Control your smartphone without touching it using Bluetooth gloves

beartek gloves

Definitely helpful when bundled up in snow gear, the BearTek gloves can help you switch between songs without having to pull out your phone.

Detailed within a new Kickstarter project launched recently, a company called Blue Infusions Technologies has developed a pair of gloves that use Bluetooth and finger gestures to control an iPhone or Android smartphone. Slightly more bulky than a standard set of gloves, the heavy duty BEARTek gloves are being targeted at people that spend time out on the slopes on a snowboard or skis as well as people that like to ride motorcycles. Rather than having to take off a traditional pair of gloves and unzip clothing to find a smartphone, the user wearing the BEARTek gloves can control music as well as answer the phone without taking off any clothing. 

Beartek gloves smartphoneAfter a smartphone has been paired over Bluetooth with the BEARTek gloves, the user will be able to tap six different contact points on the gloves to trigger actions on the smartphone. The contact points are located on the index, middle and ring fingers.

A large contact point is placed on the thumb which is used to interact with the six points. Actions assigned to the contact points include answering or ending calls, raising or lowering the volume as well as switching between songs on an album. 

In addition to working with the iOS and Android software, the BEARTek gloves work with music applications such as Pandora, Spotify, iHeartRadio and Slacker Radio. The user can also pair the smartphone with a Bluetooth headset to go completely wireless. Regarding design, the gloves have leather on the palm and fingertips. In addition, the gloves are waterproof in order to protect the Bluetooth module inside the lining.

In order to kick off mass production of the gloves, the creators of the BEARTek gloves are seeking $50,000 on the Kickstarter project. The gloves are currently priced at $150 and have a delivery date of April 2013. However, there’s also a $250 level that has an “early bird” delivery date of January 2013. 


Source : digitaltrends[dot]com

Amazon Now Offering Samsung Galaxy Note 2 for Just $250, with Two Year Commitment to AT&T

Samsung Galaxy Note 2

Looking for a deal on the Samsung Galaxy Note 2? Amazon is now offering the Note 2 for $50 cheaper than usual, with a two year commitment to AT&T.

Interestingly enough, Amazon seems to be the only one on board with the new $250 price point. All other carriers, including AT&T itself, are stilling offering the Samsung phablet for $300 plus a two-year contract.

While just about everyone reading this probably already knows what to expect with the Note 2, as a refresher will do a quick summary of the key specs. The Samsung Galaxy Note 2 has a 5.5-inch super AMOLED HD display, a quad-core Exynos processor, 16GB of internal storage and a stylus called the S-Pen. As for the OS, you get Android 4.1 Jelly Bean.

So how about it, does the idea of saving $50 on the purchase of the AT&T version of the Galaxy Note 2 sound appealing to you or not?



Source : mobilemag[dot]com

Weekly mobile wrap: iPad Mini’s go missing, texting drops, RIM reminds us that it still exists

In this week's mobile news, we recover from news that Twinkies may soon cease to exist, RIM sets a date for BlackBerry 10, and many more stories. Fresh app and game picks for the week are also included.

We’re living in strange times, people. The United States’ CIA Director is caught up in the middle of a story from the Real House Wives of the Pentagon; MySpace is back and is attempting to force us all to relive our embarrassing teen years of sparkling fonts and poor profile song choices; and the life of the only food that could survive a nuclear apocalypse – the Twinkie – has expired thanks to its parent company Hostess going out of business. It’s 2012 and maybe, just maybe, the Mayans were right. The world will keep spinning at least until December 21, though, and mobile tech shows no signs of stopping earlier than that. Here’s all the news and the best apps and games from the week of November 11-16, 2012.

