]com

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