5. iPad Minis hot commodity for consumers, crooks

Everyone wants to get their hands on an iPad Mini. It’s the typical rush that occurs any time a new Apple product comes out, no matter how ludicrous and unnecessary it may be. Though it didn’t launch in line with the WiFi iPad Mini or the fourth generation iPad, the iPad Mini with 4G LTE made its way to store shelves this week. They are likely to be a popular item this holiday season, and you’re going to want to get a jump on getting one. Take a cue from some thieves in New York who managed to snag 3,000 of the 7.9-inch tablets from JFK Airport. 

4. Good guy Google

It’s hard to hate Google. Sure, it’s a tech giant with an eye on almost everyone and a nearly endless supply of money, but it seems like it has good intentions in everything it does. Take for example, the Google Free Zone. While it sounds like a dedicated area that bans Googling within it, it’s actually a free Internet access for people who want to check Gmail, Google+, and perform Google searches without being charged for data. If that’s not enough for you, check out the free update Google released for its YouTube app that turns Android phones into a remote control for Google TV. Maybe you’re more into gaming, in which case you should try to get in on the invite-only augmented reality game that Google developed. Oh, or maybe enjoy the new simplified ability to share apps over Google+. Google is like the stereotypical mad scientist with too much money that just develops absurd things for the sake of it. We’re sure there’s some sharks with laser beams on their heads somewhere in the company’s headquarters, though.

3. Microsoft’s OS is bloatware

One big complaint that comes with any portable device is that there isn’t really as much memory on it as the makers claim. While it’s not entirely true – usually the memory is there, just has some built in apps and the operating system occupying some of it – Microsoft has taken things to a whole new level by creating the first ever OS that may in fact be bloatware itself. It came to light that 13GB of every Surface tablet is dedicated to nothing more than Windows RT. This revelation has caused outrage among consumers, who are now suing Microsoft over the ordeal. Our suggestion to Microsoft: ship out 16GB microSD cards to make up for lost storage, but add in a PDF apology that takes up 13GB of space and cannot be deleted.

2. Research in Motion would like to remind you that it exists

Everyone remember Blackberrys? Research in Motion sure does. If you walk into its offices, it’s like walking back into 2008. “Single Ladies” is playing on repeat, the employees are still talking about how great “The Dark Knight” was, and there’s a big Obama “Hope” poster hanging on the wall – which is odd because the company is in Canada. In the real world, over four years have passed since the Blackberry was relevant, but RIM believes 2013 is the year of the comeback. The company has a press conference planned for January 30, 2013, and will ship out its product within a month of its unveiling. Expect the ad campaign to consist of timely references like Chuck Norris facts and De-motivational poster memes.

1. Too cool to text

Things go in and out of style incredibly quick these days, and the industry has a hard time keeping up. Samsung just announced a new member of its Galaxy family will come with a full sliding QWERTY keyboard. That launch comes just in time for a decline in SMS usage. Perhaps this is a bit presumptuous and hyperbolic, but texting is clearly dead and has no chance of coming back. Good thing we’ve got cameras with 4G connectivity to communicate with now.

Fresh New App of the Week

Pixlr Express (Free, Android/iOS): From Autodesk, the team behind Sketchbook, comes Pixlr Express. If you’ve used the Web version, you know what you’re getting here, but the ability to use it on the go in app form makes it a must have. Perfect for photo editing of any kind, Pixlr Express lets you take any image and improve it. Think of it like a totally customizable Instagram where you make the filter and can alter its effects any way you see fit.

DuoLingo (Free, iPhone): Learn a new language like it’s a game. Play games, level up, and compare scores with friends to see who would be better off if dropped in a foreign land with nothing but an iPhone.

ShoutOut Radio (Free, iPhone): Turn your music listening experiences into social hour with ShoutOut Radio. The app allows you to send and share music with friends via Facebook.

Fresh New Game of the Week

Crazy Coaster (Free, iOS): Remember Roller Coaster Tycoon for the PC back in the day? Crazy Coaster is clearly built on the same track as that classic title. Travel around the world building over-the-top coasters that only the most daring of thrill-seekers would ride. You’ll have to keep casual customers happy too, of course. You can’t be picking up pairs of dentures after every old person rides your fastest coaster. Your goal is simple – build an extremely profitable ride empire.

Cubed Rally Redline ($1, iOS): Like those old magnet powered race tracks that you may have had as a kid, but with 8-bit graphics and insane obstacles. The car keeps going on its own, but you have to keep it on track for victory.

Max Awesome ($1, iOS): Everyone that has ever dreamed of being a stuntman can finally live out their fantasies through this quirky title.


Source : digitaltrends[dot]com

Jetsetter: Czech game developers face trial for espionage in Greece

This week in Jetsetter, we follow up on the imprisoned Bohemia Interactive developers charged with espionage in Greece before looking at the tale of a Dutchman that stole an entire MMO.

Welcome back to Jetsetter, Digital Trends’ weekly look at the international video game scene. Yours truly recently enjoyed an extended stay outside of the continental US, namely in Spain. The majority of time was spent in the small village of Monachil outside of Granada and what I discovered was this: The Spanish countryside isn’t full of games, but it does look a lot like it did in Resident Evil 4.

Spain may not have been a hot bed of gaming goodness but it’s a big world out there. This week we take a look at a Czech developer’s ongoing woes in Greece, Japan’s growing love affair with the Nintendo 3DS, and how one Dutchman plagued an entire MMO.

ArmA III developers denied bail in Greece.

As covered here in Jetsetter before, two staffers from ArmA III studio Bohemia Interactive were arrested in Greece under suspicion of espionage. Eurogamer reported on Friday that, after more than two months in Greek prison, Ivan Buchta and Martin Pezlar have been denied bail and must face a trial in Greek court. The developers are incarcerated in nasty conditions as well. “They’re in a cell with over 25 people, they sleep on the ground,” said Ivan Buchta’s father Miloslav. A support site working to free the developers can be found at HelpIvanMartin.org.

* Dutch hacker arrested after MMO heist.

Anil Kheda, a 24-year-old man from the Netherlands, has to be given points for originality at least. It’s a rare cyber crook that steals an entire MMO. Kheda was arrested after allegedly hacking into Rampid Interactive’s text-based MMO Outwar in 2007 and 2008. He and his accomplices restored banned accounts, gave themselves in-game credits, and ultimately copied the entire source code of the game opening a competitor it called Outcraft. “Rampid was unable to operate Outwar for a total of two week over a nine-month period and incurred over $100,000 in lost revenues, lost wages, lost hosting costs, long-term loss of business, as well as the loss of exclusive use of their proprietary source code, which it had invested approximately $1.5 million in creating,” reads the federal indictment of Kheda.

 

* Nintendo 3DS matches PS3 in lifetime Japanese sales.

The Nintendo 3DS has been out in Japan for a little less than two years. The PlayStation 3 on the other hand has been out for exactly six years. How do you know that portable gaming is king in Japan? Both machines have sold approximately the same number of consoles. According to sales tracking company Media Create, as of Nov. 11 Sony has sold nearly 8.6 million PlayStation 3s in Japan. Nintendo, meanwhile, has sold nearly 8.1 million Nintendo 3DSs. With each passing year, it looks like the PlayStation 2 will remain the last great home console in Japan.


Source : digitaltrends[dot]com

The Walking Dead’s creator talks about the lessons learned from video games

The Walking Dead

With the final episode of Telltale Games' episodic take on The Walking Dead due out next week, we spoke with series creator Robert Kirkman about the influence of games on his writing, and what characters he thinks might make the transition next.

Robert Kirkman has watched as his creation, The Walking Dead, has expanded beyond the comic book fan boys to become a global mainstream phenomenon. With a hit television series on AMC that continues to push new boundaries, and a critically and commercially successful episodic game franchise from Telltale Games, The Walking Dead is everywhere. Even Activision is getting into the game with first-person shooter, The Walking Dead: Survival Instinct next year.

The prolific writer is now pulling multiple creative duties as COO of Image Comics and founding partner of its Skybound label. The creator of successful comic franchises Super Dinosaur, Invincible, and Thief of Thieves talks about his gaming background and his foray into the video game space in this exclusive interview.

Did you play a lot of games growing up?

I’m a Mario guy and I’ve played some modern games. I’m a huge fan of the Uncharted series. I play the odd Star Wars game every now and then because I’m a big Star Wars fan. I love Transformers, so I’m playing Fall of Cybertron and I played War for Cybertron. I play those, but I don’t really have a lot of time for video games because they’re kind of like drugs. It’s like if you play too many video games you’re just on a couch all the time kind of depressed, like, “This is what I do with my life. I play video games all the time.” So I try to stay away because I think I can get addicted very easily.

How do you think gaming has influenced your writing?

Not too, too terribly much. I haven’t played too many video games, but I think that video games are designed to offer appealing snippets to the player. If anything could be taken from video games, it’s giving the audience what they want in doses that keep them enthralled and engaged. That’s the goal of any story, to keep people engaged and not really withholding things to a certain extent. That is sometimes done in storytelling, to the story’s detriment. That’s definitely a lesson that I’ve learned from video games, that anyone can learn from video games – when you can just find out what the audience wants and needs out of a story and make sure that they get that.

And what was it like working on the Telltale Games’ Walking Dead game?

It was a lot of fun. It was really just consulting is the best way to put it. I have to give the vast majority of the credit to Telltale for putting that game together. I’ll take the vast majority of the credit for being able to choose Telltale to be the company to do that video game, but really all the blood, sweat, and tears came from their end. I basically just had a few conversations where I was like, “this is the world of The Walking Dead, this is the kind of stories we tell. You know the Walking Dead is this. It’s not this, etc., etc.”

I don’t even know if I needed to do that because those guys were huge Walking Dead fans. They knew the comic books almost better than I do, which happens from time to time because I am very forgetful. But they really know what they were doing and I’m really super happy with how that turned out.

What are your thoughts on the approach of episodic storytelling that the game utilizes?

That’s the key to The Walking Dead. I think that the comic is very episodic because the television show is very episodic and that’s something that is somewhat unique to Telltale in the way that they tell their games by story and chapters. I think it’s really cool how they build cliffhangers and tell a story over multiple chapters, which makes it seem like the story is that much more involved and longer and everything actually builds with anticipation between chapters. I know that Telltale has received some criticism for some minor, minor delays here and there on the game, and that’s unfortunate. I’m sure it’s something they would like to avoid, not having those gaps be reasonably lengthy – but having those gaps

How would you like to see the games evolve from here on out?

I really like the way that they’ve told stories that dovetail with the continuity, but really are their own path. That’s a really cool way to do things. If the game series were to continue — I’m not saying anything for sure, but I would really like to see them continue on with that. I think that Lee Everett is a fantastic addition to The Walking Dead universe and I’d like to see more things like that from Telltale. It’s really cool.

Do you think the Governor could warrant his own video game experience and if so what would it be?

I definitely could see the Governor existing in the video game space. As far as what I think that could be, I wouldn’t want to reveal too much.

What are your thoughts on the direction Activision and Terminal Reality are taking with the prequel game featuring Daryl and Merle?

Daryl and Merle have really become standout characters in the television show and I know that fans are clamoring for more of them in any form. The idea of running around in the woods as Daryl killing zombies with a crossbow is pretty awesome, and I would say infinitely appealing. So I’m really excited about that aspect of the game. I’m waiting to see how it all turns out, but I’m very optimistic that it’s going to be very cool and anything involving the Dixon brothers is going to be something to watch out for.

With The Walking Dead now alive in comics, television and video games, any chance we’ll see a movie written by you soon?

I don’t know. Who knows what the future holds? We’ll see. Maybe.


Source : digitaltrends[dot]com

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